- Joined
- Oct 6, 2011
- Messages
- 6
I've been working on this map idea for a bit now. The idea is to create a game with decisions that completely effect the story line. No quests or missions are required, and what you do decides what options are available to you. I haven't worked out the story yet but the idea is to use dialog boxes to choose whether or not to help someone, kill someone, etc.
The other aspect is to focus on base building and maintenance rather than rpg stuff, as I've found WC3 (vanilla) to be really limited in hero development. Instead the emphasis will be on a dungeon keeper-esque base. Resources will be scarce and buildings expensive, so monetary interest should be a key factor in what missions are done.
The final element goes along with the first. A simple variable will keep track of good (or) bad standing with individuals and organizations, certain missions, building, and units will only be available to heroes they favor. Again influencing what missions you do.
So to start, how interesting does the idea sound? I'm more doing this for myself but it'd be nice to see others enjoy it. At this juncture, I need help deciding a few major points, which ultimately come down to preference.
- Should buildings be very expensive or should resources be incredibly scarce?
- What should the health and damage be like? Do most people like having a lot of health and doing massive damage, or is doing only a few points of damage and having very limited health preferable?
That's all I can think of atm, any thoughts?
The other aspect is to focus on base building and maintenance rather than rpg stuff, as I've found WC3 (vanilla) to be really limited in hero development. Instead the emphasis will be on a dungeon keeper-esque base. Resources will be scarce and buildings expensive, so monetary interest should be a key factor in what missions are done.
The final element goes along with the first. A simple variable will keep track of good (or) bad standing with individuals and organizations, certain missions, building, and units will only be available to heroes they favor. Again influencing what missions you do.
So to start, how interesting does the idea sound? I'm more doing this for myself but it'd be nice to see others enjoy it. At this juncture, I need help deciding a few major points, which ultimately come down to preference.
- Should buildings be very expensive or should resources be incredibly scarce?
- What should the health and damage be like? Do most people like having a lot of health and doing massive damage, or is doing only a few points of damage and having very limited health preferable?
That's all I can think of atm, any thoughts?