• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Hive Idea Center

178091-albums2336-picture61925.png

About
Hive Idea Center encompasses all the ideas created by the Community, whether it be a hero design, a system idea, etc.
Users post their ideas here and they will be added to the main post for public use.

Posting Requirements
  • Link to every custom resource used (Model, spell, etc.)
  • Do you ask for crediting should your idea be used? Yes/No
  • Proper, readable format

Currently only hero design/concept, item, system and spell ideas will be accepted.
Asking for ideas in this thread is not allowed.

178091-albums2336-picture62064.png

Now actual standards exist, so I will most likely be rejecting your ideas constantly.
However do not argue with me why I've rejected an idea everytime I do so, because the amount of submissions will be too high and you will have to trust my decision.
I expect real, unique ideas, not some mindless ones like "Meteor Shower - Deals 50 damage to units etc."*
Do not indicate specific values, just tell us in the description what it does, "It deals damage and stuns the target" for example, do not indicate the exact mana cost/cooldown/damage, etc.


Hero Designs

Skillx / Skillex [Skin]

Spells:
(Passive) Damages the target (10/20/30) with each hit for 2/4/6 seconds.
(Active) Throws a web at the target and snares him for 3/5/7 seconds, dealing 40/60/80 damage overtime.
(Active) Increases movement speed by 30%/50%/60%.
(Active) Poisons nearby enemy units for 6 seconds, dealing 50/100/150 damage overtime.
Idea Author: David #2 - Required Credits: David, Juice_F, -Berz-, flying sheep, bigapple90

Ty'Rego [Model]
With the powers bestowed to him by his heroic acts when he is alive, Ty'Rego now regulates order and justice in the Mortal World.

Skill Sets:
Equip Sword
Unequip Sword
[Equipped Sword] - Increased attack damage, slower attack speed, increased armor
[Unequipped Sword] - Increased Mana Regeneration Rage, higher mana cap, higher Spellpower/Healing power

Spells:
[Unequipped Sword]
Salvation - (Passive) Each consecutive hit gives a healing stack. The max stacks count is 10/20/30. If you do not hit anything for 15 seconds, all stacks will be depleted. If you make it to max stacks, 100/200/300 AoE active skill heal will replace that skill with this skilll:
(Active) If used all stacks will disappear.
YOU CANNOT HEAL YOURSELF.
Divine Strike - (Active) Strikes the unit, and will deal 20/30/40 damage per second up to 5/7/10 seconds. It will injure and slow the foe, by 10/20/30%. To cast this, you must sacrifice 10/12.5/15% of your life.
[Equipped Sword]
Crescent Phoenix - (Active) The sword will turn into a pheonix for 10 seconds, and will revolve around Ty'Rego (20 Revolutions, 0.5 seconds per revolution ). In this process, it can damage units for 20/30/40 per revolution taken and 10/15/20 heal if allied. You cannot attack while in this phase. If the pheonix hits 20 units, it will die and return to your hand.
Mana Shield - (Active) Uses his mana to protect him for 20 seconds. Per mana drains 0.5/0.75/1 damage. If he loses all his mana in the process he will receive 100/125/150 damage.
Revelation - (Active) Forces units to attack Ty'Rego, but if they stop the attack they will be stunned for 1/1.5/2 seconds, amplifies damage received to 140/130/120%. Per attack will make the unit grow brighter and brighter until it explodes. Each attack will give out +10 heal stack. No max stack. Lasts for 10/12/15 seconds. If killed in this form, it will release half of the stored heal stack, but weakens the nearby ally units ( -5/10/15% armor and attack for 30 seconds). This skill will be available in both forms. Ty'Rego will not be allowed to use skills. Cannot be used if using Mana Shield and/or Crescent Phoenix.
Idea Author: Da Fist #4 - Required Credits: Tranquil, PeeKay, The_Silent, Apheraz Lucent, bigapple90, zbc, JollyD
icon.gif
Quezmir [Model - Illidan]
Quezmir, the twin of Illidan Stormmage was hidden and a secret hid by their parents to the two brothers, Malfurion and Illidan. He was abandoned into the woods in the age of three, and was blinded because of a wild boar stucking its tusks into his eyes. He sees by using the life pulses near him. He learned to survive the hard way, and when he matured nothing can stop him, even the dragons of Kalimdor. They say he is very strong and agile, some even say he can kill anything on sight ( but he's BLIND ). But, when they face to fight him, nobody returned alive.

Spells:
Dagger Technique : Pulse Seal - (Active) Using the tip of his blades, Quezmir touches the blood streams of the human body. Slowly at first, he picks up pace when he attacks the foe. Deals 16 Strikes. Deals 8/12/16 damage per strike. Slows the foe by 5% per strike and fully paralyzing in the end of the strikes. But the foe can still attack Quezmir while he is doing the strikes.
Scout Technique : Heaven's Dash - (Active) Quezmir runs so fast he can run through any terrain, meaning, water, cliffs and trees. He will start by 400 movespeed and adds 20 more per 2 seconds. During this process, he cannot cancel where he is going. And the first unit to come across through, enemy or ally, will be instantly killed. Deals 100/200/300 if hero. Can only be targeted at ground.
Sword Technique : Bladestorm - (Active) He will create a spinning vortex that will suck enemy units in 500 AoE slowly. In 300 AoE, he will damage the unit by 10/20/30 and it cannot run anymore if sucked in 200 AoE. Lasts to 5 seconds. After that Quezmir is dizzy so he can't attack, move or use skills for 2 seconds.
Secret Technique : Skull Penetration - (Passive) Consecutive attacks will result higher chance of Skull Penetration. Will start at 0% it will keep on adding until it reaches the cap 30%. Each unsuccessful attack ( meaning not triggering Skull Penetration )will add +0.5% chance of Skull Penetration and +0.5% more attackspeed. Switching units to be attacked will result on cap reset. If the Skull Penetrate happens, the attackspeed bonus will be lost and the stacks. It will deal 100/150/200 damage. And makes the foe bleeding for 5 seconds, amplifying physical damage to 125/135/145%.
Idea Author: Da Fist #4 - Required Credits: viiva, CRAZYRUSSIAN

Zerimmer the Destroyer, Imp Slayer - STR [Skin]

Spells:
Burning Fist - (Active) Zerimmer strikes a target unit with all his power, dealing X% of strength damage, knockbacking target and burning for X damage per second over X seconds.
Hellfire - (Active) When activated, the Imp Slayer begins burning, making neabry enemies burn for X damage per second over X seconds, but decreases Imp Slayer's defense by X%. Drains mana until deactivated.
No Mercy - (Passive) When a enemy has under X% hp, gives a X% chance to Zerimmer to automatically kill him.
Possession - (Active) The Imp Slayer possesses a target unit, making target attack everyone and burning it for X damage per second. Lasts X seconds.
Oven Golem - (Active) Zerimmer the Destroyer mounts a oven golem, increasing damage by X and hp by X but descreasing attack speed by X and movement speed by X. After X seconds, the oven golem explodes, returning Zerimmer stats to normal, dealing X damage to neabry units and burning them for X damage per second over X seconds, but also deals X damage to Zerimmer.
Idea Author: Sin'dorei300 #16 - Required Credits: Sin'dorei300, erwtenpeller, zbc, PeeKay, kola, CRAZYRUSSIAN, Hellx-Magnus

Lady Sehra, Fallen Baroness - AGI [Model]

Spells:
Sin - (Passive) When a neabry unit kills another unit, Fallen Baroness charges with unholy energy, increasing attack speed by X% over X seconds.
Soul Absorb - (Active) Lady Sehra begins channeling for X seconds, draining a target unit's defense and attack damage, giving it to the caster. After channeling, bonuses are retained over X seconds, then Lady Sehra's and target's stats returns to normal.
Nightmare - (Active) Causes terrible nightmares to a target unit, making it sleep, reducing it's defense by X% and draining X hp per second from target and giving it to the Fallen Baroness. Target must be attacked X times to wake up. The nightmare lasts X seconds.
Awakening of the Dead - (Active) When cast, Lady Sehra will leave a grave behind her every X steps for X seconds. After X seconds, a zombie will spawn from each grave to serve her. Zombies lasts X seconds.
Ultimate: Acid Pool - (Active) Imbues a target area with deadly and toxic acid. Enemies inside this area will be slowed by X%, they will be unable to escape from the area and they will lose X hp per second. Lasts X seconds. If an affected unit dies, a toxic zombie that will serve the Fallen Baroness will spawn from it.
Idea Author: Sin'dorei300 #16 - Required Credits: Sin'dorei300, Kuhneghetz, Orthon, Marcos DAB, D.ee, zbc

Aurum the Master Businessman [Peasant?]
--Does not have a basic attack--
A business handler since little, Aurum was a prodigy in handling even the biggest business. But money, and business never sleeps, and sooner than he knew it he had ties to the huge underworld business. Though having absolutely no skills in combat, he received strange gauntlets from an oversea trader which enables him to shoot beams of gold, and obviously his 'offers' are not meant to be refused...

