- Joined
- Sep 30, 2008
- Messages
- 1,460
I'm sure some of you have played an ORPG where everyone lags out due to the sheer number of doodads right? I'm currently making a Diablo III map and have reached what I call a doodad barrier.
While I'de like to make the game bigger, I cannot due to the number of doodads already used (around 13000). If I add any more and it will be unplayable
So! Does anyone know a way of hiding doodads to prevent map-lag?
Right now the map is split into areas. It would be rather nice to hide all the doodads in the map, and only show them for the areas that contain a player
It could greatly reduce lag in the map 
While I'de like to make the game bigger, I cannot due to the number of doodads already used (around 13000). If I add any more and it will be unplayable
So! Does anyone know a way of hiding doodads to prevent map-lag?
Right now the map is split into areas. It would be rather nice to hide all the doodads in the map, and only show them for the areas that contain a player