- Joined
- Oct 20, 2012
- Messages
- 3,075
Yeah, you could make multiple heroes too.. It's not necessary that the hero name is your username too, just make sure the proper name is somehow related to yourself. :3
Yeah, you could make multiple heroes too.. It's not necessary that the hero name is your username too, just make sure the proper name is somehow related to yourself. :3
LembidiZ : Lord Of Destruction
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Hero Model: I dunno :/ :/ ( Wait ) Hero Range: 125 Hero Projectile: HERE. Just make it white and smaller. Hero Lore: LembidiZ is a person that doesn't know he are Lord Of Destruction. He are sleepy guys, and so lazy, but when he come to fight, he has destruction power that can break / beat everything!! The beats came out from his palm hands or palm foot. He has good agility, strength and intellect. Well, he are the 9th FRENGERS choosen as Lord Of Destruction. Starting Attributes: Strength- 24 Intelligence- 20 Agility- 22 ( Primary ) Movement Speed Base: 280 Spells:
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Ken: Mysterious Wanderer
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Hero Model: Odium by -Grendel- Other Models Stuff: None Hero Range: 128 Hero Projectile: None Hero Lore: An undead who wanders the land restlessly. Ken is a thing you dont want to mess with, he can cast powerful and forbidden spells with the cost of large mana or either his own life force. Starting Attributes: (All three must not be below 10 or over 25) Strength- 15 Intelligence- 26 Agility- 19 Movement Speed Base: 290 Spells: 1st Skill: Chaos Attractor -Ken summons a dark orb at a targeted point that slowly absorbs nearby enemies in a range and after 5 seconds will explode, dealing large damage to the enemies absorbed near to it and stunning them also Level 1 - Explosion deals 150 damage and stuns enemies for 1 second Level 2 - Explosion deals 225 damage and stuns enemies for 2 seconds Level 3 - Explosion deals 300 damage and stuns enemies for 3 seconds Level 4 - Explosion deals 375 damage and stuns enemies for 4 seconds 2nd Skill: Rotting Mark -Ken marks the enemy and enemy will lost its mana regeneration and each seconds, will lose mana and lost mana will be transferred to Ken. Rotting Mark lasts for 30 seconds Level 1 - Each seconds, marked enemy will lose 2 mana and will be transferred to Ken. Level 2 - Each seconds, marked enemy will lose 4 mana and will be transferred to Ken. Level 3 - Each seconds, marked enemy will lose 6 mana and will be transferred to Ken Level 4 - Each seconds, marked enemy will lose 8 mana and wil be transferred to Ken. 3rd Skill: Death Mark -Ken marks the enemy and enemy will be more vulnerable to Ken's spells. Death Mark lasts for 8 seconds. Level 1 - Chaos Attractor deals 1.5x more damage on marked enemy and Flames of Anguish deals double damage to marked enemies Level 2 - Chaos Attractor deals 1.75x more damage on marked enemy and Flames of Anguish deals double damage to marked enemies Level 3 - Chaos Attractor deals 2x more damage on marked enemy and Flames of Anguish deals double damage to marked enemies Level 4 - Chaos Attractor deals 2.25x more damage on marked enemy and Flames of Anguish deals double damage to marked enemies Ultimate Skill: Flames of Anguish -Ken sacrifices half of its life and summons a shdowy flame around him that deals immense damage to enemies in the AOE of the flame. Level 1 - deals 300 damage to enemies in the AOE Level 2 - deals 450 damage to enemies in the AOE Level 3 - deals 600 damage to enemies in the AOE |
@FREENGERS : LoL your hero was too imba ! The attributes >.<
This is sorta what the terrain will be like. Is this too much like yours?:
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EDIT: Had changed the terrain.
I'm loving this thread!
UndeadImmortal : Pink Demon
You should limit it to 2 max per person otherwise its not really hiveworkshop arena. I will start trying to get some other people in for characters![]()
@FREENGERS : LoL your hero was too imba ! The attributes >.<
BTW, Correct me if I'm wrond but isn't that terrain from a DOTA template?
