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[vJASS] Need projectile/missile system

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I'm currently looking for a state-of-the-art projectile/missile system.

I've searched both spells section and JASS section and found numerous systems, the one in the spells section from Anachron, one 2D-system from Nestharus and several missile system attempts by other users.

I'm looking for a robust, 3D and 2D system, because I'm a lazy asshole and don't want to hardcode my missiles again and again for every spell I create.
The 3D and 2D projectile systems don't have to be the same resource. I would be totally fine by using specialized systems for that if that improves performance.

Basicly, what I'm looking for is the most basic functionality:
- linear 2D missiles with collision detection with non-missile units
- 3D-arc type missiles with no collision detection (but an onImpact event/method)

Any suggestions?

And please don't give me some vanilla JASS or GUI crap. Thanks!
 
This one looks good and has a lot of flexibility, however, the resource and its dependencies are discontinued (missile recycler was graveyarded as I recall).

Checked this out, but didn't like the API at all.

Haven't checked that yet, but it seems pretty outdated.

What's the current standard spell makers use?
 
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