- Joined
- Oct 31, 2010
- Messages
- 1,057
hmm weird, every time i use integer to count stuffs like unit kills
i get 0 first O:, how do i fix this ?
example (actual thing actually): i got a quest and i want the player to kill 3 satyrs
but when i kill the first satyr, the game messages = 0 satyr, 1 satyr , 2 satyr so i have to kill 4 satyrs :C how do i fix this ?
i get 0 first O:, how do i fix this ?
example (actual thing actually): i got a quest and i want the player to kill 3 satyrs
but when i kill the first satyr, the game messages = 0 satyr, 1 satyr , 2 satyr so i have to kill 4 satyrs :C how do i fix this ?
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Quest Satyrs killed my husband repeatable
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Events
- Unit - Sorceress 0170 <gen> Is selected
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Satyrskilledmyhusband is completed) Equal to False
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Then - Actions
- Quest - Enable Satyrskilledmyhusband
- Quest - Display to (All players) the Quest Update message: |cffffcc00The satyr...
- Quest - Create a Required quest titled Satyrs killed my hu... with the description The satyrs out in t..., using icon path ReplaceableTextures\CommandButtons\BTNSatyrTrickster.blp
- Set Satyrskilledmyhusband = (Last created quest)
- Special Effect - Destroy SpecialEffect_Quests[1]
- Set QuestKills[1] = 0
- Set QuestKills[2] = 0
- Set QuestKills[3] = 0
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Then - Actions
- Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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Quest Satyrs killed my husband repeatable Killing Spree
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Events
- Unit - A unit Dies
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Satyrskilledmyhusband is enabled) Equal to True
- ((Dying unit) is in (Units of type Satyr)) Equal to True
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Then - Actions
- Game - Display to (All players) the text: (You guys have killed + ((String(QuestKills[1])) + |cffff8c00Satyrs|r))
- Set QuestKills[1] = (QuestKills[1] + 1)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Satyrskilledmyhusband is enabled) Equal to True
- ((Dying unit) is in (Units of type Satyr Trickster)) Equal to True
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Then - Actions
- Game - Display to (All players) the text: (You guys have killed + ((String(QuestKills[2])) + |cffff8c00Satyr Soulstealers|r))
- Set QuestKills[2] = (QuestKills[2] + 1)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Satyrskilledmyhusband is enabled) Equal to True
- ((Dying unit) is in (Units of type Satyr Shadowdancer)) Equal to True
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Then - Actions
- Game - Display to (All players) the text: (You guys have killed + ((String(QuestKills[3])) + |cffff8c00Satyr Shadowdancers|r))
- Set QuestKills[3] = (QuestKills[3] + 1)
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events