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[Spell] Spell Animation

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Hi, I'm having a problem with the spell slam animation, actually, the problem is not the animation but the spell, which waits for the animation to finish and then activate...

I want it to activate somewhere during the animation.. any solutions?

p.s. don't mention me triggers, I ain't planning to do this with triggers X[
 
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Abilities are hard coded to activate when it has finished the animation. However some abilities are instant like Wind Walk, Berserk and Fan of Knives such that the effect already begun while the unit is in spell animation.
So base your spells on the mentioned abilities especially Fan of Knives if you don't want a Buff to appear.
 
Level 11
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Abilities are hard coded to activate when it has finished the animation. However some abilities are instant like Wind Walk, Berserk and Fan of Knives such that the effect already begun while the unit is in spell animation.
So base your spells on the mentioned abilities especially Fan of Knives if you don't want a Buff to appear.

i used fan of knives animation, and the spell casts at the end of the animation...

Object Editor -> Units -> [specific unit] -> Art - Animation - Cast Point (real)
Lower it.
It is the minimum casting time of the unit.
This will also affect other abilities cast by that unit.

thanks, it looks like it'll work, actually, i've looked or this but haven't find it xD

edit: i have another problem.. i based the spell on Thunder Clap, so when the animation finishes, the ground under the unit shakes, do i have to change the based spell, like change it to War Stomp (Neutral Hostile 1)?, it has an option to change the ground deformation..?
 
Level 23
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i used fan of knives animation, and the spell casts at the end of the animation...



thanks, it looks like it'll work, actually, i've looked or this but haven't find it xD

edit: i have another problem.. i based the spell on Thunder Clap, so when the animation finishes, the ground under the unit shakes, do i have to change the based spell, like change it to War Stomp (Neutral Hostile 1)?, it has an option to change the ground deformation..?

Warstomp 's deformation can be removed so use that but if you are triggering the effects, might as well use Channel.
You do know that the Çast Point Animation works on all spells by that unit right? thus giving it a 0 value will make all its spell instant.
It's in the Unit's Properties in Object editor
 
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Found the cast point shadow, I was looking for it at the ability xD

ill copy everything to warstomp based spell and ill use it ty all


edit: war stomp stunns nearby units -_-, i want to reduce their attack and movement speed just like thunder clap does, also war stomp's deformation amplitude option does not change the ground shaking xD..
 
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war stomp stunns nearby units -_-, i want to reduce their attack and movement speed just like thunder clap does, also war stomp's deformation amplitude option does not change the ground shaking xD..

I just saw the edit and don't wanna leave a bad impression of myself. so I will reply to you. I'm certain that the WarStomp Deformation can be removed coz I tried that myself. I suggested WarStomp (AoE = 1 means no stun to nearby enemies) or Channel coz you did not mentioned you want an AS & MS slow.
 
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Thanks buddy, I wonder how you even managed to find this thread xD
With War Stomp, I may change the deformation and stun, but I'll have to add the attack speed, movement speed reduction and damage by triggers.. however, i cannot add the buff.. :/
 
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