Orcnet : Gruntmaster
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Hero Model: ![]() Other Models Stuff: ![]() Hero Range: 128 Hero Projectile: ![]() Hero Lore: After months of battling the War of Zero Tolerance, the successful armies of the Hive Chieftain has brought peace upon the land as well as assembling a new and prosper team, one of the members is a mighty green-skin. He was called Orcnet by others for his true name is hidden by the strength of his axe and valor. He can rush in such agility of both damage and movement in order to kill the enemy with a chance of dodging incoming attacks, as well as dealing a powerful blow to those who are hapless to challenge the Orc. And lastly his ability to quake the ground with enough roaring force to trample enemy lines and bring crowd control, the so called Gruntmaster is a must on the battlefield.
Starting Attributes: (All three must not be below 10 or over 25) Strength- 20 + 1.5 Intelligence- 15 + 1.5 Agility- 22 + 2.50 Movement Speed Base: 300 Spells: Swift(1ST)Deflect(2ND)Heavy Cut(3RD)Uproar(ULT)![]() Actively increases attack and movement speed for 5 seconds. Level 1 - 40%AS/MS & 110 Manacost Level 2 - 45%AS/MS & 110 Manacost Level 3 - 50%AS/MS & 110 Manacost Level 4 - 50%AS/MS & 110 Manacost ACTIVE SPELL ![]() Gives a percent chance to avoid an attack. Level 1 - 15% chance & No Manacost Level 2 - 20% chance & No Manacost Level 3 - 25% & No Manacost Level 4 - 30% & No Manacost PASSIVE SPELL ![]() Gives a chance to do critical damage on an attack. Level 1 - 10% chance & No Manacost Level 2 - 15% chance & No Manacost Level 3 - 20% & No Manacost Level 4 - 25% & No Manacost PASSIVE SPELL ![]() Roars that shakes the ground around him, slowing the movement and attack speed of nearby enemy units that lasts 5 seconds. Level 1 - 45% Slow & 500 Manacost Level 2 - 55% Slow & 500 Manacost Level 3 - 65% Slow & 500 Manacost ACTIVE SPELL |
Choaswolfe : Okami_Prince
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Hero Model: *http://www.hiveworkshop.com/forums/models-530/updated-48301/?prev=search=ranger%20&d=list&r=20 Other Models Stuff: (Would you like to attach sumthing to it? or tint it?) Hero Range: *1200 range Hero Projectile: Arrow Hero Lore: * He is an aceint elf ranger that had learned how to attack enemies from great distances. Though will he is an expert at long range attacks his body is very weak against many other things Starting Attributes: (All three must not be below 10 or over 25) Strength-10 Intelligence-25(main) Agility-10 Movement Speed Base: 250 Spells: * With the years of training this ranger has master the art of striking his oppenets weak points. passive. Critical chance lvl1 - 1% x3 crit Critical chance lvl2 - 2% x4 crit Critical chance lvl3 - 3% x5 crit Critical chance lvl4 - 4% x6 crit with the fact that he can not attack oppenets when they are close he trained in a kick to knock enemies back so that he can attack the with his bow. Savage kick lvl1- 150 dmg knockback 150 cd: 20sec mana: 300 Savage kick lvl2- 300 dmg knockback 200 cd: 15sec mana: 350 Savage kick lvl3- 450 dmg knockback 250 cd: 10sec mana: 400 Savage kick lvl4- 600 dmg knockback 300 cd: 5sec mana: 500 With the skills he learned when he was younger he fires arrows in all directions of him self to push back the enemey. 360 Arrow push lvl1- 50 dmg knockback 50 cd:30sec mana:150 360 Arrow push lvl2- 100 dmg knockback 100 cd:25sec mana:200 360 Arrow push lvl3- 200 dmg knockback 200 cd:20sec mana:250 360 Arrow push lvl4- 400 dmg knockback 200 cd:15sec mana:300 He uses all of his skills to fire arrows into the sky that blacken the light Arrow Rain lvl1- 300 dmg per wave lasts 5sec cd:120sec mana:500 Arrow Rain lvl2- 500 dmg per wave lasts 6sec cd:90sec mana:750 Arrow Rain lvl3- 750 dmg per wave lasts 7sec cd:60sec mana 1000 |
