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How can you override an animation for a spell?

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Jun 22, 2009
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Hi again. I've noticed that when a spell is cast, an animation of course is played. But, how could you stop the animation from occuring and instead play a different animation? Please help.
Edit: SOrry, I should also add that I'm talking about the UNIT's animation, not actually the spells. An example of a unit animation being played with the spell would be the War Stomp ability played with Spell Slam animation (which I want to change to attack)
 
Just edit this field.

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WHA!?!?!!!:eek:
My Object Editor list starts at "Area-Effect!":confused:
What's up?!:eekani:
Can I search for it in a search engine or something?

Ehm, are you sure your Object Editor is not scrolled down a bit? :))
I never saw anyone not having Animation Arts :P.
Anyway, to must of the spell you can't change animations, and I suggest you trigger them. btw., what's your TFT version?
 
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