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13:50, 6th Jul 2014
MiniMage: Same as the other ones.
MiniMage: Same as the other ones.
(8 ratings)
@Pson: if there are any particular buildings you need, you can always ask and i will see what i can do. I can still see you problem design-wise. It is possible though to "stretch" the top part of the buildings upwards in magos model editor, if you want them to be less flat. You can also do do edits to the skins and overwrite them, such as pasting the barracks roof over the one in the CityBuildings texture and make it teamcolored.
One more small flaw: To have a decent size for the structures, the normal building collision paths are too small to cover their entire size. Also due to direction they wouldn't cover the town center's "garden" edges anyway, so units will walk through the little trees. (There could be simple fixes to those things though, as they are some of the editor fields I'm unfamiliar with).
Also, any suggestions on what shadows to use with them?
@Solu9: I am taking care of that too:
I am also making some with ingame textures, but DAMN, it is hard to find bronze and plain fabric in wc3. I am using a dwarf beard for linen and the trim from the graveyard for breastplate. I might end up just tinting some metal textures.
@Pson: if there are any particular buildings you need, you can always ask and i will see what i can do. I can still see you problem design-wise. It is possible though to "stretch" the top part of the buildings upwards in magos model editor, if you want them to be less flat. You can also do do edits to the skins and overwrite them, such as pasting the barracks roof over the one in the CityBuildings texture and make it teamcolored.
Have you tried the human blacksmith for bronze?
Oh, and by the way, those Greek\Roman models look incredible. I was thinking about re-creating the greek Colossus for Warcraft a while ago, just because it's such a damn cool unit, and I would love to see any other AoM or just history-inspired units and models you could come up with. :O
On another note, I think it would be really cool if you included a few different variations for the dwelling houses, by using animation sets or just releasing them separately. 3-5 different houses would be incredible, with minor variations like outside decors, shape, roof texture, etc.
One cool unit i would love to see made is the Talos - a giant bronze golem created by Zeus to guard the island of Crete. It would march the beaches and throw rocks at approaching ships, or kill sailors by grabbing them and burning them against his armor which would have gone glowing hot in the sun.