Hexcellion : Nerubian Jester
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Hero Model: Nerubian Spider (Default in WE) Other Models Stuff: Voodoo? Hero Range: 550 (Range) Hero Projectile: http://www.hiveworkshop.com/forums/models-530/paper-plane-228382/?prev=d=list&r=20&t=10 Hero Lore: Nerubians are all fearsome and malignant creatures dwelling in the darkest places. However, Hexcellion is a nerubian who likes making fun of things, and has been practicing the art of trolling fellow nerubians with his tricks. Because of their strict and serious nature, they banished the jester. The nerubian jester does not have the typical nerubian approach. He uses his bag of tricks to make a mockery out of his opponents, and thus getting the last laugh. But beware, when the jester stops laughing, you know his last trick is coming. Starting Attributes: (All three must not be below 10 or over 25) Strength-15 Intelligence-25 Agility-21 Movement Speed Base: 305 Spells: Pyrokinesis? [Q] ![]() The jester is said to be able to manipulate scorching flames at his will, but is it really the case? He actually breathes fire, a trick he has mastered already. Deals fire damage in a straight line. Level 1 - Deals 67 damage in a straight line. Level 2 - Deals 135 damage in a straight line. Level 3 - Deals 219 damage in a straight line. Level 4 - Deals 300 damage in a straight line. Voodoo? [W] ![]() Making a fun of his volunteers is a hobby of the jester. He turns them into a "chicken" as he calls it. Turns the unit into an "animal critter" for a duration. Level 1 - Critter for 0.99 seconds. Level 2 - Critter for 1.81 seconds. Level 3 - Critter for 2.76 seconds. Level 4 - Critter for 3 seconds. Sadist [E] ![]() As much as he likes making his audience laugh, he likes to inflict pain upon them. Whenever he uses a trick of his, his sadistic mind laughs on his own. Whenever he casts a spell/uses an active item, the jester's combat skills become stronger. Level 1 - Increases his damage by 11 and attack speed by 13%. Level 2 - Increases his damage by 23 and attack speed by 27%. Level 3 - Increases his damage by 39 and attack speed by 35%. Level 4 - Increases his damage by 50 and attack speed by 40%. Ace of Spades [R] ![]() The tricks are over.. not. The jester gas one final trick up his sleeves, ace of tricks or ace of spades or whatever. Summons a group of shadows surrounding the jester which deal damage to random enemies for a duration. Level 1 - Summons 5 shadows. 13-25 damage. Lasts for 12 seconds. Level 2 - Summons 8 shadows. 14-28 damage. Lasts for 20 seconds. Level 3 - Summons 10 shadows. 30-30 damage. Lasts for 30 seconds. Notes: Here are the pros and cons of this hero, possible roles. Pros:
And yes, the skills' variables are random. This makes him more of a jester and makes him interesting to use. |
Daffa_Mage : Mystic Mage
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Hero Model: *Archmage Other Models Stuff: None Hero Range: *650 Hero Projectile: Holy Light Hero Lore: *Daffa_Mage is a Hero who is said only human with supernatural senses that can see it, during the war of Lordaeron, he appear in the mist of battle and destroy half of the undead forces without being seen, he is capable of destroying Azeroth with his spells, but this also results that he is hunted by every race because of his power, during the fall of Dalaran, he appear for a second and disappear again, but in the process he slay 70% of the undead forces and delay Dalaran's fall, until today, nobody know where he is actually. Starting Attributes: Strength- 17 + 1.2 Intelligence- 25 + 2.4 Agility- 14 + 1.1 Movement Speed Base: 310 Spells: * Supreme IntellectHoly IncantationHoly LightHeaven's AidMana Cost : Passive