Spells:
icons_1063_btn.jpg
Income - (Passive) Aurum's business never sleeps, and it always grows.
Gives the player gold periodically. Amount of gold increases per level. Passive.
Borrow - (Active) Ties to the underworld allow Aurum to borrow a sum of money in times of crisis. The money must be repaid on time as agreed; otherwise assassins will be sent to kill Aurum.

Gives the player a huge sum of gold which must be paid back in X days. Amount of loan increases and longer deadline per level. Active.
Note : On a loan, Aurum will be given a sub-ability to pay back the loan.
Note : Assassins are invulnerable, and will go away if the target(s) has not been killed after some time.

Activate Gauntlets - (Active) The gauntlets worn by Aurum shoot gold beams which deals damage at nearby enemies. The gauntlets need a certain amount of gold to activate.

Temporarily enables Aurum to attack at range at the cost of a sum of gold. Damage is X% of his current gold. Percentage and range increases and longer activation time per level.
Ultimate: Offer - (Active) Aurum will make an offer to the enemy player; The enemy player must give Aurum a great deal of money so that his army's life may be spared. Can only be cast twice.

Increases the player's gold by a large amount. If the offered player refuses, assassins will be sent to kill the offered player's units.
Note : Assassins are invulnerable, and will go away if the target(s) has not been killed after some time.
Idea Author: OmNomNom #18 - Required Credits: OmNomNom, NFWar, CRAZYRUSSIAN, PeeKay, yakonshus

Agamendmon [Model]

Spells:
Electric Shield - (Active) Agamendmon makes an electric shield that protects him from X attacks. If a unit attacks him, the attacker will be slowed and the electric shield will deal X damage every second for X seconds to him. After the X attacks the shield will fall, if there are attacks left it will last for X seconds.
Electric Pulses - (Active) Agamendmon starts channeling. After X seconds, X electric pulses start to come out of the place where Agamendmon is standing. Each pulse deals X damage. (target area around the hero)
Book of Electricity - (Passive) Gives Agamendmon X mana regeneration, he also becomes immune to fire and holy spells.
Electric Storm - (Active) Agamendmon channels the spell for X seconds. There will be X thunders hitting the units in the selected region.Each will deal X damage. In the meantime there will be clouds that will reduce X mana per second from every unit. Also, it will deal X damage per second. The units inside will be slowed by X%/The spell lasts for X seconds.
Idea Author: David #20 - Required Credits: David, zbc, armel, Raging Ent, CRAZYRUSSIAN, HappyCockroach, Praytic, ~Void~

Figol [Model]

Spells:
Burning Spear - (Active) Throws the burning spear at an enemy unit. The enemy unit takes (overtime) X damage for X seconds. He is slowed by X% for X seconds. If there are any units near him when the exact time he is hit by the burning spear, they will burn for X damage per second for X seconds and will also be slowed by X% for X seconds.
Mask of Vitality - (Passive) Every second his hp regeneration is increased, along with his sight. Also increases his armor by X.
Troll Voodoo Item Magic - (Active) Selects a enemy/ally unit, or he can select himself. If he selects an enemy unit,, the unit is slowed by X% for Z seconds, and takes X damage per second for X seconds. Fogil will be faster by X% for X seconds. If he selects himself or an ally unit, the selected unit will be healed for X HP for X seconds.
Blood Thirst - (Passive) If the spell is learned, Figol will have +X damage and +X strength compared to how much less hp he has. He will also have +X% attack speed per X% of missing HP.
Idea Author: David #24 - Required Credits: David, Skipper, Darkfang, Biojuju, Paladon, Kimberly
Model/Skin+Icon+Name are a must.

Item Ideas

Cloak of Acolytes
Filled with ancient powers that can amplify spell attacks and increase mana cap.

The Cloak that will symbolize the membership of a mortal to ancient worshipping.
Idea Author: Da Fist #4 - Required Credits: Blizzard Entertainment
Helm of Maiev
Increases attackspeed and attack. 15% 1.7x Critical. + 100 HP and +3 HP Regen.

The hunt awaits!
Idea Author: Da Fist #4 - Required Credits: Blizzard Entertainment
Metal Breastplate
+10 Armor, -10 movement speed. ACTIVE - Protect. Shields the user from any incoming attacks for 2 seconds.

A breastplate that's never gonna let you down.
Idea Author: Da Fist #4 - Required Credits: Blizzard Entertainment
Spike Trap
Traps nearby enemies at 300 AoE where it was placed. Will ensare and damage the unit 20 damage per second. Trap lasts for 3 seconds.

And you are scared at stepping in dog poos.
Idea Author: Da Fist #4 - Required Credits: Blizzard Entertainment
Nature Potion
Blends you to nearby trees. Regenerates 10 hp per second until you move. Lasts for 10 seconds.

Pranker's Classic Set #17
Idea Author: Da Fist #4 - Required Credits: CRAZYRUSSIAN
Adrenaline Potion
Makes you unhittable by physical attacks, and if you hit the 20 seconds mark, unhittable by skills too and you move at 522 speed. Damages you 25 per second. Lasts for 30 seconds. Dispels when you use a skill/attack.

This makes Red Bull into a glass of milk.
Idea Author: Da Fist #4 - Required Credits: ChevronSeven
Cane of the Dragon Tamers
Gives +20 Int, + 125% Mana Regen, 200 Mana. ACTIVE - Fire Breath. Deals 100 Damage and leaves out a burn ( deals 10 damage per second and lasts for 10 seconds. ).

This will leave you breathless.
Idea Author: Da Fist #4 - Required Credits: CRAZYRUSSIAN
Compass
Increases the wielder's sight of vision.
Idea Author: David #9 - Required Credits: Pyramidhe@d, David
Bow of Elune
Increases damage and agility.
When used, increases attack speed.
Idea Author: David #9 - Required Credits: NFWar, David
Dwarf Armor
Increases defense.
Has a chance of blocking a hit.
Idea Author: David #9 - Required Credits: NFWar, David
Cloak of Frost
Increases evasion and agility.
Slows attacking enemies.
Idea Author: David #9 - Required Credits: JollyD, David
Potion of Rage
When used: Increases attack and movement speed. Reduces defense.

Idea Author: David #9 - Required Credits: CRAZYRUSSIAN, David
Fire Sword
Increases damage, strength and movement speed. Adds a DOT to your attacks.

Idea Author: David #9 - Required Credits: Static, David
Iron Helmet
Increases defense.
Has a chance of damaging/stunning attacking targets.

Idea Author: David #9 - Required Credits: NFWar, David
Frost Shield
Has a chance to block hits.
Also has a chance to freeze an attacking target and to damage him overtime.

Idea Author: David #9 - Required Credits: Fjury, David
Clock
Stops time near the caster, causing enemy units to not be able to do anything, except for the caster.

