Use BLP Lab to convert it to .blp with desired level of compression (quality).I need that texture cause my version lacks the team color and the bold italic is just a habit of mine
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Use BLP Lab to convert it to .blp with desired level of compression (quality).I need that texture cause my version lacks the team color and the bold italic is just a habit of mine
Well... italic is alright, but having everything in bold seems as you are shouting people.I need that texture cause my version lacks the team color and the bold italic is just a habit of mine
It's okay, you can use bold for important stuff!So sorry guys
Well, I kinda already gave you some tips in my previous posts. If you have any specific questions, you can ask me in a private Conversation (since that's not the purpose of this thread) and I'll try to answer them. Anyway, here's your Villager Pikeman. I was too lazy to make an incorporated portrait so I just edited this one. By the way, the model is smaller than average, so I suggest that you set Art - Scaling Value at least to 1.20.Could you guys at the very least tell me how to remove unit tiers and animations as well as telling me how to add stuff "geosets" without breaking the model ?
What obelisk? There's more than one doodad obelisk and each has a few variations.Can I request an Outland Obelisk with birth and death animations?
Here you go.
Description: | Archers with Portrait incorporated, the HighElvenArcher have lots of transparent zones on the hair, those were repaired, there are two types, without eyeglow the V.1, or the V.2 with color glows for High,Blood,Highborne skins based on 67Chrome works. As a minor detail, the High and Blood, blood "heh" is now setting to human particles. |
Resource Type: | Model |
Filesize: | 126Kb per model. |
Credits: | |
Path: |
Description: | Similar with the archers a request, Linearized with Portrait and the infamous face in the hand corrected.The Swordman is an extra for those who want to use custom skins while keeping the old ones. |
Resource Type: | Model |
Filesize: | 81Kb per model |
Credits: | |
Path: |
Description: | Another request, at first i was editing the normal footman, but i got lazy after watching the weird wrapping in the mesh, so i used my Footmen as a base. Spell emiter color changed to a mix of grey and purple, blood change to Elf. And if you want to change or adapt the model you're free, don't need to send me PM, smoke signals or anything else. |
Resource Type: | Model |
Filesize: | 125Kb |
Credits: | |
Path: |
Description: | Suffer no longer those hayroofs, get teamcolored shingled roofs instead. Can be got to work with Ujimasa's elf structures, Elenai's set and MatiS' elf structures that have hay roofs after some editing. Pack contains an selection of prepared building models, their icons and the textures. |
Resource Type: | Pack |
Credits: model's original creators |
Yes, the model's chest attachment point appears overhead. The original model has the same problem. I updated the post with a (hopefully) fixed version.Unfortunately it seems that the Villager Pikemen you've made has his attachment all messed up which is quite unfortunate as that was mostly his purpose.
Yes, the model's chest attachment point appears overhead. The original model has the same problem. I updated the post with a (hopefully) fixed version.
By the way, I would've replied sooner if I got a notification. So, if you expect me to reply, you should quote my post or tag me.
I'm not sure how simple this is, but requesting a version of the Druid of the Talon model that has an additional morph animation for transforming into a bear, as well as a version of the bear form that transforms back into a druid of the talon.
Actually there is a model on the HoS pack that can morph into a tiger and an owlAs said already a million times, we don't make request.
Also, as far as I know, there can only be two morph animation per model (morph and morph alternate).
Can't we move the thread somewhere outside of request zone?
Actually there is a model on the HoS pack that can morph into a tiger and an owl
As said already a million times, we don't make request.
Also, as far as I know, there can only be two morph animation per model (morph and morph alternate).
Can't we move the thread somewhere outside of request zone?
Description: | While working on the Halberdmen, i made this version to be the companion to my Light Cavalry model. I uses Wandering Soul's Pikeman animation set, attack-2 was took from the Felguard, and the Attack Slam is my fault totally . |
Resource Type: | Model |
Filesize: | 112kb |
Credits: | Himperion model, Wandering Soul for the animations. |
Path: |