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GrommashHellscream

Submitted by Tauer
This bundle is marked as approved. It works and satisfies the submission rules.
As the title suggests, this is Grom Hellscream. I've had multiple requests to make a new Grom throughout my years of WC3 modeling, and with the new WoW expansion out I suddenly got inspired to make him. So here he is :)

I worked hard on this one and he's probably my best work so far, so I hope you all like him. I had more plans for him originally, animation-wise. But they turned out to be quite time-consuming to make and since I also have stuff going in RL, I decided to keep to the basics.

Give credits if you use and/or edit.

UPDATE: Fixed a bug, Mdlvis cut off part of his hair when I optimized for some reason.

UPDATE2: Fixed animation bug in portrait.


Major update:

Gave Grom as little face-lift because some of his low quality-ness was bugging me. Changes:
  • Did some touch ups on the texture. Face and hair is much more detailed and crisp, and the rest of the texture has much clearer highlights, resulting in an overall better look.
  • Scaled up Gorehowl quite a bit because the old one was way too puny. Also moved it close to his hand, so now his grip is closer to the head of the weapon. This looks much better and less like he's balancing the weapon by the end of the hilt.
  • He now boasts both new and reworked animations. The walk cycle has been completely redone and should look a lot more dynamic, the attack animations have been tweaked to look less awkward, and he finally has the cinematic animations, which brings me to my next point:
  • He now has a Chaos version, as well as the above mentioned animations. The animations are built the same way as the vanilla version, so it's not an alternate animation set. It's for use in cinematics, like in the Orc campaign.
  • The portrait animation has added bones, resulting in more realistic and less static movements.
  • His weapon and hero glow now has global sequence animations.
There might be more, but that's all I can think of right now. I've decided to leave the old Grommash here as well, for comparison purposes and in case people would like to use it.
Previews
Contents

Grommash (Model)

GrommashChaos (Model)

GrommashOld (Model)

Reviews
Moderator
05:48, 6th Feb 2015 MiniMage: Oh this is awesome. A Hellscream 2.0. The feet seem a little big, but eh, this is warcraft, so whatever. XD Anyhow, I'll approve this with a 5/5. Well done.
  1. PrototypeOA

    PrototypeOA

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    You are a true artist! 5/5 :)
     
  2. Mythic

    Mythic

    Media Manager

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    Both. :p
     
  3. Wimbo125

    Wimbo125

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    Wow, that truly is an awesome model! Great job!
     
  4. Gokusek

    Gokusek

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    1 word, AMAZING!! 5/5
     
  5. Eat_Bacon_Daily

    Eat_Bacon_Daily

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    I put this model in my map and it is so amazingly well made that when players unlock the character with this model, some start spontaneously role playing as Hellscream. Very few custom models can have that effect on players. Absolutely amazingly well done.
     
  6. Anknaton

    Anknaton

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    I'm with Yousef... Could be awesome a Mag'har skin like you made for Durotan Tauer... You have skill man... You are an artist! :D
     
  7. SteakMediumRare

    SteakMediumRare

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  8. gwapopogi53

    gwapopogi53

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    Brown skin please! :D
    This is so amazing. 5/5
     
  9. yb19910401

    yb19910401

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    Its amazing,太吊了
     
  10. BiroN

    BiroN

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    A great model. Lovely eye effects too :)
    Maybe you could make a maghar skin for this one too?
     
  11. Gokusek

    Gokusek

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    My favorite model of all time 10/10
    It's simply perfect :)
     
  12. Aleister

    Aleister

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    It would be great if you will create a skin for the uncorrupted version.

    Good job!
    5/5 :infl_thumbs_up:
     
  13. Tauer

    Tauer

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    Major update:

    Gave Grom a little face-lift because some of his low quality-ness was bugging me. Changes:
    • Did some touch ups on the texture. Face and hair is much more detailed and crisp, and the rest of the texture has much clearer highlights, resulting in an overall better look.
    • Scaled up Gorehowl quite a bit because the old one was way too puny. Also moved it close to his hand, so now his grip is closer to the head of the weapon. This looks much better and less like he's balancing the weapon by the end of the hilt.
    • He now boasts both new and reworked animations. The walk cycle has been completely redone and should look a lot more dynamic, the attack animations have been tweaked to look less awkward, and he finally has the cinematic animations, which brings me to my next point:
    • He now has a Chaos version, as well as the above mentioned animations. The animations are built the same way as the vanilla version, so it's not an alternate animation set. It's for use in cinematics, like in the Orc campaign.
    • The portrait animation has added bones, resulting in more realistic and less static movements.
    • His weapon and hero glow now has global sequence animations.
    There might be more, but that's all I can think of right now. I've decided to leave the old Grommash here as well, for comparison purposes and in case people would like to use it.
     
    Last edited: Jan 27, 2018
  14. SpasMaster

    SpasMaster

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    The update is just plain awesome. You never disappoint, Tauer.
    I was recently observing how your models improved over time and was thinking what your initial models (from recent times) like Grom, Garrosh, Durotan and Garona would be like if you had made them today. And just as this crosses my mind, you break through with this gorgeous improvement on Grom.

    I am always excited to see what you bring up next for the rest of us, warcraft 3 modders. Keep up the badass work! ;)
     
  15. master Gul'dan

    master Gul'dan

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    This was the best model for GrommashHellscream that I've ever seen, your job was great. 5/5
     
  16. Italic

    Italic

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    Chaos Grom look very useful for a Dota 2 wc3 map. Very nice.
     
  17. Hazop

    Hazop

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    Good job! Fantastic Model!
     
  18. master Gul'dan

    master Gul'dan

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    For chaos version, it's better to design green eyes.
     
  19. Poloman

    Poloman

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    It seems your model file is corrupt. Tried loading the file several several times, doing it very thorough, however it would never work. Just a heads up for you, and maybe you can fix it? It does look very good, and i'd hate to see such a good model go to waste :)
     
  20. Sieben

    Sieben

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    This model works fine, as far as I know. However, once I did have troubles making one of Tauer's models work the very first time I tried to import it, for some reason. I had to do it many times before it could be displayed properly, I don't know why. I would recommand to delete everything about this troublesome model in the import manager (all Hellsceam's .blp and .mdx files), then save your map, exit WE, and try importing again. Also, make sure you set the right path to the textures: remove war3mapimported before the name of .blp file. In addition, after you imported stuff, always save your map before doing anything else. If needed, you may also want to restart WE. Hope this helps!