Idea Author: David #9 - Required Credits: Kelthuzad, David
Contere
Increases strength.
For every hit, the wielder has a chance of 3%*1.1str to stun the target.

A hammer forge by one of the greatest Blacksmith around,
it is said that the Contere was personally forge for a General but was unfortunately
died before he even wield the hammer.
It is said that the metal used for Contere was mixed
with magic that it if someone posses a great
strength and wield the hammer it will make the every
strike more powerful


Idea Author: sonofjay #12 - Required Credits: zbc, sonofjay



Spell Ideas

Electric Shock
The caster throws an electric blast at the target, dealing 40/60/80 damage per second for 3/4/5 seconds, while slowing him down for 20%/30%/40%.
Units close to the target will also take 10/20/30 damage per second and in the end, a blast will be created, dealing 30/60/80 damage.
Suggested Effect Model: Lightning Effect and Cast
Idea Author: David #8 - Required Credits: The_Silent, Pyritie, David

Genetic Disruption - (Active)
Crushes the mind of the target hero, creating a disturbance in his/her combat ability and possibly an instant death caused by a lacking or an overpowered attribute.

Sums up the stats of the target hero and distributes it randomly to the three attributes (Strength, Agility and Intelligence). If the hero's main attribute has the value of 0 or X, the hero dies instantly. Lasts Y seconds.
Idea Author: OmNomNom #22 - Required Credits: OmNomNom, PeeKay

icons_657_btn.jpg
Brain Implant - (Active)
Plants a virtual brain inside the target hero which makes his/her stats even, rendering him/her unable to show his/her best potential.

Sums up the stats of the target hero and distributes it evenly to the three attributes (Strength, Agility and Intelligence). If the sum has a remainder when divided by three, the remainder is added to the main attribute. Lasts Z seconds.
Idea Author: OmNomNom #22 - Required Credits: OmNomNom
Icon Path: BTN_Spell_Shadow_MindRot



System Ideas

Warcraft III Window Manager
Description: This system would allow the user to create windows that appear on the screen and have clickable buttons and possibly scroll bars if needed. These windows would not require the user to have his camera locked into some stupid position in the corner of a map. This is going to require a lot of camera math of course. The windows would allow the user to display text at the very least. (Images too if you're up for a challenge)

Hints:
  • Don't use trackables, use units.
  • The scroll bars don't have to be controlled with the mouse, you can use the arrow keys.
Idea by: Magtheridon96 #3 - Required Credits: /
Note: This has a 50 rep bonus.
Advanced Silence
Description: Silences any kind of actions for the player or unit.
This might include:
-Unit Control, which prevents the player from controlling the unit.
-Main Ability Control, which disables move, attack, hold position, patrol, stop or even the learning of abilities
-Buying items, training units, "Buy Unit Control", which disables the player to buy items, buying units, or training units.​
Idea by: Radamantus #23 - Required Credits: Radamantus
 
Last edited:
Level 13
Joined
Jan 21, 2012
Messages
1,982
Hero Idea:
http://www.hiveworkshop.com/forums/skins-552/spiderhumanoid-61585/?prev=search=spider&d=list&r=20 hero model
Name : Skillx or Skillex
Icon:http://www.hiveworkshop.com/forums/...56248/?prev=search=human%20spider&d=list&r=20

Spells:
1Passive:He attacks with a poison hit that deals damage overtime for 2,4,6 seconds and damage will be 10,20,30 ICON:http://www.hiveworkshop.com/forums/icons-541/btnpoisonsting-150431/?prev=search=poison&d=list&r=20
2Selectable:Selects a unit and throws a web and stuck the unit dealing overtime dmg:Stucked:3secs,5secs,7secs and dmg 40,60,80 ICON:http://www.hiveworkshop.com/forums/icons-541/btnspiderweb-56461/?prev=search=web&d=list&r=20
3Selectable:Runs very fast.Increased speed:30% 50% 60% ICON:http://www.hiveworkshop.com/forums/...1-54521/?prev=search=spider%20leg&d=list&r=20
4Selectable:poisons units near him with:50 per sec for 6 secs,100 per sec for 6 secs,150 per sec for 6 secs.ICON:http://www.hiveworkshop.com/forums/icons-541/btnacid2-138183/?prev=search=poison&d=list&r=20
I do want to get credits you know :3
and credits to:Juice F for model and icons,-Berz- for icon,flying sheep for icon,bigapple90 for icon.
 
Last edited:
vJASS Library Ideas

  • MD5 vJASS Library (Look up MD5)
  • SHA512 vJASS Library (Look it SHA512 also known as Secure Hashing Algorithm)

System Idea

Warcraft III Window Manager
Description: This system would allow the user to create windows that appear on the screen and have clickable buttons and possibly scroll bars if needed. These windows would not require the user to have his camera locked into some stupid position in the corner of a map. This is going to require a lot of camera math of course. The windows would allow the user to display text at the very least. (Images too if you're up for a challenge)

Hints:
  • Don't use trackables, use units.
  • The scroll bars don't have to be controlled with the mouse, you can use the arrow keys.
 
Level 9
Joined
Dec 21, 2011
Messages
332
Let's see what's on my brain in the moment...



With the powers bestowed to him by his heroic acts when he is alive, Ty'Rego now regulates order and justice in the Mortal World.


Equip Sword

Unequip Sword

Arms/Disarms the sword you are wielding.

Equipped : Added attack, slower attackspeed, higher defence

Unequipped : Added mana regeneration, higher Mana Cap, Higher Spellpower/HealPower


Unequipped Sword Skill Set



Salvation

Each consecutive hits gives a heal stack. The max stack is 10/20/30. If you do not hit anything for 15 seconds, all stacks are gone. If you make it to max stack, 100/200/300 AoE active skill heal will replace that skill with this skilll:

If used all stacks will be gone.

YOU CANNOT HEAL YOURSELF.




Divine Strike

Strikes the unit, and will deal 20/30/40 damage per second up to 5/7/10 seconds. It will injure and slow the foe, by 10/20/30%. To cast this, you must sacrifice 10/12.5/15% of your life.

Equipped Sword Skill Set



Crescent Pheonix

The sword will turn into a pheonix for 10 seconds, and will revolve around Ty'Rego (20 Revolutions, 0.5 seconds per revolution ). In this process, it can damage units for 20/30/40 per revolution taken and 10/15/20 heal if ally. You cannot attack while on this phase. If the pheonix hits 20 units, it will die and return to your hand.



Mana Shield

Uses his mana to protect him for 20 seconds. Per mana drains 0.5/0.75/1 damage. If he loses all his mana in the process he will receive 100/125/150 damage.



Revelation

Forces the units to attack Ty'Rego, but if they stop the attack they will be stunned for 1/1.5/2 seconds, amplifies damage received to 140/130/120%. Per attack will make the unit grow brighter and brighter until it explodes. Each attack will give out +10 heal stack. No max stack. Lasts for 10/12/15 seconds. If killed in this form, it will release half of the stored heal stack, but weakens the nearby ally units ( -5/10/15% armor and attack for 30 seconds). This skill will be available in both forms. Ty'Rego will not be allowed to use skills. Cannot be used if using Mana Shield and/or Crescent Pheonix

EDIT : Items



Cloak of Acolytes

Filled with ancient powers that can amplify spell attacks and increase mana cap.

The Cloak that will symbolize the membership of a mortal to ancient worshipping.



Helm of Maiev

Increases attackspeed and attack. 15% 1.7x Critical. + 100 HP and +3 HP Regen.

The hunt awaits!



Metal Breastplate

+10 Armor, -10 movement speed. ACTIVE - Protect. Shields the user from any incoming attacks for 2 seconds.

A breastplate that's never gonna let you down.



Spike Trap

Traps nearby enemies at 300 AoE where it was placed. Will ensare and damage the unit 20 damage per second. Trap lasts for 3 seconds.

