I'm in the process of making a campaign, and im working now on a level with a quest that requires to kill like a large amount of units (50+ or more)
My problem is that im having a hard time getting the units killed to sync with the quest objective. ( Killed Bandits 1/50)
Event - A unit dies
Conditions - (If Any or all Conditions are true) Then do these actions (Else do these actions)
Triggering Unit - equal to Bandit (Example)
Actions - Bandit Counter = Bandit Counter + 1
Quest - Display to (All players) the Quest Update message: You have killed a Bandit... 1/50 ... 2/50... 3/50...
So far i understand i need to use Bandit Counter = Bandit Counter + 1 after every time i wish to update the quest objective per bandit kill.
Problem is 50 bandits is a long list, and the trigger is giving me errors...
I tried to divide all the 50 kills to 5x10 triggers, (Bandit kills 1 - 10) Bandit Kills 10 - 20... and that partially worked, but that displays the ( Killed Bandits 1/50) incorrectly,
Sometimes its just skipping kills... killed like 5 bandits and it tells me i killed 3...
I'm trying to use this same concept for items as well... like gather 50x of a specific item...
I'm sure i got something wrong.
My problem is that im having a hard time getting the units killed to sync with the quest objective. ( Killed Bandits 1/50)
Event - A unit dies
Conditions - (If Any or all Conditions are true) Then do these actions (Else do these actions)
Triggering Unit - equal to Bandit (Example)
Actions - Bandit Counter = Bandit Counter + 1

So far i understand i need to use Bandit Counter = Bandit Counter + 1 after every time i wish to update the quest objective per bandit kill.
Problem is 50 bandits is a long list, and the trigger is giving me errors...
I tried to divide all the 50 kills to 5x10 triggers, (Bandit kills 1 - 10) Bandit Kills 10 - 20... and that partially worked, but that displays the ( Killed Bandits 1/50) incorrectly,
Sometimes its just skipping kills... killed like 5 bandits and it tells me i killed 3...
I'm trying to use this same concept for items as well... like gather 50x of a specific item...
I'm sure i got something wrong.