- Joined
- Apr 22, 2010
- Messages
- 422
Hi, a few months ago, I recall seeing a system that would hide doodads that arn't visible, as a way to reduce lag on large doodad-infested maps made in the UTM.
Unfortunantly, I can't seem to find the system anymore. Can someone post the link?
-Thanks in advance, Solomon.
Unfortunantly, I can't seem to find the system anymore. Can someone post the link?
-Thanks in advance, Solomon.