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[Trigger] Gui system! what do you want?

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Level 13
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Jun 5, 2008
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Hi! Iv started to create my own spells system (inspired by paladon :))

What would you like you to see in it? I was thinking of adding.
collision and maybe knockback, due gui´s ineffiency more stuff might cause more lagg....so meh...

So far you can do the following with the system:
- create cones
- create novas
- change speeds/duration of the effects
- change delay of the effects
- create strairght line missile

And here is a picture of it. Maybe this will begin new era of gui spells :)
 

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Level 13
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Jun 5, 2008
Messages
504
I since worked on a system which allows you to call a custom battle mode if an enemy encounters. The battle mode reminded to final fantasy and such.
But whatever, i haven´t the time to continue on it.
Maybe you may create something similar?

Nah. I just want to do spell system. Maybe even adding somekind of shield spells system or something.
 
Level 18
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Aug 23, 2008
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@ Paladon: What kind of system do you mean? Just the turn-based ATB Gauged battle system? If so: I posted a tutorial for that on THW. It's completely GUI, so very easy ^^

@ TheBloodDancer: Why JASS? You can make it just as easily in GUI with ability buttons or text messages like '-make multiboard Test' (creates the multiboard), '-Make size 11 03' (Changes size to 11 rows and 3 columns), etc. JASS is more work then it's worth and half of the people don't know any JASS.
 
Level 22
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Jun 24, 2008
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Avator, cause in jass, if i create a function, that takes such, i can just
  • Custom script: call CreatMultiBoard(This is a multiboard, 600, 200, 4, 6, true, 0)
Or such.
That would create a multiboard called This is a multiboard, 600 broad, 200 heigh, 4 rows, and 6 collumns. And it should be shown to player red.

Its easier than making all of thoose actions in GUI.
 
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