And you are scared at stepping in dog poos.



Nature Potion

Blends you to nearby trees. Regenerates 10 hp per second until you move. Lasts for 10 seconds.

Pranker's Classic Set #17



Adrenaline Potion

Makes you unhittable by physical attacks, and if you hit the 20 seconds mark, unhittable by skills too and you move at 522 speed. Damages you 25 per second. Lasts for 30 seconds. Dispels when you use a skill/attack.

This makes Red Bull into a glass of milk.



Cane of the Dragon Tamers

Gives +20 Int, + 125% Mana Regen, 200 Mana. ACTIVE - Fire Breath. Deals 100 Damage and leaves out a burn ( deals 10 damage per second and lasts for 10 seconds. ).

This will leave you breathless.

EDIT [ 2 ] : New Hero.

demonhunter.gif


icon.gif


Quezmir, the twin of Illidan Stormmage was hidden and a secret hid by their parents to the two brothers, Malfurion and Illidan. He was abandoned into the woods in the age of three, and was blinded because of a wild boar stucking its tusks into his eyes. He sees by using the life pulses near him. He learned to survive the hard way, and when he matured nothing can stop him, even the dragons of Kalimdor. They say he is very strong and agile, some even say he can kill anything on sight ( but he's BLIND ). But, when they face to fight him, nobody returned alive.

SKILLS



Dagger Technique : Pulse Seal

Using the tip of his blades, Quezmir touches the blood streams of the human body. Slowly at first, he picks up pace when he attacks the foe. Deals 16 Strikes. Deals 8/12/16 damage per strike. Slows the foe by 5% per strike and fully paralyzing in the end of the strikes. But the foe can still attack Quezmir while he is doing the strikes.



Scout Technique : Heaven's Dash

Quezmir runs so fast he can run through any terrain, meaning, water, cliffs and trees. He will start by 400 movespeed and adds 20 more per 2 seconds. During this process, he cannot cancel where he is going. And the first unit to come across through, enemy or ally, will be instantly killed. Deals 100/200/300 if hero. Can only be targeted at ground.



Sword Technique : Bladestorm

He will create a spinning vortex that will suck enemy units in 500 AoE slowly. In 300 AoE, he will damage the unit by 10/20/30 and it cannot run anymore if sucked in 200 AoE. Lasts to 5 seconds. After that Quezmir is dizzy so he can't attack, move or use skills for 2 seconds.



Secret Technique : Skull Penetration

Consecutive attacks will result higher chance of Skull Penetration. Will start at 0% it will keep on adding until it reaches the cap 30%. Each unsuccessful attack ( meaning not triggering Skull Penetration )will add +0.5% chance of Skull Penetration and +0.5% more attackspeed. Switching units to be attacked will result on cap reset. If the Skull Penetrate happens, the attackspeed bonus will be lost and the stacks. It will deal 100/150/200 damage. And makes the foe bleeding for 5 seconds, amplifying physical damage to 125/135/145%.

EDIT [ 3 ] : Well, if you use this idea, add me on the credit list and add what idea you used.

EDIT [ 4 ] : New hero. Ayroe the Trap Master.


[ Model ]

She is the most unique trapper in the Night Elves. She can pull the strings with her bow with such grace, and such accuracy, it can cut traps, and can kill waves of foes. Her uniqueness is that she traps arrows instead of spikes. And the trigger is only a tiny piece of string that even the best of archers find it hard to hit, but not for Ayroe. She will cast a unique spell that can hide her arrows from the enemies. And if you find her cornered, think again.

Spells:



Phantom Dragon Arrow - ( Active ) Inspired from the legend of the phantom dragon, Ebora, the arrow is completely invisible to enemy units. Deals 50/75/100 damage. Triggers nearby traps on the arrow.



Set Trap - ( Active ) With a few seconds, she can assemble a new trap. The trap will be set at where she is facing, and placed at the nearby tree. Max of 2 arrows per tree. Max of 5 arrows set.



Release - ( Active ) Releases the trap/s near her and will deal 100/125/150 damage per arrow. The damage will be decreasing dramatically in every unit hit.



Golden Fingers, Pressure Arrow - ( Active ) She uses her hands gracefully and with such power she can pressurize the targeted unit into a metal/gold/diamond case. Locks them for 5 seconds. Takes 3 seconds to cast the arrow. Deals 100/200/300 damage to hit unit. If none is hit, the caster will take the damage instead.



Lighting Arrows - ( Auto-Cast ) A trapper's special. You can paralyze any unit but draining your life resource. Drains 7/6/5% of life per arrow. The taken life will be the percentage of total life. Per stack will mean 0.3/0.4/0.5 second stun. Will lose stacks if you set trap, or use Golden Fingers + Potions. And after 20 second, stacks will reset. Does not remove stack if you use Release Trap and/or Dragon Arrow.



Purge - ( Semi-Active ) after dealing one stack, this skill will become active. Releases the stun into the unit. Will deal +10/15/20 more damage per stack. Base damage 10.


-Da Fist-
 
Last edited:
Level 4
Joined
Jan 29, 2011
Messages
710
High Elf Cavalry!

Cavalries

High Elf Cavalry

Use Model From : Fingolfin
models_11784_screenshot_tnb.jpg



Using Passive Effects : Upgrade
icons_13296_btn.jpg
- "Metallic HorseShoes" : This Horseshoe can help the Rider With a speed of 80%+ Movements.

Passive : Upgrade
icons_6253_btn.jpg
- "BloodyStab" It was a cleave attack with a stun effect in 3 seconds.

Clickable : Ability
icons_7483_btn.jpg
- "Chargee!" : Every one who pass by will take a damages/stun and the unit will have 50+ Attck Speed.

Passsive : Upgrade
icons_6882_btn.jpg
- "BloodOfTheElves" : The Unit Will Have 15% of regeneration.


Note : This Can Help Lord of the Ring Mappers :))


Archers!

Archers!

Use Models From :
models_11780_screenshot_tnb.jpg


ATC / Ability
icons_12323_atc.jpg
- "Archers Fire" : 2 Seconds Cooldown and __ Damage.

Passive : Upgradable
icons_10311_btn.jpg
- "Aimed Shots" : It have 70% of Criticals in every shots.

Passive : Upgradable
icons_12796_btn.jpg
- "Far Shots" : 60% Adds range and adds a small aura effect.

Credits : Models Form : Fingolfin , NFwar , stonneash , Kelthuzad , kola , D.ee.
 
Last edited:
Level 13
Joined
Jan 21, 2012
Messages
1,982
Spell idea
Electric Shock's
icons_7182_btn.jpg
The caster select's a unit and throws an Electric blast to him,it deal's 40/60/80 damage per second for 3/4/5 seconds,in the meantime it slows the unit 20%/30%/40% and at the end if there are any units near him,it damages them with 30/60/80 and in the meantime when the spell is casted if there are unit's near him it deals 10/20/30 per second
This model hits per second : http://www.hiveworkshop.com/forums/...-cast-63659/?prev=search=electric&d=list&r=20

Credits:The_Silent for the icon,Pyritie
And credit me if you use this!
 
Level 13
Joined
Jan 21, 2012
Messages
1,982
Item's


Compass

icons_11809_btn.jpg
Give's the unit that has the item more sight.http://www.hiveworkshop.com/forums/icons-541/btncompass-172274/?prev=search=Compass&d=list&r=20 icon by Pyramidhe@d.


