- Joined
- Jan 13, 2008
- Messages
- 559
Code:
Dark Meteor
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Dark Meteor
Actions
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using DarknessMeteor.mdx
Wait 0.80 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 20 damage of attack type Spells and damage type Normal
I can't think of anything that would work :/ even tho I am sure its pretty easy probably