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Frustrating Problem with Disappearing Doodads

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Level 12
Joined
Apr 16, 2007
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262
Hey again fellow Hivers :wink:

I'm making my cinematic, but am constantly running into troubles, one of the worst being that the doodads continually disappear. :eek:
Now to explain a little better, the camera moves forwards (ingame and in the editor) and through an arch like doodad. Suddenly, the doodad just disappears, even though you should still be able to see it.

I have no idea why this is, only that the extents may be incorrect in the models themselves, and considering that I am using the UTM, fixing this would be nearly impossible. Any ideas? Like changing fog, camera fields or something related, or just something in the object editor?

Thank you very much, help would really be appreciated.
I will gladly attach a picture if you don't get what I mean. :thumbs_up:
 
Level 14
Joined
Apr 21, 2007
Messages
1,465
Actually the doodads disappear whenever you can't see their bottom, even if they are Page Up-ed a lot you still need to see their bottom for them to display. This is a huge problem if you're working on anything that's supposed to be in the sky.
 
Level 14
Joined
Apr 21, 2007
Messages
1,465
I already told you the solution above. Don't pageup so much so that you can't see the ground below the model and the actual model. If you really need to page up a lot than I suggest you add a small high segment of ground directly below the model.

Of course this will look really retarded from other points of view. Other than that just change the camera angle to face more downward.
 
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