(43 ratings)
This model works fine, as far as I know. However, once I did have troubles making one of Tauer's models work the very first time I tried to import it, for some reason. I had to do it many times before it could be displayed properly, I don't know why. I would recommand to delete everything about this troublesome model in the import manager (all Hellsceam's .blp and .mdx files), then save your map, exit WE, and try importing again. Also, make sure you set the right path to the textures: remove war3mapimported before the name of .blp file. In addition, after you imported stuff, always save your map before doing anything else. If needed, you may also want to restart WE. Hope this helps!It seems your model file is corrupt. Tried loading the file several several times, doing it very thorough, however it would never work. Just a heads up for you, and maybe you can fix it? It does look very good, and i'd hate to see such a good model go to waste
This model works fine, as far as I know. However, once I did have troubles making one of Tauer's models work the very first time I tried to import it, for some reason. I had to do it many times before it could be displayed properly, I don't know why. I would recommand to delete everything about this troublesome model in the import manager (all Hellsceam's .blp and .mdx files), then save your map, exit WE, and try importing again. Also, make sure you set the right path to the textures: remove war3mapimported before the name of .blp file. In addition, after you imported stuff, always save your map before doing anything else. If needed, you may also want to restart WE. Hope this helps!
It is very odd indeed. Usually i don't have any problems loading models but this one teases me. I've already imported all the files downloaded, yet it still doesn't work.That's odd. I'm thinking of something else: this model uses Grommash.blp and GrommashChaos.blp, even if you imported the regular green Hellscream only and not the chaos version. Both textures are needed.
It is very odd indeed. Usually i don't have any problems loading models but this one teases me. I've already imported all the files downloaded, yet it still doesn't work.
Apparently it suddenly started working. For this i am very happy and intrigued. I hope i haven't too much trouble and thanks for the help i could get @Sieben . Keep making such nice models @TauerUnfortunately, unless someone else can report having the same problem I'm going to have to assume that it's a user error. Nobody else has had this issue, and I always test my models thoroughly ingame before uploading. I can't exactly fix something I can't replicate. Like @Sieben said, an invisible model is often a sign of wrongly imported textures. Perhaps you could upload a screenshot of your imports, so I can check filepaths?
Unfortunately, unless someone else can report having the same problem I'm going to have to assume that it's a user error. Nobody else has had this issue, and I always test my models thoroughly ingame before uploading. I can't exactly fix something I can't replicate. Like @Sieben said, an invisible model is often a sign of wrongly imported textures. Perhaps you could upload a screenshot of your imports, so I can check filepaths?
If it helps, I was planning on using this model in my campaign anyway. I'll go ahead and import it tonight and see if I can reproduce the issue.
Nice! I had the exact same problem first time I tried to import Tauer's Cho'gall: the first couple of times it didn't display, and all of a sudden it worked. And I never had the issue again. WE's import editor is not great though, you probably just had bad luck!
That would be helpful, thank you
Um, anyone know why I can't see the normal Grommash model? If anyone else can figure out why I can't see it please tell me.
Hey could you show me how yours is put so I can see if I'm just being stupid in my map msking?You mean in-game or in the editor? If it's not showing up in-game there's probably a problem with the filename - maybe it wasn't imported to the right path or there is a typo somewhere that's referencing the model.
If it's just in the editor, try importing the model, clicking save, and then relaunching the editor. That usually fixes editor display issues for me.
Can someone tell me how to replace grom's ingame model with this? I'm not intrested in importing it into a map
Thank you dude, I'll follow the steps, but I truly tried everything I could for 2 hours and couldn´t get it to work. Starting to think the model is not optimized for local overriding and just works well with proper importation, which I cannot make any use of because I use models to play on dota maps which are protected and can't be edited. Didn't have this problem with other 10 models but this one really got on my nerve. Would love to make it work eventually, if you could provide another little hint, it would be awesome.Local files
Local Files What are Local files? Local files are a way to override game files without changing the original instances, so it is the only safe way to do it across all versions of Warcraft 3. The first question one could ask if "Why would I want to override the game files?", so I will also...www.hiveworkshop.com
I really don't know what could be the problem if you followed the link, sorry can't help more.Thank you dude, I'll follow the steps, but I truly tried everything I could for 2 hours and couldn´t get it to work. Starting to think the model is not optimized for local overriding and just works well with proper importation, which I cannot make any use of because I use models to play on dota maps which are protected and can't be edited. Didn't have this problem with other 10 models but this one really got on my nerve. Would love to make it work eventually, if you could provide another little hint, it would be awesome.
When I saw your account was up since 2011 I thought that you would know everything that could be happening to me xd Or that you could give it some minutes of your time to try it for yourself and tell me how you did it. The files in the zip for this model are a little messy for me. There are 3 mpqs with different sizes and neither of them I could get to attack with the skin files. The skin path is not properly expressed by the author, and placing the mdls on "textures" without changing any names doesn't do the trick. That's how much frustrated I got yesterday with this Xdd I ended up surrendering, but maybe give it another try in the futureI really don't know what could be the problem if you followed the link, sorry can't help more.
The skin path is simply the root folder - the folder containing your WC3 executable.The skin path is not properly expressed by the author
That would be, the textures to be put in the executable folder??Replacing the ingame Grom with the model via local override is definitely possible - I know this for a fact since I have done it myself.
The skin path is simply the root folder - the folder containing your WC3 executable.
Put the custom texture in the directory where your Warcraft is installed, and also put it in the Models folder along with the mdx file.That would be, the textures to be put in the executable folder??