Cooldown : No Cooldown Daffa_Mage will receive increase attack range and MP stock : Level 1 : 100 range, 125 MP bonus Level 2 : 200 range, 175 MP bonus Level 3 : 250 range, 200 MP bonus Level 4 : 375 range, 300 MP bonus Also has a % chance of resetting all spells cooldown whenever Daffa_Mage cast a spell : Level 1 : 2% chance Level 2 : 4% chance Level 3 : 6% chance Level 4 : 8% chance Mana Cost : 75/80/85/90
Cooldown : 75 seconds Daffa_Mage creates an incantation on an area, the incantation has % chance of healing him and dealing damage to nearby enemies Level 1 : 20% chance, 300 HP healed and 25 damage to enemies in 500 range Level 2 : 30% chance, 450 HP healed and 35 damage to enemies in 600 range Level 3 : 40% chance, 600 HP healed and 40 damage to enemies in 700 range Level 4 : 50% chance, 750 HP healed and 50 damage to enemies in 800 range Mana Cost : 100/110/120/130
Cooldown : 30/40/50/60 seconds Daffa_Mage heals an ally with the power of the light, healing targeted ally and nearby allies and damage enemies Level 1 : 250 HP to target, 100 Damage/Heal to nearby enemies/allies Level 2 : 500 HP to target, 125 Damage/Heal to nearby enemies/allies Level 3 : 750 HP to target, 150 Damage/Heal to nearby enemies/allies Level 4 : 1000 HP to target, 200 Damage/Heal to nearby enemies/allies Mana Cost : 200/225/250
Cooldown : 210/180/150 seconds Daffa_Mage pray for aid from the Heaven, and the heaven will Aid him in return by enhancing his combat capability for 60 seconds : Level 1 : Grant 10% Life-Steal, Spell Immunity, bonus 125 HP, 10 damage and 1 armor Level 2 : Grant 15% Life-Steal, Spell Immunity, bonus 250 HP, 20 damage, 1 armor and 50 MP bonus Level 3 : Grant 20% Life-Steal, Spell Immunity, bonus 375 HP, 30 damage, 2 armor, 20% Bash and 100 MP bonus Roles : -Healer -Damage Dealer -Tanking Pros : -High DPS -Powerful Healing Spells -Crowd Control -Easy to Recover from damages Cons : -Low HP -Spell MC is high -Long Spell Cooldown |
damn son! if your planning to take the whole users and there requests your file size will get raped, so here's my content yet small in size
Orcnet : GruntmasterHero Model: ![]()
Other Models Stuff:![]()
Hero Range: 128
Hero Projectile:![]()
Hero Lore:After months of battling the War of Zero Tolerance, the successful armies of the Hive Chieftain has brought peace upon the land as well as assembling a new and prosper team, one of the members is a mighty green-skin. He was called Orcnet by others for his true name is hidden by the strength of his axe and valor. He can rush in such agility of both damage and movement in order to kill the enemy with a chance of dodging incoming attacks, as well as dealing a powerful blow to those who are hapless to challenge the Orc. And lastly his ability to quake the ground with enough roaring force to trample enemy lines and bring crowd control, the so called Gruntmaster is a must on the battlefield.
Starting Attributes: (All three must not be below 10 or over 25)
Strength- 20 + 1.5
Intelligence- 15 + 1.5
Agility- 22 + 2.50
Movement Speed Base: 300
Spells:
Swift(1ST)
Deflect(2ND)
Heavy Cut(3RD)
Uproar(ULT)
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Actively increases attack and movement speed for 5 seconds.
Level 1 - 40%AS/MS & 110 Manacost
Level 2 - 45%AS/MS & 110 Manacost
Level 3 - 50%AS/MS & 110 Manacost
Level 4 - 50%AS/MS & 110 Manacost
ACTIVE SPELL![]()
Gives a percent chance to avoid an attack.
Level 1 - 15% chance & No Manacost
Level 2 - 20% chance & No Manacost
Level 3 - 25% & No Manacost
Level 4 - 30% & No Manacost
PASSIVE SPELL![]()
Gives a chance to do critical damage on an attack.
