Moderator
M
Moderator
16:42, 20th May 2010
ap0calypse: Approved
ap0calypse: Approved
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(6 ratings)
ApprovedCreator
Created by Ironside
Great Battles-Middle Ages Team
Ironside = Project Leader
Vikus = Grammar check
krisserz = Trigger check
8Ball777 = Object edtor
Wasp = Terrainer
CyberDuelX16 = Grammar check, Map Testing, Tooltip fix
KraZy_Marm4SET = Grammar Check
eclyptk = Terrainer
Credits
Samurai by BlinkBoy
Blood Sword by Kitabatake
Blue Blood Sword by Kitabatake
RPGHero by Tenebrae
All buildings by Mr. Bob
The Shotting System by assasinater
Bane Web by D4RK_G4ND4LF
PlatedFootman by HappyTauren
FootmanCavalry by wingednosering
Spells Quick Act & Arrow Armageddon by defskull
Gameplay
You begin with a custom race. Then build up your base. Train a strong combo army and attack the enemy.
The game is based on Levels. So there are 3 Main Buildings, 3 Towers, 3 Barracks, 3 of each Unit-Type. This excludes the King.
AI
The map uses a full custom AI, created by me, that is actually quite good once your a good player at this game, and is very strong for new players.
Terrain
The map uses a standard map (DivideAndConquer) for terrain, since I suck at terraining, I would make the map completely boring.
Commands
# is the the color of a player (example -ally light blue).
-ally # ---> requests alliance towards player #.
-accept # ---> accepts alliance towards player #.
-war # ---> declare war on player #.
-retreat ---> tells that you are retreating.
-defend ---> tells that you are defending your castle.
Screenshots
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Help
Also if anyone wants to help me with this map, then this is for you: https://www.hiveworkshop.com/forums/project-recruitment-256/great-battles-middle-ages-165309/

call DestroyGroup(GetLastCreatedGroup())...function GetLastCreatedGroup takes nothing returns group
set bj_groupLastCreatedDest = CreateGroup()
call ForGroup(bj_lastCreatedGroup, function GetLastCreatedGroupEnum)
return bj_groupLastCreatedDest
endfunction
Because I didn't approve it yet.Lol this map is still not approved ? Why ?

Win

Events


Time - Every 2.50 seconds of game time

Conditions

Actions


Set Leos = (Units of type Leo)


Set LeoEvils = (Units of type Leo evil)


Set Tokens = (Units of type Token)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




And - All (Conditions) are true





Conditions






(Number of units in Leos) Equal to 1






(Number of units in LeoEvils) Less than or equal to 0






(Number of units in Tokens) Less than or equal to 0



Then - Actions




Game - Display to (All players) for 9999999.00 seconds the text: (|cff + (Player_Colours[(Player number of (Owner of (Random unit from (Units of type Leo))))] + ============================================))




Game - Display to (All players) for 9999999.00 seconds the text: (((|cff + Player_Colours[(Player number of (Owner of (Random unit from (Units of type Leo))))]) + (Name of (Owner of (Random unit from (Units of type Leo))))) + has won the game.|r)




Game - Display to (All players) for 9999999.00 seconds the text: (|cff + (Player_Colours[(Player number of (Owner of (Random unit from (Units of type Leo))))] + All players may leave at will. The game has ended.))




Game - Display to (All players) for 9999999.00 seconds the text: (|cff + (Player_Colours[(Player number of (Owner of (Random unit from (Units of type Leo))))] + ============================================))




Player Group - Pick every player in (All players) and do (Actions)





Loop - Actions






Visibility - Create an initially Enabled visibility modifier for (Owner of (Triggering unit)) emitting Visibility across (Entire map)




Custom script: call DestroyGroup(bj_lastCreatedGroup)




Custom script: call DestroyTrigger(GetTriggeringTrigger())



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




And - All (Conditions) are true





Conditions






(Number of units in Leos) Less than or equal to 0






(Number of units in LeoEvils) Equal to 1






(Number of units in Tokens) Less than or equal to 0



Then - Actions




Game - Display to (All players) for 9999999.00 seconds the text: (|cff + (Player_Colours[(Player number of (Owner of (Random unit from (Units of type Leo evil))))] + ============================================))




Game - Display to (All players) for 9999999.00 seconds the text: (((|cff + Player_Colours[(Player number of (Owner of (Random unit from (Units of type Leo))))]) + (Name of (Owner of (Random unit from (Units of type Leo evil))))) + has won the game.|r)




Game - Display to (All players) for 9999999.00 seconds the text: (|cff + (Player_Colours[(Player number of (Owner of (Random unit from (Units of type Leo evil))))] + All players may leave at will. The game has ended.))




Game - Display to (All players) for 9999999.00 seconds the text: (|cff + (Player_Colours[(Player number of (Owner of (Random unit from (Units of type Leo evil))))] + ============================================))




Player Group - Pick every player in (All players) and do (Actions)





Loop - Actions






Visibility - Create an initially Enabled visibility modifier for (Owner of (Triggering unit)) emitting Visibility across (Entire map)




Custom script: call DestroyGroup(bj_lastCreatedGroup)




Custom script: call DestroyTrigger(GetTriggeringTrigger())



Else - Actions


Custom script: call DestroyGroup(udg_Leos)


Custom script: call DestroyGroup(udg_LeoEvils)


Custom script: call DestroyGroup(udg_Tokens)
, but honestly this one looks good
! There is still loot of work and you know that! You can ask someone to create some icons or maybe more models! Add more buildings, units, maybe you can create some new races, you can add more game modes, even fun ones (create only kings and make something like arena on center of map, within walls etc etc)! Also maybe you can create some units/building like fountains that will increase armor, reg hp or mana, reduce same etc etc! And at the end you can add level up system to units so they gain movement speed or attack speed or hp, mp, armor etc etc after each kill (Veteran skill or something like that)
my friend don't have time to test with me so here it is 3/5 from me now!
)
?You could make the races empires (Celts,England,Gauls Etc.)2. The game is meant to have only one race, since it's middle ages wars with some creates inside...
