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Help Quest System

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Level 4
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Jul 19, 2007
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Hello guys, I need your help again. :thumbs_up:
I want to make this trigger to stop count when I reach 10 kills of bandits.
  • Bandits Complete
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Unit-type of (Dying unit)) Equal to Bandit
    • Actions
      • Set BanditKills = (BanditKills + 1)
      • Game - Display to (All players) for 3.00 seconds the text: (((String(BanditKills)) + /10) + Bandits Killed.)
    • If(All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • BanditKills Equal to 10
      • Then - Actions
        • ....
 
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