(13 ratings)
there are some errors and remarks with the sanity check so you might want to fix those.please report any issues, it's late and I may have goofed something up
thats not a bad idea actuallyIt's fantastic....The Roar and Taunt animations are an excellent decision and I love seeing various unit and hero variations. I have been wanting to make a Beastmen custom race.
Have you thought of adding the cannibalize animation? From what I remember aren't the Beastmen cannibalistic and eat their enemies? It would expand the model's potential.
Keep up the good work.
its based on the tauren model and texture, yesPretty good, so far looks exactly like a model out of warcraft 3 like damn. Lowkey looks like it uses some satyr features (legs?) which I honestly love. In my opinion still fits for a tauren race.
Maybe add a defend animation for the defend ability? Idk, the spell animation looks like he's using the Defend ability.
Edit: although as a unit, it would look a bit small (compared to the huge taurens) but it can be made bigger in the object editor.
happens to all of usp.s. I think I forgot to set proper attachments
I'm making a horn guy and then later a bestigor probablyNever knew how much we needed a model like this! I love it <3
If you plan on making another one, considering making an archer or shaman
That one has female (sexual) characteristics as well.Is this Baphomet?
You might be getting a different tingling but I get Diablo (I) vibes.
I must ve forgotten. Got very confused when I spotted it in horn gor, I thought it was a glitch and never bothered to check. Shouldnt be too hard to fixIn the 'Stand-2' the braid is fixedly tied to the head bone and moves along with it. Might be a good idea to re-animate it (like in your Horn Gor).
I never realised that. Actually, id havd to double check, since i ndver noticed any difference in gqme.There's a pause in the 'Attack-1' sequence right after the damage point unlike in 'Attack-2' and 'Attack-3'. These animations should be synchronized (which is required for 'Animation Backswing/Damage Point'), otherwise this may cause the unit deal damage to its target before or after the hit in one of the animations.
Also Warcraft won't show the 'Attack-3' sequence by default (it plays only 1-2), so you may want to rename and reassign these sequences so that the unit/hero will have the most vivid of them played by default.
And I get demonic vibesYou might be getting a different tingling but I get Diablo (I) vibes.
@GlumaThe Beastmen comes TO THE HIVE!
Love the small deets uve made on the face haha
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