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Quest completion

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Oct 22, 2010
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I didn't mean to put a prefix and I hope this is in the right forum...
This quest works except for the exp reward.

  • Stag Kill Quest
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Unit-type of (Dying unit)) Equal to Stag
    • Actions
      • Set StagKills = (StagKills + 1)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • StagKills Equal to 10
        • Then - Actions
          • Quest - Mark Quests[4] as Completed
          • Quest - Display to (All players) the Quest Update message: Great job. She'll ...
          • Player - Add 500 to Player 1 (Red) Current gold
          • Hero - Add 500 experience to (Triggering unit), Show level-up graphics
          • Trigger - Turn off (This trigger)
        • Else - Actions
          • Quest - Change the description of Quests[4] to ((Kill 10 Stags: + (String(StagKills))) + /10)
          • Quest - Display to (All players) the Quest Update message: ((Stag Hunt: + (String(StagKills))) + /10)
My rpg is a 1 player and all the quests are for Player 1. How do I make the exp line trigger?

Fixed it. Made the triggering unit into killing unit and now the exp triggers.
 
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