Level 1 - 10% chance & No Manacost
Level 2 - 15% chance & No Manacost
Level 3 - 20% & No Manacost
Level 4 - 25% & No Manacost
PASSIVE SPELL![]()
Roars that shakes the ground around him, slowing the movement and attack speed of nearby enemy units that lasts 5 seconds.
Level 1 - 45% Slow & 500 Manacost
Level 2 - 55% Slow & 500 Manacost
Level 3 - 65% Slow & 500 Manacost
ACTIVE SPELL
That's IMBA @.@
Not imba compared to daffas heals 1000 for 6 second cd.... gg
not imba compared to daffas heals 1000 for 6 second cd.... Gg
juno is mad -..-
Stop requesting him now.... He is tired -..-
He remove his sign and his rept.... Y.Y
Also he avatar and user title.... Y.Y
maybe cause he has 666 posts
Main post updated.
You may notice that there are a couple of heroes missing. that's because they are missing their hero models. and there's also one hero idea that requires me to recolor a model. I guess the user have to ask permission from the creator of that missile before I start his hero... :3
@choaswolfe Please name your spells.. I will put your hero on the waiting list for now but It will be rejected if you don't name your spells.
Remind me if I missed someone with complete hero datas and I'll add them..
I didn't put MY heroes coz most of em' are in the "For Fun" tavern. Oh, and I'm being rushed by my mom too.. X3
Too bad that you didnt accept my hero.
You need Model first before your submission accepted
Oh, my bad.
Moyackx : Moyack, The Demon Archer
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Hero Model: Demon Archer Hero Icon: ![]() Other Models Stuff: none Hero Range: 700 Hero Projectile: Standard arrows Hero Lore: Long time ago, Moyack was a famed human mage-archer. All people loved him, except the demons. One day, when Moyack was sleeping, the demon lord sent a imp to curse his mind. When the mage-archer woke up, he was mad. He killed a lot of poor people, and slowly he was becoming a demon...The demon lord convinced him to fight for darkness with his dark magics. Moyack now is fighting for the demons, more powerful than ever! Hero Sound Set:Mercenary Damage Base:24-44 Attack Cooldown:1.2 Defense Base:1 Attributes AGI Strength- 17 + 2.35 Intelligence- 16 + 2.10 Agility- 19 + 1.80 Movement Speed Base: (280) Spells: * (4 spells : 3 normal with 4 levels and 1 ulti with 3 levels) (Add Manacost, Cooldown, if applicable) First SkillSecond SkillThird SkillFourth SkillDemon Blood - Passive
Increases Moyack's hp by x, hp regeneration by x% and attack speed by x% Demonic Arrows - Autocast
Absorbs x mana per shot but drains x hp per shot when activated. Armor Break - Unit Target
Breaks a target unit's defense, reducing it's armor by 100% for x seconds. Arrowstorm - Area Target
Calls down arrows from sky in a target area, dealing x damage to enemies. Lasts for x waves. |
Hexcellion'ed : Gambler
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Hero Model: Peasant Hero Icon: Peasant Other Models Stuff: None. Hero Range: 125 (Melee) Hero Projectile: None. Hero Lore: Gamblers love to risk it all in betting, which is what Hexcellion'ed just did, or so he did. He had a name until he encountered the mischievous Hexcellion who used a trick on him to change his name to Hexcellion'ed. This name has brought him the ultimate shame, yet it also gave him his wealth. His luck suddenly changed when he won the jackpot prize, only to know that it was just recently claimed, thus lowering the amount of money he got. He was enraged, he gambled and gambled until he lost everything that he had. Now, he is an angry gambler who just wants your pocket money and someone who drools at the sight of gold. Hero Sound Set: Peasant Damage Base: Attack Cooldown: Defense Base: Attributes (All three must not be below 10 or over 25 and indicate it's main attribute) Strength-24 Intelligence-22 Agility-15 Movement Speed Base: 285 Spells: First SkillSecond SkillThird SkillFourth SkillLucky Jab [Q]
Gambler's Greed
Gold Rush
Bingo!
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