Bow of Elune
icons_15743_btn.jpg
Gives +7 damage and +3 agi and when its selected gives 40% attack speed for 6 seconds.Cd:12 seconds Mana:40
Icon by NFWar http://www.hiveworkshop.com/forums/icons-541/btnhardbow-223935/

Dwarf Armor
icons_15733_btn.jpg
Gives +15 armor and has 30% for 35 dmg blocked per hit.
http://www.hiveworkshop.com/forums/icons-541/btnchainarmor02-223824/?prev=r=20&page=2 Icon by NFWar

Cloak of Frost
icons_15705_btn.jpg
Gives 30% evasion, and gives a +6 agi.And when the unit that wields this item is attacked it frosts the attacker for 3 second slowing him by 40%
http://www.hiveworkshop.com/forums/icons-541/btnplateofplaneswalker-223691/?prev=r=20&page=3 Icon by JollyD

Potion of Rage
icons_5724_btn.jpg
When its used the unit has a 60 % increased attack speed,40% increased movement speed but it gives -3 armor lasts for 8 seconds. http://www.hiveworkshop.com/forums/icons-541/btncrfastpotion-96999/?prev=search=potion&d=list&r=20 Icon by CRAZYRUSSIAN

Fire Sword
icons_14431_btn.jpg
Gives +15 dmg +5 str - 10% movement speed and adds a fire effect on hit dealing 20 dmg per second for 2 seconds.http://www.hiveworkshop.com/forums/...-205222/?prev=search=sword&r=20&d=list&page=3 Icon by Static

Iron Helmet
icons_15392_btn.jpg
Gives + 5 armor and when the unit that wields the item is attacked the attacker has 20% to be stunned for 2 seconds and 60% of the damage can be returned to him.http://www.hiveworkshop.com/forums/icons-541/btnnfhelmet03-217833/?prev=search=helmet&d=list&r=20 Icon by NFWar

Frost Shield
icons_15321_btn.jpg
Gives 20% to block the attack,if a unit attacks the wielder of the shield,gives 40% so he will be frozened for 2 seconds,and after that he will be cold and he will be damaged by 20 per second for 3 seconds.http://www.hiveworkshop.com/forums/icons-541/btnfrozenshield-216255/?prev=search=Shield&d=list&r=20 Icon by Fjury

Clock
icons_10037_btn.jpg
If the item is selected it will stop the time near the wielder of the item,so the units near him will not be able to move nor do anything within 4 seconds.Only he can move inside there.(Im thinking to do this as a spell thought...)http://www.hiveworkshop.com/fo%rums/icons-541/btndeadringer-152960/?prev=r=20&page3D101 Icon by KelThuzad
 
Last edited:
Level 28
Joined
Oct 28, 2011
Messages
4,759
[TD]
icons_15728_btn.jpg
[/TD]

[TD]Description:[/TD]
[TD]
Contere

A hammer forge by one of the greatest Blacksmith around,
it is said that the Contere was personally forge for a General but was unfortunately
died before he even wield the hammer.
It is said that the metal used for Contere was mixed
with magic that it if someone posses a great
strength and wield the hammer it will make the every
strike more powerful

Stats:
Adds
24 Str

True Strength Active

Blessing:
For ever hit the wielder have 3% X 1.1 str to stun the enemy target for 0.7 seconds.

Icon Link: http://www.hiveworkshop.com/forums/icons-541/btnhammercrush-223806/?prev=mmr=6
 
Level 4
Joined
Jan 29, 2011
Messages
710
The Moon Ring

[TD]
icons_15065_btn.jpg
[/TD]

[TD]Description:[/TD]
[TD]
Moon Ring

Moon Ring is an rare treasure with a mystical powers and every one who will use this will be added +20 Intelligence and 20% Regeneration.
Recipes :

icons_15655_btn.jpg
- "Iron Ring" - Adds 3 Attributes.
icons_8756_btn.jpg
- "Ring Of Protection" - Adds 12+ Armor

Stats:
Adds
20 + Intelligence
15 + Armor
20 % Regeneration


Credits : Apheraz Lucent for the MoonchantWisdom , RED BARON for the RingofProtection ,Static for the IrongRing.
 
178091-albums2336-picture62064.png

Now actual standards exist, so I will most likely be rejecting your ideas constantly.
However do not argue with me why I've rejected an idea everytime I do so, because the amount of submissions will be too high and you will have to trust my decision.
I expect real, unique ideas, not some mindless ones like "Meteor Shower - Deals 50 damage to units etc."*
Do not indicate specific values, just tell us in the description what it does, "It deals damage and stuns the target" for example, do not indicate the exact mana cost/cooldown/damage, etc.
 
Hero idea:


Abilities:


Burning Fist - Unit Target
Zerimmer strikes a target unit with all his power, dealing X% of strength damage, knockbacking target and burning for X damage per second over X seconds.


Hellfire - On\Off
When activated, the Imp Slayer begins burning, making neabry enemies burn for X damage per second over X seconds, but decreases Imp Slayer's defense by X%. Drains mana until deactivated.


No Mercy - Passive
When a enemy has under X% hp, gives a X% chance to Zerimmer to automatically kill him.


Possession - Unit Target
The Imp Slayer possesses a target unit, making target attack everyone and burning it for X damage per second. Lasts X seconds.


Ultimate: Oven Golem - No Target
Zerimmer the Destroyer mounts a oven golem, increasing damage by X and hp by X but descreasing attack speed by X and movement speed by X. After X seconds, the oven golem explodes, returning Zerimmer stats to normal, dealing X damage to neabry units and burning them for X damage per second over X seconds, but also deals X damage to Zerimmer.

EDIT: Here's another one! :)



Abilities:


Sin - Passive
When a neabry unit kills another unit, Fallen Baroness charges with unholy energy, increasing attack speed by X% over X seconds.


Soul Absorb - Unit Target
Lady Sehra begins channeling for X seconds, draining a target unit's defense and attack damage, giving it to the caster. After channeling, bonuses are retained over X seconds, then Lady Sehra's and target's stats returns to normal.


Nightmare - Unit Target
Causes terrible nightmares to a target unit, making it sleep, reducing it's defense by X% and draining X hp per second from target and giving it to the Fallen Baroness. Target must be attacked X times to wake up. The nightmare lasts X seconds.


Awaken of the Dead - No Target
When casted, Lady Sehra will leave a grave behind her every X steps for X seconds. After X seconds, a zombie will spawn from each grave to serve her. Zombies lasts X seconds.


Ultimate: Acid Pool - Area Target
Imbues a target area with deadly and toxic acid. Enemies inside this area will be slowed by X%, they will be unable to escape from the area and they will lose X hp per second. Lasts X seconds. If an affected unit dies, a toxic zombie that will serve the Fallen Baroness will spawn from it.
 
Last edited:
Level 6
Joined
Jun 10, 2012
Messages
240

1. Gaia's Axe

Blessed by Mother Nature, and guarded by the forest spirits, this axe has tremendous power in it. Provides a large amount of damage and strength.

2. Ice Blade

A blade that has a very low temperature. Found a long time ago in a very cold winter. It freezes anything that it will strike.

3. Hawkeye's Longbow

The owner of this bow is the best bowman of his time and he's really accurate. He's nicknamed "Hawkeye". Only experienced archers can use this bow properly. It's arrows are really sharp and can kill a creature easily.

4. Skull Shield

The shield of a fallen skeleton general, his spirit provides powerful demonic power to this shield. Adds an amount of defense when worn.

5. Metal Gauntlet

A gauntlet crafted by a master blacksmith in the medievial age. Made of a super hard metal that can't be broken. Protects your fist.


Credits - Praytic, bigapple90, Peekay, and Mc !
 
Last edited:
Level 5
Joined
Jul 12, 2011
Messages
118
Hero
icons_9930_btn.jpg


Aurum the Master Businessman
Note : He does not attack.

"A business handler since little, Aurum was a prodigy in handling even the biggest business. But money, and business never sleeps, and sooner than he knew it he had ties to the huge underworld business. Though having absolutely no skills in combat, he received strange gauntlets from an oversea trader which enables him to shoot beams of gold, and obviously his 'offers' are not meant to be refused..."

Abilities :

icons_1063_btn.jpg

Income

Aurum's business never sleeps, and it always grows.

