1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  5. Dismiss Notice
  6. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Great Battles - Middle Ages v.15.4

Submitted by Ironside
This bundle is marked as approved. It works and satisfies the submission rules.
Creator

Created by Ironside



Great Battles-Middle Ages Team

Ironside = Project Leader
Vikus = Grammar check
krisserz = Trigger check
8Ball777 = Object edtor
Wasp = Terrainer
CyberDuelX16 = Grammar check, Map Testing, Tooltip fix
KraZy_Marm4SET = Grammar Check
eclyptk = Terrainer


Credits

Samurai by BlinkBoy
Blood Sword by Kitabatake
Blue Blood Sword by Kitabatake
RPGHero by Tenebrae
All buildings by Mr. Bob
The Shotting System by assasinater
Bane Web by D4RK_G4ND4LF
PlatedFootman by HappyTauren
FootmanCavalry by wingednosering
Spells Quick Act & Arrow Armageddon by defskull


Gameplay

You begin with a custom race. Then build up your base. Train a strong combo army and attack the enemy.
The game is based on Levels. So there are 3 Main Buildings, 3 Towers, 3 Barracks, 3 of each Unit-Type. This excludes the King.


AI

The map uses a full custom AI, created by me, that is actually quite good once your a good player at this game, and is very strong for new players.


Terrain

The map uses a standard map (DivideAndConquer) for terrain, since I suck at terraining, I would make the map completely boring.


Commands


# is the the color of a player (example -ally light blue).

-ally # ---> requests alliance towards player #.
-accept # ---> accepts alliance towards player #.
-war # ---> declare war on player #.
-retreat ---> tells that you are retreating.
-defend ---> tells that you are defending your castle.




Screenshots
Screenshots

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]



Help

Also if anyone wants to help me with this map, then this is for you: http://www.hiveworkshop.com/forums/project-recruitment-256/great-battles-middle-ages-165309/


Keywords:
Altered, melee, custom, race
Contents

Great Battles - Middle Ages v.15.4 (Map)

Reviews
Moderator
16:42, 20th May 2010 ap0calypse: Approved
  1. 16:42, 20th May 2010
    ap0calypse: Approved
     
  2. Ironside

    Ironside

    Joined:
    Feb 3, 2009
    Messages:
    2,723
    Resources:
    4
    Maps:
    3
    Tutorials:
    1
    Resources:
    4
    Yes, terrain is from standard map, but I can't terrain anything other than useless junk, so don't rush me for that, but if you can make a good terrain, I can use it.
     
  3. Ultimate_MapCreator

    Ultimate_MapCreator

    Joined:
    Jul 9, 2006
    Messages:
    190
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I like your choice of using basic terrain, really, because as you say, most custom terrain sux... :p

    Anyways, screenshotz, plz? :)
     
  4. Ironside

    Ironside

    Joined:
    Feb 3, 2009
    Messages:
    2,723
    Resources:
    4
    Maps:
    3
    Tutorials:
    1
    Resources:
    4
    Screenshots added, thank you for your comment.
     
    Last edited: Apr 4, 2010
  5. Hawk

    Hawk

    Joined:
    Sep 1, 2009
    Messages:
    857
    Resources:
    0
    Resources:
    0
    I love the description and also the map + rep and 5/5 ;)
     
  6. Ironside

    Ironside

    Joined:
    Feb 3, 2009
    Messages:
    2,723
    Resources:
    4
    Maps:
    3
    Tutorials:
    1
    Resources:
    4
    Thank you :)

    EDIT: Several new updates in the main time....
     
    Last edited: Apr 5, 2010
  7. Delpiroth

    Delpiroth

    Joined:
    Oct 30, 2009
    Messages:
    19
    Resources:
    0
    Resources:
    0
    This seems really good, I'll try it out later and give feedback.
    ________________________________________________

    Edit: Okay, here's my review.

    +Good Things+

    Custom models and abilities. :thumbs_up:

    Includes AI :thumbs_up:

    Pretty fun :thumbs_up:

    Triggered spells :thumbs_up:

    Nice Terrain :thumbs_up:

    -Bad Things-

    I dont know, if it was just me, but it was laggy :thumbs_down:

    Only one race :thumbs_down:

    Slight bugs with the AI (try to run through trees) :thumbs_down:

    OVERALL

    It was pretty fun, even though I died in like 15 minutes and once accidentally clicked ''Hell Contract'' or something, I dont remember the name and had to start all over again. It needs more races, so it can have variety. 3.75/5
     
    Last edited: Apr 6, 2010
  8. Ironside

    Ironside

    Joined:
    Feb 3, 2009
    Messages:
    2,723
    Resources:
    4
    Maps:
    3
    Tutorials:
    1
    Resources:
    4
    Ok, thank you:

    1. The game "lags" because it has so many functions running at the whole game. It is leak free.
    2. The game is ment to have only one race, since it's middle ages wars with some creates inside...
    3. What kind of bug? Never seen him run into trees before. If you can explain it to me, or show a screenshot or something, it will help.

