Zwiebelchen
Hosted Project GR
- Joined
- Sep 17, 2009
- Messages
- 7,234
I'm currently looking for a state-of-the-art projectile/missile system.
I've searched both spells section and JASS section and found numerous systems, the one in the spells section from Anachron, one 2D-system from Nestharus and several missile system attempts by other users.
I'm looking for a robust, 3D and 2D system, because I'm a lazy asshole and don't want to hardcode my missiles again and again for every spell I create.
The 3D and 2D projectile systems don't have to be the same resource. I would be totally fine by using specialized systems for that if that improves performance.
Basicly, what I'm looking for is the most basic functionality:
- linear 2D missiles with collision detection with non-missile units
- 3D-arc type missiles with no collision detection (but an onImpact event/method)
Any suggestions?
And please don't give me some vanilla JASS or GUI crap. Thanks!
I've searched both spells section and JASS section and found numerous systems, the one in the spells section from Anachron, one 2D-system from Nestharus and several missile system attempts by other users.
I'm looking for a robust, 3D and 2D system, because I'm a lazy asshole and don't want to hardcode my missiles again and again for every spell I create.
The 3D and 2D projectile systems don't have to be the same resource. I would be totally fine by using specialized systems for that if that improves performance.
Basicly, what I'm looking for is the most basic functionality:
- linear 2D missiles with collision detection with non-missile units
- 3D-arc type missiles with no collision detection (but an onImpact event/method)
Any suggestions?
And please don't give me some vanilla JASS or GUI crap. Thanks!