Voidclaw
UndialedTimeThrull slashes his target dealing a random damage and a chance to send the target elsewhere.
Level 1: Deals 1-100 damage and 10% chance to send the target a short distance away from the hero. (16 MP, 3 sec cooldown)
Level 2: Deals 2-200 damage and 20% chance to send the target a medium distance away from the hero. (32 MP, 4.5 sec cooldown)
Level 3: Deals 3-300 damage and 30% chance to send the target a long distance away from the hero. (48 MP, 6 sec cooldown)
Level 4: Deals 4-400 damage and 40% chance to send the target a far distance away from the hero. (64 MP, 7.5 sec cooldown)
Grip of Entropy
UndialedTimeThrull creates an invisible empty area, when enemy units go through it, they receive random debuffs every 6 seconds. Grip of Entropy lasts 42 seconds. (Debuffs get stronger as this ability is leved up)
Level 1: Small area. Included debuffs: Slow, Faerie Fire, Damage Deduction. All debuffs lasts 3-6 seconds. (100 MP, 5 sec cooldown.)
Level 2: Medium area. Included debuffs: Slow, Faerie Fire, Damage Deduction, Shadow Stirke. All debuffs lasts 4-7 seconds. (200 MP, 8 sec cooldown.)
Level 3: Large area. Included debuffs: Slow, Faerie Fire, Damage Deduction, Shadow Stirke, Mana Loss. All debuffs lasts 5-8 seconds. (300 MP, 11 sec cooldown.)
Level 4: Huge area. Included debuffs: Slow, Faerie Fire, Damage Deduction, Shadow Stirke, Mana Loss, Silence. All debuffs lasts 6-9 seconds. (400 MP, 14 sec cooldown.)
Nether Tethers
UndialedTimeThrull connects enemy units, whenever a connected unit recieves damage, debuff or takes an effect other connected units are affected. Lasts 20 seconds.
Level 1: Connects 3 units, 400 range. (90 MP, 5 sec cooldown.)
Level 2: Connects 4 units, 500 range. (105 MP, 7 sec cooldown.)
Level 3: Connects 5 units, 600 range. (120 MP, 9 sec cooldown.)
Level 1: Connects 6 units, 700 range. (90 MP, 11 sec cooldown.)
One With Nothing
When UndialedTimeThrull dies, it deals varying major damages in a huge area, surviving units receive random debuffs. Debuffs lasts for 8 seconds. (There can only be one debuff per surviving unit) [PASSIVE]
Level 1: Deals 300-800 damage. Included debuffs: Slow, Faerie Fire, Damage Deduction, Shadow Strike.
Level 2: Deals 400-900 damage. Included debuffs: Slow, Faerie Fire, Damage Deduction, Shadow Strike, Mana Loss.
Level 3: Deals 500-1000 damage. Included debuffs: Slow, Faerie Fire, Damage Deduction, Shadow Strike, Mana Loss, Silence.