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Filesize

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Any ideas why can a map's filesize be so big?
And any ideas how to reduce the filesize in any way?

Mine contains HQ doodads (mostly B2M and UTM ones) though, but i'm sure it's size shouldn't be THAT big :vw_wtf:

Also i have only a very few unnecessary doodads / models i haven't used yet ._.

It's a cinematic, uses pure GUI triggers, no JASS
 
Level 7
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Aug 17, 2012
Messages
256
Textures can take quite a lot of memory. Look at import manager, your answers lies there as you can see the file sizes.

You can use Widgetizer and Vexorian's Map Optimzer to decrease loading time and file size.

I think that should be it, though seeing all the other maps with the same doodads (B2M and such, like SoTP) and seeing their size still gives me a question
And i've got no problem with loading time, it's fast, but the file size

Thank you nonetheless i'll check those out :ogre_hurrhurr:
 

Deleted member 212788

D

Deleted member 212788

It's easy to solve. Simple optimize the textures using .blp lab or if you can't do it yourself, ask some of our excellent modelers, they can do that though I'm not sure many would be willing to optimize 25~40 textures. But if optimized, like Anvil did for me, It should go down to like ~15 Mb at most.
 
Level 7
Joined
Aug 17, 2012
Messages
256
It's easy to solve. Simple optimize the textures using .blp lab or if you can't do it yourself, ask some of our excellent modelers, they can do that though I'm not sure many would be willing to optimize 25~40 textures. But if optimized, like Anvil did for me, It should go down to like ~15 Mb at most.

Wouldn't that bring down their quality to a lower level? :vw_wtf:
 

Deleted member 212788

D

Deleted member 212788

Actually, it's almost impossible to notice a drop in quality unless you significantly enlarge the image.
 

Deleted member 212788

D

Deleted member 212788

Well, you should ask around though I guess the reward must be better for so much work.
 
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