- Joined
- Aug 19, 2007
- Messages
- 1,380
Hi all,
I use a dummy unit for an effect for a building, and I want to remove it as soon as the building is detroyed. I use this trigger for it:
I use a dummy unit for an effect for a building, and I want to remove it as soon as the building is detroyed. I use this trigger for it:
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Remove RCore Effect
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Events
- Unit - A unit Dies
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Conditions
- (Unit-type of (Dying unit)) Equal to Nuclear Pylon
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Actions
- Set TEMP_PointRadiating2 = (Position of (Dying unit))
- Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 25.00 of TEMP_PointRadiating2 matching ((Unit-type of (Matching unit)) Equal to Radiation)) and do (Actions)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
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Loop - Actions
- Custom script: call RemoveLocation(udg_TEMP_PointRadiating2)
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Events