- Joined
- Jun 27, 2010
- Messages
- 2,763
I know it makes the unit untargetable, but what else it does prevent?
I hav a trigger that picks up every unit owned by specific player and removes them, but some units that have locust stay.
Now I added this to the pick every unit trigger
do you know something?
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I hav a trigger that picks up every unit owned by specific player and removes them, but some units that have locust stay.
Now I added this to the pick every unit trigger
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Custom script: call UnitRemoveAbilityBJ( 'Aloc', GetEnumUnit() )
do you know something?
(
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Set Pick_Minions[(Player number of (Owner of (Dying unit)))] = (Units in (Playable map area) owned by (Owner of (Dying unit)))
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Unit Group - Pick every unit in Pick_Minions[(Player number of (Owner of (Dying unit)))] and do (Actions)
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Loop - Actions
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Custom script: call UnitRemoveAbilityBJ( 'Aloc', GetEnumUnit() )
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Unit - Remove (Picked unit) from the game
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