    ====================================================================

    EDIT: New version, fixed the overpowered Gate Guardian's "United We Kill":

    [​IMG]
     
    Last edited: Apr 7, 2010
  9. Delpiroth

    Delpiroth

    Joined:
    Oct 30, 2009
    Messages:
    19
    Resources:
    0
    Resources:
    0
    I played it again, there are some creeps behind trees. That's where they're trying to get to. And sorry, I didn't get a picture :bored:

    EDIT: Okay, I got the picture, but I dont know how to post it.. A little help ^^'

    EDIT: Here you go.
    [​IMG]
     
    Last edited: Apr 8, 2010
  10. Ironside

    Ironside

    Joined:
    Feb 3, 2009
    Messages:
    2,723
    Resources:
    4
    Maps:
    3
    Tutorials:
    1
    Resources:
    4
    You can post it by uploading to your profile in an album, then use tags. You can see for each picture the direct IMG tag. Though I didn't see them trying to get to those creeps...

    =======================================================================

    EDIT: Added custom Preview Picture... Coulden't find anything better than this, if you got something, do tell :)
    If you ask, how it fits the map? There is a secret Lich in the map, who's powers have yet to be created :) He is the so called Lord of the Land...

    =======================================================================

    EDIT2: As I wrote for the Preview Picture, I mentioned the Lich... The Lich will have it's role in the game in someway. There are several ways I'm thinking of doing it:

    1. One player (Pick or Random) would control only the Lich, he can't really win the game or kill any kings, but he is more of a Natural AddOn.
    2. AI for Lich (Very difficult option ; maybe impossible to turn out good at all.)
    3. Kill & take control of him, same as for Gate G[/SIZE][IMG]file:///C:/DOCUME%7E1/user/LOCALS%7E1/Temp/moz-screenshot.pnguardian.

    =======
    I don't know yet, I'd like to hear from you! If you have a good suggestion, please tell.
    =======

    EDIT3: After a long while, I completed the Doom Mage Aron.
    EDIT4: There are both a new Loading screen and a Preview picture. However, the new Preview doesn't want to show up on hive, but it does in warcraft.
    EDIT5: Seems to work now.


    EDIT6:

    New Bigger Version [v.3.8]

    -Center camp is much stronger now
    -Aron is now Fixed
    -Aron (Player Settings) Fixed
    -Creep Camps Fixed
    -Balance on Aron
    -Doom can now target heroes, effect on heroes is only several seconds long.
    -New Preview
    -New Loading screen
    -The Ultimate Minions of Aron special effects added
    -Added the core item for Aron's Death => Aron's Heart
    -Aron has a small and good looking death animation
    -Disabled global vision for Aron


    EDIT7: Expecting a new version soon. Rain of Chaos will be replaced due to it being overpowered.

    EDIT8: Replaced Rain of Chaos with Wave of Darkness.


    EDIT9: I'll show the changes of the Rain of Chaos newly replaced with Wave of Darkness:

    Old spell:
    [Infernals start to rain down from the sky.]

    [​IMG]

    New spell:
    [Shoots a wave of Dark Missiles towards a location. Number of Missiles is in range from 40 to 50. Each deals an amount of damage (see bellow). The cooldown is also very small. ]

    [​IMG]

    EDIT10: Since this post is getting big, I'm not going to write further, anyway, big updates are coming, one is already made; 4.0
     
    Last edited: Apr 12, 2010
  11. ap0calypse

    ap0calypse

    Joined:
    Jan 26, 2007
    Messages:
    4,780
    Resources:
    2
    Spells:
    1
    Tutorials:
    1
    Resources:
    2
    I love the non-protection =D (and the description is more than okay).

    Anyways, I've seen you use things like
    call DestroyGroup(GetLastCreatedGroup())
    ...
    Pretty weird in my opinion (never seen anyone remove leaks like this before xD), so I wonder why you do it like that.

    I've done a little bit of research and GetLastCreatedGroup() calls this:
    Jass ftw
    Code (vJASS):
    function GetLastCreatedGroup takes nothing returns group
        set bj_groupLastCreatedDest = CreateGroup()
        call ForGroup(bj_lastCreatedGroup, function GetLastCreatedGroupEnum)
        return bj_groupLastCreatedDest
    endfunction

    Basically, it creates another group which doesn't get destroyed >.< (or I'm missing something, which is possible of course).
    Either way, it uses another function (BJ), so just create another variable for it :)

    You also 'forgot' (really forgotten it or laziness, your pick :p) to remove some leaks across all triggers and sometimes you use DestroyGroup after a player group function O_O.
    Well, it's been about 2 weeks since I last mapped, but that doesn't seem right :p


    Back to the game:

    Well, there were quite a few things wrong with the game: if you switch your builder, he cannot build anything (main builder can't construct defensive buildings and vice versa).
    The "kill unit"-ability can be both a blessing as a curse: accidentally pushing it does occur, but it's good to lose some food.
    I would suggest making it a "press twice to kill unit"-ability, which immediately solves all those problems =D

    When I cleared the middle spot, my king gained 16 levels and I received a gate guardian (level 16), which could create another 3 gate guardians (the last gate guardians couldn't create other guardians), this seems pretty overpowered...

