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Grid Model

Submitted by A Void
This bundle is marked as approved. It works and satisfies the submission rules.
Self-explanatory, in-game grid model with three grid type animations.

Screenshot
[​IMG]
Contents

Grid Model (Model)

  1. A Void

    A Void

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    Reserved.
     
  2. Emm-A-

    Emm-A-

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    Interesting Model, what do you think, could it be useful for?
     
  3. A Void

    A Void

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    It depends on what you want. Terrain textures for example are divided in a grid, Warcraft 3 pathing uses grid. In World Editor grid is used when terraining, placing objects, regions ect...

    The point of this model is to provide in-game grid for whatever reason it may be.

    This would certainly be useful when building structures with more precision.
     
  4. Emm-A-

    Emm-A-

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    yeah building systems could benefit from it defenitely. Also, I think, this can be useful for SciFi maps or for stealth applications (e.g. discovering a stealth unit).
    I asked, because I wanted to know the purpose you may have possibly thought of..
     
  5. Kyrbi0

    Kyrbi0

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    Woah... Huh.
     
  6. Makoodzaka

    Makoodzaka

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    how do you use it in-game?
     
  7. A Void

    A Void

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    How should I know? It's up to you to figure it out I guess. :)
     
  8. Chaosy

    Chaosy

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    Can you create one that is filled? With other words not just borders.

    I would like to try create visual hitboxes with such a model, like in Wildstar.
     
  9. A Void

    A Void

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    You could try requesting it at requests forum, I can't promise anything.
     
  10. The_Silent

    The_Silent

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    MODERATION
    APPROVED
    • Useful
    Comment:
    Would be better without custom textures, still, the filesize isn't huge, so approved.
     
  11. HappyCockroach

    HappyCockroach

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    I guess this is preferrably done with a custom texture than a model. Mainly because models won't adapt to topography and will disappear upon the minimal height alteration. I've done it already using textures for a project of mine, and it looks alright in those situations.

    upload_2016-7-23_15-27-2.png

    It's true, though, that a model is smaller in filesize, so if a map doesn't use terrain heights, this model is a good option.
     
  12. Emm-A-

    Emm-A-

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    how do you do that with a texture, happycockroach? :O
     
  13. HappyCockroach

    HappyCockroach

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    Substituting the original TerrainArt texture with a grided one, as if it was a custom tileset texture. (You need to do this with every texture you're using, what may end up filesize-heavy)

    upload_2016-7-23_19-26-33.png

    One thing is that using a model as A Void is doing, allows you to remove the grid if you want. By texture, the change is permanent, you can't activate/deactivate it in-game. (Actually you could, but you'd need to use triggers to paint all map with grided tileset, that would take a lot of memory and possibly lag)
     
  14. daverave1212

    daverave1212

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    Can be useful if you're trying to make a tactics map
     
  15. Emm-A-

    Emm-A-

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    @HappyCockroach:

    OH I see, neat trick! Unfortunately, that "costs" one tiles then. I hoped, you managed to make ubersplats or whatever "bendable" :D

    However, thank you for sharing this trick! :)
     
  16. Karzama

    Karzama

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    First and only thought of a use for this model.... Battleships? XD
     
  17. Veronnis

    Veronnis

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    When used in the editor, which I haven't done with it yet. But presuming it creates a grided square, you can scale it to properly measure spell size and range, like AoE and such.