- Joined
- Jan 9, 2005
- Messages
- 2,126
I have a conundrum that I need help with: I need a missile system for an altered melee type map that replaces all ranged attack with missiles. Now, I have my eye on 3 of them, but I can't figure out which one would suit me best.
I need a system that can:
- Modify missiles in midflight (changing damage, destroying the missile, changing targets, changing/adding/removing art fx)
- Use missiles as a spell template (eg, dealing line AoE damage like the Colossus in sc2)
- Apply effects on landing/hitting target
- handle a lot of missiles (performance-friendly)
The systems I'm eyeing are:
- Custom Projectiles by Berb
- Missile by BPower
- Missile by Anachron
The most important thing here is performance, because I'm expecting to have a lot of units at a time on the map.
I need a system that can:
- Modify missiles in midflight (changing damage, destroying the missile, changing targets, changing/adding/removing art fx)
- Use missiles as a spell template (eg, dealing line AoE damage like the Colossus in sc2)
- Apply effects on landing/hitting target
- handle a lot of missiles (performance-friendly)
The systems I'm eyeing are:
- Custom Projectiles by Berb
- Missile by BPower
- Missile by Anachron
The most important thing here is performance, because I'm expecting to have a lot of units at a time on the map.