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How many players will SC2 handle??

Discussion in 'StarCraft I & II' started by Shiroaisu, Feb 21, 2010.

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  1. Shiroaisu

    Shiroaisu

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    Hi,

    does someone have any idea about how many players will SC2 handle??
     
  2. MGCǂSpectre

    MGCǂSpectre

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    err from unofficial posts I read - 12, someone even mentioned 8 but no way so few players, 12 as it is in war3.
     
  3. Reaper2008

    Reaper2008

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    Maybe even more. It's still in beta, once they get feedback on online gameplay (lag, delay etc) they'll decide. But I agree, no way less than 12.
     
  4. Shiroaisu

    Shiroaisu

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    in the first starcraft the max was 8 players. am i right??
     
  5. Reaper2008

    Reaper2008

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    First starcraft run on DX5 and pentium 2/3. It's certain they won't go back there.
     
  6. Shiroaisu

    Shiroaisu

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    hehe.. pentium 2 ftw :p
     
  7. D4RK_G4ND4LF

    D4RK_G4ND4LF

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    afaik someone found a code snippet saying something like
    "MaxPlayerNumber = 32"
    but wc3 has 16 (4 default computer players) and with that many detailed zerglings I don't think that it will really be that many
     
  8. Shiroaisu

    Shiroaisu

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    32.. then we could make an unreal tournament in sc2 -.-

    yeah i dont believe it will be 32 players too
     
  9. MGCǂSpectre

    MGCǂSpectre

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    Bear in mind that what ppl now say SCII runs yay, is for beta and few players. How well it will run for say 3v3 4v4 ++ who knows, it may lag. I don't touch more than 2v2 but for custom maps I hope 12 players won't be too hard on the specs, coz I'd play some like Dota (Defenders of the Aliens), I mean LOL. Or they showed a shooter game like you're a spaceship and fly and kill things, that will be nice too esp with 12 players.
     
  10. Ultimate_MapCreator

    Ultimate_MapCreator

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    I've heard somewhere (official blizzard vid) that they're thinking about 16 PLAYERS (non-CPU) for custom games, and I think 8 for melee... 12p games were crap in wc3 anyways :p
     
  11. Shiroaisu

    Shiroaisu

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    16 players would be great :)
     
  12. Ultimate_MapCreator

    Ultimate_MapCreator

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    16 players is ideal computer-wise as well because it's one of those binary numbers (1,2,4,8, etc.). Technically wc3 had 16 player slots as well, but 4 of them were always computer and were mostly useless...
     
  13. Raizen

    Raizen

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    from what ive read on the faq it says 8 is the max
     
  14. Shiroaisu

    Shiroaisu

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    oh... i see, u mean neutral hostile, neutral passive, neutral victim and so on??
     
  15. Maker

    Maker

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    16 isn't ideal because of that. Also you may want to check what "binary numbers" mean.
     
  16. RoughneckLeader

    RoughneckLeader

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    In the Battle.Net 2.0 video, they created a game of "DotA" and it had 10 players (I would like to note that the computer players for the north and south factions were distinctly missing). So there are for sure 10 players. I'm hoping that there is at least 12 players, if not more. More players could make ORPG maps more fun.

    EDIT: For normal melee, yea I agree with the 8 player limit. 16 would be very nice.
     
  17. Dark.Revenant

    Dark.Revenant

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    It seems the in-engine limit is 32. Generally, there are 4 neutral slots. Starcraft had IIRC 4 neutral slots, meaning its engine limit was 12 (8 playable). WarCraft III was of course 16 (12 playable). I'm guessing there will be 28 playable slots at the most in custom games.
     
  18. redmarine

    redmarine

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    Well, Dustin Browder confirmed recently that they're supporting 12 players. However, whether they'll increase that number depended on performance he said.
     
  19. overload119

    overload119

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    This.

    Sometimes I read something so stupid, it makes me doubt THW.
     
  20. Alfagar

    Alfagar

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    32 would be an enourmous luxury for us *drools*
     
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