- Customizable UI.
- C/Java like-scripting-language.
- Mouse Detection.
- Inbuilt Physics.
- Customizable terrain palettes/textures.
- Capable of creating effective roads.
- Capable of raising and lowering water/lava levels.
- Custom lightning.
- Editor specifically targeted for powerful customizable spells.
- Item support.
- Hero support.
- Multiple stats support.
- Multiple resource support.
[*]Blizzard's future plan to implement Co-op campaign feature.- Better support for the mapping community.
[*]Online storage and account attachment.- Being able to sell 'incredible good' maps.
- And a lot more.
These alone pretty much makes it up.
Can you give me the source to where you heard that "Blizzard's future plan to implement Co-op campaign feature." and "Online storage and account attachment.", pleaseIf those are true! omg
Source: http://www.starcraft2.com/features/misc/battlenet.xmlBlizzard said:Battle.net will introduce a feature called Map Publishing. Map Publishing will let users upload their maps to the service and share them with the rest of the community immediately on the service. This also ties in with the goal of making Battle.net an always-connected experience -- you can publish, browse, and download maps directly via the Battle.net client.
Frank Pearce said:I've heard about Dawn of War II potentially having a co-operative [campaign] experience, which is a really cool idea. [It's] something we talked about that we don't have for the launch of StarCraft II, but it's definitely something that we've kept in mind when creating the technology so it doesn't preclude from doing something like that in the future.
AFAIR, they said the language is not object oriented, so being Java-like is out of question. About the C-like...the way it currently looks, its not going to resemble C much. Sure, they kept the freaking semicolons and braces, but thats a pretty minor change from JASS. They traded the loop-endloop construct for while and (probably, havent seen it yet) for (which i personally dont like as much as loop-endloop). They kept && and ||, instead of replacing it with the much more readable (my opinion) "and" and "or".C/Java like-scripting-language.
What does inbuilt mean? Will we have access to it, so we can manipulate physics? Or will we only be able to watch pretty physics we cant influence no matter what?Inbuilt Physics.
Theres hardcoded support for exactly one more resource (besides the standard ones which are minerals, gas and food). You can probably make the custom resource behave like the food resource (meaning that theres probably support for a maximum amount).Multiple resource support.
Plans != actions. Ill trust that when i see the feature fully implemented (meaning not half assed, with half the important features missing) in the Editor.but it's definitely something that we've kept in mind when creating the technology so it doesn't preclude from doing something like that in the future.
Thats a promise of Blizzard. Well see how much of it will be kept after the release.Better support for the mapping community.
AFAIR, they said the language is not object oriented, so being Java-like is out of question. About the C-like...the way it currently looks, its not going to resemble C much. Sure, they kept the freaking semicolons and braces, but thats a pretty minor change from JASS. They traded the loop-endloop construct for while and (probably, havent seen it yet) for (which i personally dont like as much as loop-endloop). They kept && and ||, instead of replacing it with the much more readable (my opinion) "and" and "or".
If you look at it, half the features from C are missing (or have been changed).
In my opinion, Galaxy is just an updated version of JASS with a crappy syntax.
I am grateful they added binary operators at last. I like the include key word. I like being able to define prototypes of functions. But there isnt much else that looks good.
What does inbuilt mean? Will we have access to it, so we can manipulate physics? Or will we only be able to watch pretty physics we cant influence no matter what?
Theres hardcoded support for exactly one more resource (besides the standard ones which are minerals, gas and food). You can probably make the custom resource behave like the food resource (meaning that theres probably support for a maximum amount).
Plans != actions. Ill trust that when i see the feature fully implemented (meaning not half assed, with half the important features missing) in the Editor.
Thats a promise of Blizzard. Well see how much of it will be kept after the release.
doesnt this signal the decline of this very site?Battle.net will introduce a feature called Map Publishing. Map Publishing will let users upload their maps to the service and share them with the rest of the community immediately on the service. This also ties in with the goal of making Battle.net an always-connected experience -- you can publish, browse, and download maps directly via the Battle.net client.
.
doesnt this signal the decline of this very site?
if a built in, in game publishing system is created, and this is an online out of game publishing system for WC3, wont it be redundant and obsolete to keep this site running? (not saying that the site doesnt have other features, so i suppose it could be kept up for models and artwork and just for having a community.)
No one will buy custom maps... and if one person did, they would give it to everyone else... I think that the selling of custom maps is a revolting action.
ent a simple browser in-game... They should also make an IM service so players can get messages at anytime without being in game
Well, they could actually make it work in theory(as in hypothesis).
Look at it from this angle. If they gave premium maps a signature then they'll be able to make Battle.net 2.0 users required to purchase the key to unlock maps with this signature.
Basically similar to what Steam does with its games attached to accounts..
I agree about few people buying custom maps, i figure that blizzard should just charge an extra 5$ for the game, making all maps free, but still pay those who create good maps, as there still selling blizzard copys of the game. (look how many people got back into wc3 because of dota, alot of them had to buy new cdkeys)
It would be cool if they impliment a simple browser in-game... They should also make an IM service so players can get messages at anytime without being in game
- Customizable UI.
- C/Java like-scripting-language.
- Mouse Detection.
- Inbuilt Physics.
- Customizable terrain palettes/textures.
- Capable of creating effective roads.
- Capable of raising and lowering water/lava levels.
- Custom lightning.
- Editor specifically targeted for powerful customizable spells.
- Item support.
- Hero support.
- Multiple stats support.
- Multiple resource support.
- Blizzard's future plan to implement Co-op campaign feature.
- Better support for the mapping community.
- Online storage and account attachment.
- Being able to sell 'incredible good' maps.
- And a lot more.
These alone pretty much makes it up.
How about we WAIT until it is actually in our hands?
We have the BETA.
I agree about few people buying custom maps
Uuuummm, have you ever checked the intelligence level of most players?
People in WoW pay money just for different looking mounts.
I SERIOUSLY doubt that those same people wouldn't pay for a MAP.
They could sell different UI skins, and make money.
"There is an ass for every seat."
Great edtior, but blizzard dissapoint me again. Is there cash cow running dry? They'll start a revelation, gosh, will moddb start charging for downloads/paying makers next?
Mods/Custom content should remain free, it's one of the few reasons pc > consoles.
However, its annoying that you can't change the terrain via triggers. SC2 had so much potential for random-generated terrain. Really annoys me.
- Customizable UI.
- C/Java like-scripting-language.
- Mouse Detection.
- Inbuilt Physics.
- Customizable terrain palettes/textures.
- Capable of creating effective roads.
- Capable of raising and lowering water/lava levels.
- Custom lightning.
- Editor specifically targeted for powerful customizable spells.
- Item support.
- Hero support.
- Multiple stats support.
- Multiple resource support.
- Blizzard's future plan to implement Co-op campaign feature.
- Better support for the mapping community.
- Online storage and account attachment.
- Being able to sell 'incredible good' maps.
- And a lot more.
These alone pretty much makes it up.
Also, you can't actually manipulate terrain textures ingame at all. I checked the Terrain Deformation, the only real use for it is to destroy foliage and to flattan rough terrain when people put buildings on it. Very stupid.
It doesn't let you actually change the texture of the terrain though.