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Hive's Simple Edit Resources Thread

Level 21
Joined
May 29, 2013
Messages
1,567
Could you guys at the very least tell me how to remove unit tiers and animations as well as telling me how to add stuff "geosets" without breaking the model ?
Well, I kinda already gave you some tips in my previous posts. If you have any specific questions, you can ask me in a private Conversation (since that's not the purpose of this thread) and I'll try to answer them. Anyway, here's your Villager Pikeman. I was too lazy to make an incorporated portrait so I just edited this one. By the way, the model is smaller than average, so I suggest that you set Art - Scaling Value at least to 1.20.
Can I request an Outland Obelisk with birth and death animations?
What obelisk? There's more than one doodad obelisk and each has a few variations.
 

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  • VillagerPikeman_Portrait.mdx
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Level 18
Joined
Feb 19, 2009
Messages
799
fBhR2MB.png


This is the one, @Hermit
 
Level 18
Joined
Feb 19, 2009
Messages
799
Hey, I was thinking about bandits lately, and I was wondering...

how simple would it be to the following?

1. Add team colored bandanas (like Acolytes have) to standard bandit units to make them look more like the Defias/Syndicate?
2. Remove helmets from bandits and just give them normal hair?
 
Level 27
Joined
Jun 20, 2013
Messages
752
This one was a request, a very %&/(& request, the damned camera have me going nuts for two days until i got help from Wisdom.

(Name)

Screenshot


Optimized Archers

Description: Archers with Portrait incorporated, the HighElvenArcher have lots of transparent zones on the hair, those were repaired, there are two types, without eyeglow the V.1, or the V.2 with color glows for High,Blood,Highborne skins based on 67Chrome works. As a minor detail, the High and Blood, blood "heh" is now setting to human particles.
Resource Type: Model
Filesize: 126Kb per model.
Credits:
Path:


full
 

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  • ArcherWithPortrait.rar
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Level 27
Joined
Jun 20, 2013
Messages
752

(Name)

Screenshot


Optimized Captain/Lieutenant/Swordman

Description: Similar with the archers a request, Linearized with Portrait and the infamous face in the hand corrected.The Swordman is an extra for those who want to use custom skins while keeping the old ones.
Resource Type: Model
Filesize: 81Kb per model
Credits:
Path:


full
 

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  • OptimizedCaptain.rar
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Level 27
Joined
Jun 20, 2013
Messages
752

(Name)

Screenshot


NightElf Footman

Description: Another request, at first i was editing the normal footman, but i got lazy after watching the weird wrapping in the mesh, so i used my Footmen as a base. Spell emiter color changed to a mix of grey and purple, blood change to Elf. And if you want to change or adapt the model you're free, don't need to send me PM, smoke signals or anything else.
Resource Type: Model
Filesize: 125Kb
Credits:
Path:


full
 

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  • NightElfFootman.mdx
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Level 29
Joined
Mar 9, 2012
Messages
1,557

(Teamcolor Roofed Elf Buildings)

Screenshot

(Simple icons for some Highelf things)


Shingled Roofs for Highelven buildings


Description:
Suffer no longer those hayroofs, get teamcolored shingled roofs instead. Can be got to work with Ujimasa's elf structures, Elenai's set and MatiS' elf structures that have hay roofs after some editing. Pack contains an selection of prepared building models, their icons and the textures.
Resource Type: Pack
Credits: model's original creators


Icons for some Highelves


Description:
Simple icons for Himperion's Elf Militia, Spellbreaker unit and MatiS' Elf Bazaar.
Resource Type: Icon
Credits: me, Himperion, MatiS



 

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  • TeamcolorRoofedElfBuildings.zip
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  • BTNElfMilitia.blp
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  • BTNElfSpellbreakerUnit.blp
    10.7 KB · Views: 191
  • BTNElfBazaar.blp
    11.4 KB · Views: 186
Level 12
Joined
Feb 13, 2012
Messages
398
can some one plaess make a banshee model with the elven ears and also make a banshee hero model that looks like a banshee thanx in advance
 
Level 21
Joined
May 29, 2013
Messages
1,567
Unfortunately it seems that the Villager Pikemen you've made has his attachment all messed up which is quite unfortunate as that was mostly his purpose.
Yes, the model's chest attachment point appears overhead. The original model has the same problem. I updated the post with a (hopefully) fixed version.

By the way, I would've replied sooner if I got a notification. So, if you expect me to reply, you should quote my post or tag me.
 
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Level 7
Joined
Feb 9, 2010
Messages
298
Hello guys, I have few requests:
1. Ogre WC1 style - one headed but with the head with two eyes and hair and/or helmet look at the two WC1 Lore pics.
2. 4 buildings from WC1 - Orc Townhall, Orc Blacksmith, Blackrock spire and Stormwind keep.

Also do you provide help with unfinished models (selfmade edits requiring fixing)?
 

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  • OrcTownHall.gif
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  • WC1OrcBlacksmith.gif
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  • WC1HumanStormwindKeep.gif
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  • BlackRockSpireW1.gif
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Level 29
Joined
Mar 9, 2012
Messages
1,557
Dawn of Chaos mod has wc1 buildings, but unsure about stormwind keep and blackrock spire. You may like to retexture them to use ingame textures however, as they use custom.
There is an Ogre in Scars of Conflict pack somewhat fitting for your needs.

This thread is for posting resources you have got not for making requests, use remainder of the requests section for that.
 
Level 7
Joined
Feb 9, 2010
Messages
298
Oh I see, I got the idea wrong then, sorry! I will try in the request section.
I have checked with DoC but there is no Stormwind Keep nor Blackrock Spire, nor the Orc Townhall...
No sorry there is no such Ogre in Scars of Conflict - I checked there as well...
But thank you for replying Eagle XI - by the way I like your models, keep up with the good work.
 
Level 19
Joined
Jan 22, 2011
Messages
3,968
I saw this so I made this:

Icon

Screenshot


Dalaran Brilliance

Description: An icon for Dalaran Brilliance. There use to be one but it took an arrow to the knee.
Resource Type: Icon
Filesize: 15 kb
Credits: Photoshop
Path: ReplacleableTextures/CommandButtonsX/YDalaranBrilliance.blp


full


Note that is does include a passive and both disabled versions, I couldn't bother to make screenshots for those.
 
Level 11
Joined
Apr 9, 2013
Messages
710
Yes, the model's chest attachment point appears overhead. The original model has the same problem. I updated the post with a (hopefully) fixed version.

By the way, I would've replied sooner if I got a notification. So, if you expect me to reply, you should quote my post or tag me.


Well thanks, it was a tad too much on the right but I've fixed it and should work now. Thank you once again.
 
Level 19
Joined
Jan 22, 2011
Messages
3,968
I'm not sure how simple this is, but requesting a version of the Druid of the Talon model that has an additional morph animation for transforming into a bear, as well as a version of the bear form that transforms back into a druid of the talon.

As said already a million times, we don't make request.
Also, as far as I know, there can only be two morph animation per model (morph and morph alternate).

Can't we move the thread somewhere outside of request zone?
 
Level 27
Joined
Jun 20, 2013
Messages
752

Name

Screenshot


Elven Halberdmen

Description: While working on the Halberdmen, i made this version to be the companion to my Light Cavalry model. I uses Wandering Soul's Pikeman animation set, attack-2 was took from the Felguard, and the Attack Slam is my fault totally .
Resource Type: Model
Filesize: 112kb
Credits: Himperion model, Wandering Soul for the animations.
Path:


full
 

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  • BlackSunFootman.mdx
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