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- Mar 16, 2018
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Any idea how to configure 1.26 WE's color theme? Dont have 1.31.1 unfortunately (or not)
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(26 ratings)
ApprovedI would recommend Jass New Gen Pack for 1.26Any idea how to configure 1.26 WE's color theme? Dont have 1.31.1 unfortunately (or not)
Maps that are saved on 2.0. are INCOMPATIBLE with older versions.Trying to load , but it refuses to select my Warcraft III installation. I keep selecting the folder but the dialog just pops back up. Must be incompatible with 2.0
I could only get it to work by selecting my 1.31 installation, and even then it just crashed trying to load a 2.0 map.
maps are never assumed to be backwards compatible once you saved them, it was just that we haven't had any meaningful changes in a long time. 2.0 has many issues but backwards compatibility is your own issue, do version controlling and keep older versions saved in your drive.Maps that are saved on 2.0. are INCOMPATIBLE with older versions.
Yet another example of how new Reforged update has a backward compatibility issues with older maps.
not necessarilyMaps that are saved on 2.0. are INCOMPATIBLE with older versions.
Yet another example of how new Reforged update has a backward compatibility issues with older maps.
version 0.6 doesn't work with 1.32+, it's been this way for years, it's not changed.Trying to load , but it refuses to select my Warcraft III installation. I keep selecting the folder but the dialog just pops back up. Must be incompatible with 2.0
I could only get it to work by selecting my 1.31 installation, and even then it just crashed trying to load a 2.0 map.
Reforged version is not compatible with HiveWE 0.6. Bogdan had already said this multiple times.Seems like i can not use it. I can't "Select Warcraft Directory", i selected game folder and window is open again. I have v. 2.0
Bogdan said that Reforged versions aren't officially supported with this tool. Nothing has been changed so far since the last update of this tool happened.First comment in 2025.
What language is the project written in? What is the development history and development difficulties?
Is there any development of compatibility with Ref2.0+? and what is the compatibility problem? with changing binary data?
Is it possible to create your own directories for units, abilities that are parsed for a regular editor when saving? And how often do errors occur at the current stage that crash the project?
It is very important to maintain the stability of the current project. What edits does HiveWE make to the map after which it can break?
C++, it's on Github too as you could've seen from the descriptionFirst comment in 2025.
What language is the project written in? What is the development history and development difficulties?
Is there any development of compatibility with Ref2.0+? and what is the compatibility problem? with changing binary data?
Is it possible to create your own directories for units, abilities that are parsed for a regular editor when saving? And how often do errors occur at the current stage that crash the project?
It is very important to maintain the stability of the current project. What edits does HiveWE make to the map after which it can break?
I don't have one ready but theoretically it should compile fine on the most recent Clang or GCC. If it doesn't I would consider it a bug. If you try and run into any issues then do ping me as I'd be more than happy to try and resolve the issues together.Do you have a build for Linux also?
also for HD or is it only for SD?For version 1.32+ you can try this build I made. It should be good for terraining, doodad placement and object editing. I need to fix the maps script generation for Jass but it works for Lua. So if your map is Jass you have to save it with the normal World Editor before playing it.
Hey there!I didn't notice this Editor before, i would like to ask few questions.
Would i able to make my make less laggy if i use this?
Would i still able to use/open my map in Wc3 world editor after i used this?
Would i able to do some GUIs the same as the world editor or even better?
I hope i could get my answers cause I'm down bad searching for a better alternatives to make my map less laggy when playing and other sorts of things.
For HiveWE 0.7, you need Warcraft 2.0.3+ or the game's CASC files to run it. For your Warcraft 3 version, you can use HiveWE 0.6, but it has less features, and the issues that were fixed in 0.7 remain.It doesn't open for me for some reason. i have installed all the required files and have warcraft 3 1.31.1 (I don't have 2.0)
Idk about this problem. Maybe BogdanW3 can help.Is it possible to enable HD assets in editor? The checkboxes don’t seem to work![]()
Pretty much what Elprede said. It's only for the recent Warcraft 3 patch (2.0.3). If you have 1.31.1, you need an older builds of HiveWE, which lacks several features and bugfixes.It doesn't open for me for some reason. i have installed all the required files and have warcraft 3 1.31.1 (I don't have 2.0)
What do you mean? HiveWE allows you to change the terrain to the minimum/maximum that the game support. Unfortunately more is not possible as the file format the game uses limits the maximum elevation.Terrain heights there is no way to bypass that right?
Overall this tool is so good!
Yeah i wish there was a way to bypass thatWhat do you mean? HiveWE allows you to change the terrain to the minimum/maximum that the game support. Unfortunately more is not possible as the file format the game uses limits the maximum elevation.
The vanilla world editor will overwrite the pathing map you've created in HiveWE upon saving. Right now you would have th extract the war3map.wpm file to keep around and put it back in after you've saved it with the vanilla WE. You can use a tool like MPQEdit for this. I will improve the user experience of the pathing tool in the future.Ehm, i edit the map via this editor and then i open it with 2.0.3 vanila editor and pathing map is not present. How should i deal with it?
Yes, you can draw the pathing map with HiveWE, export it (button in the pathing palette) and use that as a texture for a doodad.i'm curious will pathing map work in normal editor if i create a building in the center of the map with a pathing map from exported HiveWE
For reference purposes:Ive made a map on the latest wc3 editor/game version
then found this looking for a better we, but when i try to run test my man, it just stays at the wc3 home screen, no signs of errors or crashes other than that
not sure if i get it, i have a paid version, and it runs just fine when testing on vanilla WE. What am i missing here?For reference purposes:
[General] - Testing map reforged loading screen
This might be a stupid question but... Is it possible to skip the new Reforged loading screen and jump straight to loading the map? This "gate" appears every time I test my mapwww.hiveworkshop.com
If you want to load map files in Reforged you have to pass this kind of DRM check first, which requires logging into Battle.net with an account that has the license (can be either ROC CD-Key or Reforged) every a month, even if you start the game and immediately exit afterwards.
Could you share your map with me? Then I can test and debug itIve made a map on the latest wc3 editor/game version
then found this looking for a better we, but when i try to run test my man, it just stays at the wc3 home screen, no signs of errors or crashes other than that
The current version of HiveWE (0.9) only works on Reforged. The previous build (0.6) only works on Warcraft 3 1.31.Is this going to work on the old version of Warcraft ( I use the old one ) 1.27b?
There's one post right above yours. You might want trying that.Hi, I need some help. I’m having a bit of a problem with HWE09. When I launch it via a shortcut, the program opens, then a white editor window appears, and it closes. What could be the issue? Has anyone else come across this?