Gives the player gold periodically. Amount of gold increases per level. Passive.

icons_4073_btn.jpg

Borrow

Ties to the underworld allow Aurum to borrow a sum of money in times of crisis. The money must be repaid on time as agreed; otherwise assassins will be sent to kill Aurum.

Gives the player a huge sum of gold which must be paid back in X days. Amount of loan increases and longer deadline per level. Active.
Note : On a loan, Aurum will be given a sub-ability to pay back the loan.
Note : Assassins are invulnerable, and will go away if the target(s) has not been killed after some time.

icons_13507_btn.jpg

Activate Gauntlets

The gauntlets worn by Aurum shoot gold beams which deals damage at nearby enemies. The gauntlets need a certain amount of gold to activate.

Temporarily enables Aurum to attack at range at the cost of a sum of gold. Damage is X% of his current gold. Percentage and range increases and longer activation time per level. Active


icons_14270_btn.jpg

Offer - Ultimate

Aurum will make an offer to the enemy player; The enemy player must give Aurum a great deal of money so that his army's life may be spared. Can only be cast twice. Active.

Increases the player's gold by a large amount. If the offered player refuses, assassins will be sent to kill the offered player's units.
Note : Assassins are invulnerable, and will go away if the target(s) has not been killed after some time.
Resources

Offer - NFWar
Borrow - CRAZYRUSSIAN
Income - Blizzard
Activate Gauntlet - PeeKay
Hero Icon - yakonshus
Do you ask for crediting should your idea be used? Yes/No
 
Last edited:
Level 6
Joined
Oct 24, 2012
Messages
242

Hero Idea


Za'mar, The Savage Troll - AGI


Abilities:


Deadly Axes
Type of Target: Ground Target

Throws 3 axes at a target area. Each axe damages for X damage and slows the target by X% movement speed.


Troll Fury
Type of Target: Passive

When Za'mar's life is equivalent to X% or below, He gains X% more attack speed. He also gains X% extra damage.


Bloodsuck
Type of Target: Single Target

Za'mar sucks the blood of the target for X seconds. Za'mar drains X life per second. The target cannot move.


 
Last edited:
Level 13
Joined
Jan 21, 2012
Messages
1,982
Hero Idea :

icons_15824_btn.jpg

Agamendmon(Range,Electric mage)
Icon:http://www.hiveworkshop.com/forums/icons-541/btnherohighbornemage-224461/
Model :
http://www.hiveworkshop.com/forums/models-530/warmage-47419/?prev=search=mage&d=list&r=20
Spell's :
Electric Shield (Active)
icons_12773_btn.jpg
Agamendmon makes an electric shield that protect's him from X attack.If a unit attacks him,the unit will be slowed and the electric shield will deal X damage every second for X second's.After the X attacks the shield will fall,if there are attack left it will last for X seconds. Cd: X second's.Mana: X
http://www.hiveworkshop.com/forums/icons-541/btnspellshield-183430/?prev=search=Spell&d=list&r=20
Icon by Raging Ent

Electric Pulse's(Active)
icons_5548_btn.jpg

Agamendmon start's casting the spell.After X seconds X electric pulse's start to come out of the place where Agamendmon is standing.Each pulse deals X damage.Cd=X Mana:X
http://www.hiveworkshop.com/forums/icons-541/btncrreverboratet-93740/?prev=search=spell&d=list&r=20
Icon by CRAZYRUSSIAN

Book of Electricity(Passive)
icons_15639_btn.jpg
Gives Agamendmon X mana regeneration,also he is imune to fire and holy spells.The spells of fire and holy will have X% to be decreased by X%.
http://www.hiveworkshop.com/forums/icons-541/btnlightningmagic-221826/?prev=search=book&d=list&r=20
Icon by HappyCockroach [Praytic]

Electric Storm
icons_7700_btn.jpg
Agamendmon cast's the spell for X second's.There will be X thunders hitting the units in the selected region.Each will deal X damage.In the mean time there will be cloud's that will shrunk X mana per second to every unit inside.Also it will deal X damage per second.The units inside will be slowed by X%/The spell last's for X seconds.Cd:XMana:X
http://www.hiveworkshop.com/forums/...30037/?prev=search=Electricity%20&d=list&r=20
Icon by ~Void~
 
Last edited:
Level 5
Joined
Jul 12, 2011
Messages
118
Some strange ideas I had today.

Spell
icons_13704_btn.jpg

Genetic Disruption
Crushes the mind of the target hero, creating a disturbance in his/her combat ability and possibly an instant death caused by a lacking or an overpowered attribute.

Sums up the stats of the target hero and distributes it randomly to the three attributes (Strength, Agility and Intelligence). If the hero's main attribute has the value of 0 or X, the hero dies instantly. Lasts Y seconds. Active.

icons_657_btn.jpg

Brain Implant
Plants a virtual brain inside the target hero which makes his/her stats even, rendering him/her unable to show his/her best potential.

Sums up the stats of the target hero and distributes it evenly to the three attributes (Strength, Agility and Intelligence). If the sum has a remainder when divided by three, the remainder is added to the main attribute. Lasts Z seconds. Active.
Resources
BTNMindCrush - PeeKay
BTN_Spell_Shadow_MindRot - Blizzard
Do you ask for crediting should your idea be used? Yes/No
 
Last edited:

System Idea

Advanced Silence


Function:
Silences any kind of actions for the player or Unit.
This might include:
-Unit Control,which disables the player to control the unit.
-Main Ability Control,which disables move,attack,hold position,patrol,stop or even ability learn
-Buying Item,Train Unit,Buy Unit Control,which disables the player to buy item,buy unit,or train unit.
[TD][/TD]
 
Level 13
Joined
Jan 21, 2012
Messages
1,982
Hero Idea:

Figol is from the forest berserker tribe.All his life he has trained to survive and kill everything standing on his path.
Spell's:

Burning spear
icons_12580_atc.jpg
(Active) Throws the burning spear to a enemy unit.The enemy unit has overtime X dealed damage for X second's.He is slowed by X% for also X second's.If there are any unit's near him when the exact time he is hit by the burning spear,they will burn by X damage per second for X second's,they will also be slowed by X% for X second's.Mana:X. Cd:X
Icon:http://www.hiveworkshop.com/forums/...90/?prev=search=spear%20of%20fire&d=list&r=20
Icon by Darkfang.

Mask of Vitality
icons_11904_pas.jpg
(Passive) Every second gives a X hp regeneration,gives a X% of his normal sight.Also increases his armor by X.
Icon:http://www.hiveworkshop.com/forums/...173065/?prev=search=troll%20spell&d=list&r=20
Icon by Biojuju

Troll Voodo Item Magic
icons_8112_btn.jpg
(Active) Select's a enemy unit or allied unit,or he can select him self.If he select's a enemy unit,the unit is 20%/25%/30% slowed for 5 second's,and with a X damage per second for X second's.Fogil will be X% faster than normal for X second's.If he select's himself or a allied unit,the selected unit will be healed for X hp regeneration for X second's.Mana: X Cd:X
Icon:http://www.hiveworkshop.com/forums/...134928/?prev=search=troll%20spell&d=list&r=20
Icon by Paladon

Blood Thirst
icons_11797_pas.jpg
(Passive) If the spell is learned,Figol will have X+ damage and X+ strength comparing how less hp he has.By every X% these strength and damage will be increased comparing on what level they are.Also he will have a X% attack speed per X% lost hp.
Icon:http://www.hiveworkshop.com/forums/...niblism-172024/?prev=search=troll&d=list&r=20
Icon by Kimberly
 
Last edited:
Level 19
Joined
Apr 10, 2010
Messages
2,789
Heya guys. MY TURN.
Give credits yada yada, mana costs and other stuff are up to you, yada yada.
Here:



Fast gold-gaining hero. His moves depend on his skills.
Remake of an old idea, but this is better.

