- Joined
- Nov 30, 2007
- Messages
- 1,202
I have a unit that uses the ability to Ram it's configured to increase movement speed by 11% every 0.07 second x 8. I want to turn off the units move.
Yeye, I know "Make it slide instead" - okey I'll do that if there is no other way.
Adding it to a unit group and just correcting it crashes the game for me. More specifically, when I right-click. ;( Well, atleast I can exit my testmap faster now. ;D
I would pause it, but then it stands still.
Any other options?
Yeye, I know "Make it slide instead" - okey I'll do that if there is no other way.
Adding it to a unit group and just correcting it crashes the game for me. More specifically, when I right-click. ;( Well, atleast I can exit my testmap faster now. ;D
I would pause it, but then it stands still.
Any other options?
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TEST
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Events
- Unit - A unit Is issued an order with no target
- Unit - A unit Is issued an order targeting a point
- Unit - A unit Is issued an order targeting an object
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Conditions
- ((Triggering unit) is in UG) Equal to True
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Actions
- Unit - Order (Triggering unit) to Move To t_Point
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Events
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