Mouse Order or Trigger Order

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Level 33
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Mar 27, 2008
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Is there any method to differentiate between this two ?

I mean, by using Trigger Editor, if we want to order a unit to move to a location, we'd do this;
  • Unit - Order (Triggering unit) to Move To (Center of (Playable map area))
Is there any other method to order that unit to move to a particular location without triggering these Events;
  • Events
    • Unit - A unit Is issued an order targeting an object
    • Unit - A unit Is issued an order targeting a point
    • Unit - A unit Is issued an order with no target
What I want to do is, if the Player order something to a certain unit, that unit will die

But if that unit is ordered to move (via triggers), that unit won't die

I don't want Unit - Move Unit (Instantly) or SetUnitX/Y function, I just want to differentiate orders between Trigger Editor or Mouse Click event

Or is maybe there's no other way... ?
 
Level 33
Joined
Mar 27, 2008
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8,035
But hey, we are blessed with brains, right ?
Eager player will do anything just to bug out the system/trigger.

Try this, click the "Move" ability/icon on the UI, it will trigger "move" (instead "smart") order.

I want it so that any possible attempts by player will be failed, but in this case, if Player use the "Move" ability, it will consider it as "move" order

I know not many (perhaps, none?) be stupid enough to issue move order via ability but hey, humans have brains :)
 
Level 11
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  • Set TriggerOrder = True
  • Unit - Order (Triggering unit) to Move To (Center of (Playable map area))
  • Set TriggerOrder = False

  • Events
    • Unit - A unit Is issued an order targeting an object
    • Unit - A unit Is issued an order targeting a point
    • Unit - A unit Is issued an order with no target
  • Conditions
    • TriggerOrder Equal to False
 
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