BTNBandit.png

Starr, the Bounty Hunter - AGI (Carry) (Bandit Model)
Abilities:


BTNMGExchange.png

Bounty - Unit Target
Places a bounty on the enemy hero, which increases over time for a moderate duration. If the hero is not killed and the duration is over, Starr loses a portion of his gold. Killing the target unit causes you to gain the displayed gold with an increased cost on the next time this spell would be casted.
Range: 450
Cooldown: 8 seconds
Notes: Bounty is shown via a floating text which shows the current bounty. Increases every few seconds. Good for last hits and is also a snowball ability.

BTNBash.png

Knock Off - Unit Target
Knocks off the target unit, stunning it for a short duration and dealing minimal damage. If the enemy unit is carrying item(s), the effects of all items are lost for a short duration.
Range: 900
Cooldown: 12 seconds
Notes: Best used late game.

PASBTNPillage.png

Greed - Passive
When Starr gains gold from a unit, his Attack Speed and Movement Speed are increased by a small percent. Bonuses max out at 70%.
Range: 0
Cooldown: 0 seconds
Notes: Max can be changed. Higher becomes more imbalanced, and lower makes it worthless.

BTNOrcMeleeUpThree.png

Ultimate:
Bounty Hunters Bane - No Target
For a moderate duration, Starr starts draining the enemy heroes gold by a small amount. Also, he gets a bonus Attack Damage and increased HP and HP Regeneration.
Range: 0
Cooldown: 60 seconds
Notes: Best used with Greed.


A Carry, Ganker and Kiter. By Kiter, he can deal damage while being afar from the enemy being damaged.

BTNSnapDragon.png

Scarscale, the Dragon Snapper - AGI (Carry/Ganker/Kiter) (Snap Dragon Model)
Abilities:


BTNCorrosiveBreath.png

Corrode - Unit Target
Strikes the enemy unit with a deadly venom, dealing damage and making it take more damage for a short duration.
Range: 900
Cooldown: 6 seconds
Notes: The target unit takes more damage from normal attacks and spells ONLY from Scarscale.

BTNNagaArmorUp1.png

Shed Scales - No Target
Scarscale's scales are shed off, restoring a portion of his hp and gives him bonus hp regeneration for a short duration. Has a 1.5 second delay.
Range: 0
Cooldown: 12 seconds

BTNSpiritOfVengeance.png

Baneful Strike - Unit Target
Scarscale takes the form of an acid cloud and quickly charges into the enemy unit, dealing initial damage and giving it damage over time. After casting, Scarscale gains bonus Movement Speed. The affected unit is stunned.
Range: #
Cooldown: # seconds
Notes: Any unit that Scarscale hits when going to the target unit is poisoned. Has a short delay.

BTNOrbOfVenom.png

Ultimate:
Acidity - Unit Target
Active Effect: Scarscale blasts the enemy unit with a powerful venom, dealing damage over time to the unit and slowing it. Also deals moderate damage to units nearby the target unit.

Passive Effect: Scarscale gains increased Spell Resistance and deals damage over time every few attacks.
Range: 900
Cooldown: 45 seconds


WORLDS SMALLEST TANK.
Sort of a suicidal one too. Heavily inspired by Nasus from LoL. Reliant on his first skill to dish out kills.

He could have a massive HP pool is done right.

Abilities:


BTNSacrifice.png

Pact - Unit Target
Shaka-shan takes some of his health away and deals bonus damage to the enemy unit.
Range: 900
Cooldown: 6 seconds
Notes: Uses maximum health, not current health for damaging. Bonus damage is the health taken away plus certain modifiers.

BTNHealingWard.png

Tears - No Target
Shaka-shan sheds tears, increasing his maximum hp for a short duration.
Range: 0
Cooldown: 15 seconds
Notes: Increases both maximum and current health. The increase in the maximum health is non-permanent! In the event that the current health breaches the maximum health when the duration is over, the bonus is given to his mana.

PASBTNRegenerationAura.png

Sap - Passive
Shaka-shan drains the life out of his foes, giving him a passive Lifesteal.
Range: 0
Cooldown: 0 seconds
Notes: Great sustain.

BTNBigBadVoodooSpell.png

Ultimate:
Voodoo Rage - No Target
Shaka-shan taps into his inner Voodoo energies and releases magical properties from him. During, he gains bonus health and drains nearby enemy units health and converts it into damage. Lasts for a moderate duration.
Range: 0
Cooldown: 70 seconds
Notes: He becomes bigger here!



Also, my factory has a Hero Files, which is kinda similar to this.
You can take some of the ideas there and post them here for more attention.

Also, you should make people notify you if they will use the idea and remove it if so, to prevent "cloning" of ideas.
 
Last edited:
Level 6
Joined
Oct 24, 2012
Messages
242

Abilities:



Power Smite - No Target
Ammonth's next basic attack would deal bonus damage and steal a portion of the affected unit's mana.

If the target unit is an ally, they are healed on their health and mana.

Break Mode: Ammonth also drains the target of their health.
Range: 0
Cooldown: 6 seconds
Notes: Attack Damage increase would be like 100% or something. Can stack with Feint Strike.


Feint Strike - Point Target
Ammonth hits the nearest unit at the target location, dealing initial damage to the enemy unit and final AoE damage in a small radius.

Break Mode: Ammonth stuns the affected unit and gains bonus Attack Speed for a short duration.
Range: 900
Cooldown: 12 seconds
Notes: Initiation skill. Can stack with Power Smite, but only affects the initial unit hit.


Blessing of the Ancients - Passive
A large shield of energies are placed around Ammonth, giving her and her allies bonus Armor. The amount is increased when there are more allies nearby Ammonth. If Ammonth takes damage, the effects are weakened.

Break Mode: Effects of this ability are not weakened when Ammonth takes damage.
Range: 0
Cooldown: 0 seconds


Ultimate:
Break! - No Target
Ammonth releases her true powers, giving her bonus Movement Speed, Attack Speed and Attack Damage. Her abilities gain momentarily effects. Lasts for a moderate duration. All nearby allies gain a small percent of the effects.
Range: 0
Cooldown: 40 seconds
Notes: See Break Mode section for bonus effects.


Downside is the high Mana Costs, making Power Smite more valuable.



This Hero idea is not mine. This idea is from the Modders Idea Factory. The idea is by Drunken Jackal.
 
Level 19
Joined
Apr 10, 2010
Messages
2,789

Abilities:



Power Smite - No Target
Ammonth's next basic attack would deal bonus damage and steal a portion of the affected unit's mana.

If the target unit is an ally, they are healed on their health and mana.

Break Mode: Ammonth also drains the target of their health.
Range: 0
Cooldown: 6 seconds
Notes: Attack Damage increase would be like 100% or something. Can stack with Feint Strike.


Feint Strike - Point Target
Ammonth hits the nearest unit at the target location, dealing initial damage to the enemy unit and final AoE damage in a small radius.

Break Mode: Ammonth stuns the affected unit and gains bonus Attack Speed for a short duration.
Range: 900
Cooldown: 12 seconds
Notes: Initiation skill. Can stack with Power Smite, but only affects the initial unit hit.


Blessing of the Ancients - Passive
A large shield of energies are placed around Ammonth, giving her and her allies bonus Armor. The amount is increased when there are more allies nearby Ammonth. If Ammonth takes damage, the effects are weakened.

Break Mode: Effects of this ability are not weakened when Ammonth takes damage.
Range: 0
Cooldown: 0 seconds


Ultimate:
Break! - No Target
Ammonth releases her true powers, giving her bonus Movement Speed, Attack Speed and Attack Damage. Her abilities gain momentarily effects. Lasts for a moderate duration. All nearby allies gain a small percent of the effects.
Range: 0
Cooldown: 40 seconds
Notes: See Break Mode section for bonus effects.


Downside is the high Mana Costs, making Power Smite more valuable.



This Hero idea is not mine. This idea is from the Modders Idea Factory. The idea is by Drunken Jackal.