    The fact that you can only choose 1 race with 5 units (not counting upgrades) can be a bother as well, since it doesn't leave much room for tactics (though I do know that balancing a lot of units or even different races is very hard and time-consuming).
    The houses were also a bit weird: they act like castles, so they can't be placed near a gold mine and builders will immediately go to the nearest mine when constructed, perhaps base them off lumber mills instead? Or was this all part of the masterplan? ^^

    Well, the terrain is a standard warcraft terrain, can't say too much about that, though a nice, balanced custom terrain is always better than a standard terrain.
     
  12. Ironside

    Ironside

    Joined:
    Feb 3, 2009
    Messages:
    2,723
    Resources:
    4
    Maps:
    3
    Tutorials:
    1
    Resources:
    4
    Well, I'll get into using custom variables for every group sometime, but since I really hate work like that, I just do it so it doesn't leak for the first versions.

    Yes the switch worker is meant to have different buildings to build, because one worker doesn't have enough slots for all buildings, so I made a Main (with all producing structures) and Defensive for the gates & walls.

    Yes, the Gate guardian can summon almost perfect clones, except that these can't wear items and that they can't summon even more clones.
    Yes they are currently very strong, But I'm going to work on it, I intend to make them very deadly strong as long as they're hostile units, when they will be player, they'll be much weaker.

    Well I only made 1 race, because how can there be more races if there were only humans in the middle ages (and I added these creatures as a add-on). I simply can't add more races, and also, it would become really hard to both balance and victory condition trigger would become hard. I'm already having problems with balancing only the King, the Corrupted King, the Gate Guardian and Aron.

    About the suicide and the houses, I'll see what I can do.

    EDIT: Well fixed the house and to keep things simple, I just made that the "Kill this unit" needs to channel for 10 seconds before the units dies, leaving enough time to cancel any missclick.
    EDIT2: v.4.2 replaced all "GetLastCreatedGroup" with "bj_lastCreatedGroup" , also found and destroyed the final leaks which weren't destroyed in the previous versions, so hopefully the lag will be gone now.
     
    Last edited: Apr 14, 2010
  13. light bolt30

    light bolt30

    Joined:
    Jan 31, 2009
    Messages:
    1,846
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Is it possible if you get a better preview image??
     
  14. Ironside

    Ironside

    Joined:
    Feb 3, 2009
    Messages:
    2,723
    Resources:
    4
    Maps:
    3
    Tutorials:
    1
    Resources:
    4
    I'm working on it, I'll make one for Episode 3: Skeleton King's Revenge
    EDIT: I'd like to say, that don't download this version, I found horrible bugs soon after uploading it, a fix is coming up.

    EDIT: The fixed version 5.4 is out! You can dl and play in peace again :p
     
    Last edited: Apr 21, 2010
  15. mouseman89

    mouseman89

    Joined:
    Feb 12, 2010
    Messages:
    283
    Resources:
    0
    Resources:
    0
    add a changelog?
     
  16. Ironside

    Ironside

    Joined:
    Feb 3, 2009
    Messages:
    2,723
    Resources:
    4
    Maps:
    3
    Tutorials:
    1
    Resources:
    4
    It's kind of to big, and I also don't remember what all I've done so far in each version, so not possible.

    EDIT: So here it is, the long waited Episode 5: Retreat
    I think everyone will like the new version much more than the previous, as the changes are huge.
     
    Last edited: Apr 25, 2010
  17. PrinceOfThaWest

    PrinceOfThaWest

    Joined:
    Mar 6, 2008
    Messages:
    1,029
    Resources:
    0
    Resources:
    0
    Looks cool man! I'll try it out! :D
     
  18. Ironside

    Ironside

    Joined:
    Feb 3, 2009
    Messages:
    2,723
    Resources:
    4
    Maps:
    3
    Tutorials:
    1
    Resources:
    4
    Thanks, also new version, I added the 1st 2 items in the Marketplace.
     
  19. 8Ball777

    8Ball777

    Joined:
    Mar 26, 2010
    Messages:
    7
    Resources:
    0
    Resources:
    0
    i think this map isn't perfect. idea is good but..it's too boring 3/5