You really shouldn't take ideas I made for other people. They could be using it.
 

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,219

icons_11611_pas.jpg
Living Flame
http://www.hiveworkshop.com/forums/...170329/?prev=search=dragon&r=20&d=list&page=3
When the Mad King hit someone with a spell he will burn in pain dealing 1/1.5/2% of the targets max hp per second over 4 seconds (there should be a damage cap for bosses etc and does not stack with itself)

icons_5581_btn.jpg
Hell orb
http://www.hiveworkshop.com/forums/...re-94254/?prev=search=fire&r=20&d=list&page=9
The Mad King calls down a burning hell orb from the sky wich deal damage to the location where it lands dealing 35/50/65 damage to units within 200 units from the location

icons_11874_btn.jpg
Burning soul
http://www.hiveworkshop.com/forums/...72658/?prev=search=burning&r=20&d=list&page=2
The Mad King's soul leaves his body and jump to a targeted location, and then teleports his body there. (basicly blink and does apply the living flame on close targets)

icons_13973_btn.jpg
Consumed by fire
http://www.hiveworkshop.com/forums/...e-198702/?prev=search=fire&r=20&d=list&page=4
When used the Mad Kings shoots out powerfull fireballs at nearby enemyies (max 3 at the same time) dealing 50 damage to them lasts for 6 seconds

 
Last edited:

Deleted member 212788

D

Deleted member 212788

Hmmm, This looks interesting, Here's my Suggestion.

icons_4050_btn.jpg

Name: Scorcher
Backstory: An ancient axe, engulfed in flames. The Scorcher has been used by few warriors throughout the ages as there are not many who can wield it's powerful magics. It is said to have disappeared during the great war but who knows, someday, somebody may find it.
Effects: Every time the hero wielding this item attacks, there is a 30% chance that he will create a path of fire in front of him. Any unit who steps in the fiery path will take damage over time. The damage stacks up as long as the unit remains within the flames. In addition, it adds bonus damage and a small splash attack.
Icon created by ajoj11 - BNTFireAxe


EDIT: This could be the Mad King's weapon? :D
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
Ill give it a shot. The icons are links which redirect them to their proper page.

A natural tanking hero, with great tanking capabilities. Best as an offensive tank.
Constrained by mana costs, though, but can replenish them with Flamberge. Also, he has no escape spells., but Cloaked Flames can be used as a way to escape.

Abilities:



Kings Might - Innate Passive
When The Mad Kings health is above 80% or below 20% of his maximum health, all damage intake is reduced and the attack damage of The Mad King is increased per hit on the Mad King.
Range: 900
Cooldown: 12 seconds
Notes: Great way to sustain yourself and a good combo with his Taunting abilities. This makes him a great natural tanker. Just convert it into a PAS icon instead of a BTN.


Cloaked Flames - On/Off Target
The Mad King surrounds himself in a blanket of flames, burning the path behind him while constantly draining his mana. Additionally, nearby units take damage. The ability deactivates when his mana drops below 5% and can be reactivated when it is at 15%.
Range: 0
Cooldown: 14 seconds


Flamberge - Unit Target
Passive Effect: Sets the blade of The Mad King on fire, making every 4th attack deal double attack damage but drain a portion of his mana. Can only take effect if The Mad Kings mana is above 15% of his maximum mana.
Active Effect: The Mad King uses his mighty blade to purge the enemy unit of its soul, taking some of its mana and dealing damage depending on his Attack Damage to its health. If an enemy unit is killed by this ability, the damage of it is increased by 3.
Range: 900
Cooldown: 7 seconds
Notes: Great snowball and replenishing ability, his main source of damage. Double damage in the Active part is the mana drained multiplied by 2. Hint: You can activate both the Passive Effect and Active Effect for loads of damage.


Pain Screech - No Target
The Mad King lets loose a deafening scream, causing all nearby units in a circle to attack him but have reduced Attack Damage until the duration is over. Lasts for a short duration.
Range: 0
Cooldown: 10 seconds
Notes: Works extremely well with his Passive.


Ultimate:
Wretched Flames - No Target
The Mad King calls out a meteor storm, which strikes the nearest weakest enemy with an orb of flames. The Mad King commands the flames to only strike the nearest and weakest enemy hero and slows it, for a short duration. The overall ability lasts for a moderate duration. When the ability is over, The Mad King warps to the last hero hit and immediately taunts it.
Range: 0
Cooldown: 90-120 seconds
Notes: Damage dealt is not so great, sort of 20 damage with 70 damage at most. Slow is stackable. The taunt lasts the same time as his Pain Screech lasts, meaning you HAVE to learn Pain Screech for the taunt effect to work. Overall, the ability is a great mobile nuke.
 
Last edited:
Level 19
Joined
Apr 10, 2010
Messages
2,789
Well since Drunken Jackal already posted a idea. There is no point of competing so maybe I'll just make my own idea for mad king just for the lulz.

I'm gonna edit this post with my idea.

Lol, im not that good. I honestly run out of ideas, since I made a large stock of ideas I would use, which made it really hard for me to make one.
 
Level 6
Joined
Oct 24, 2012
Messages
242

Hero Idea


Za'mar, The Savage Troll - AGI(Attacker/Hitter)


Background Story:

Za'mar is a fast attacking troll that mastered cannibalism and when he drinks blood,
he becomes more powerful.
Za'mar is a hostile troll that is an enemy to all and he can run fast so
that he can easily escape from battle.
He's from the Bloodtusk tribe and he lives in the Mikrra Forest.


Abilities:

Deadly Axes
Type of Target: Ground Target

Za'mar throws 3 axes at a target area. Each axe damages for X damage
and slows the target by X% movement speed.


Troll Fury
Type of Target: Passive

When Za'mar's life is equivalent to X% or below,
He gains X% more attack speed. He also gains X% extra damage.


Bloodsuck
Type of Target: Single Target

Za'mar sucks the blood of the target for X seconds. Za'mar drains X life per
second. The target cannot move.


Stealth
Type of Target: No Target

Za'mar escapes from battle. He becomes invisible for X seconds.
He gains X% extra movement speed.


 
Last edited:
Level 13
Joined
Jan 21, 2012
Messages
1,982
The mad king:



icons_7486_btn.jpg
Fire Rock
http://www.hiveworkshop.com/forums/icons-541/btnrainoffire-127003/?prev=search=fire%20&d=list&r=20
The mad kings casts the spell for X seconds,fire rocks fall down from the sky for X range of The Mad King.Dealing X damage,stuning for X seconds and it will deal over time damage of X for X seconds.
Icon by Mr.Goblin

icons_8275_btn.jpg
Raise Dead
http://www.hiveworkshop.com/forums/icons-541/btnfiredeath-136742/?prev=search=fire%20&d=list&r=20

The Mad King summons X skeleton and burning archers and X fire skeletons swords men,also summons a inferno that will fall like a meteor dealing X damaga and stuning people near him for X.
Icon by The Panda

icons_8029_btn.jpg
Fire Tornado
http://www.hiveworkshop.com/forums/icons-541/btnfiretornado-133631/?prev=search=fire%20&d=list&r=20
Summons a fire tornado going to the selected place!It will get people to the air and fire damage them!Also they will be stunned when coming back and dealing X damage.
Icon by The Panda

icons_11332_btn.jpg
Lava Portal
http://www.hiveworkshop.com/forums/icons-541/btntictac-167065/?prev=search=portal&d=list&r=20
Summons a lava portal to any place of the map!he can either go there or shrunk the people there with X range of the portal!If he teleports there he will summon a demon army of X demons and if he want to shrunk them to him,they will quickly move in the portal like a black whole!They will be in lava when they teleport dealing X damage per second!
Icon by NFWar
 
Level 2
Joined
Nov 2, 2012
Messages
16
Ah yes, Drunken_Jackal has indeed come up with the most on point representation of my ever growing power! Quite impressive, mortal.
 
Top