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- Apr 6, 2010
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Selecting the map causes the game to freeze and crash (on v1.3.1).
(5 ratings)
Matthew Fuller Presents
Good & Evil II Between worlds
Created by Matthew Fuller
Seventeen years ago, Mabicore set forth to take the worlds four crystals....
Crystal guardians from each of the crystal kingdoms arose!
After ten years of war, they defeated him!...The world since has been at peace....
But there is a greater war going on....somewhere between worlds.....
The story is 100% Finished, along with most of the sidequests.
It would take you about....30 hrs to finish everything maybe? Maybe more, maybe less...
I really had to rush in the end of the development stage
as I'm not sure how the new reforge would affect my map,
the 1.31 didn't seem to like it very much....but I tried to tidy it up as best I could
There are some things I would like to change and add in the future
after taking a nice looong break, like the job system, it needs to be tweaked a little....
* If you're wondering why the Warrior sword skills aren't working properly,
it's a bug...To fix it, after picking up the warrior job in your first slot,
try placing it in another slot for skills such as Flametongue and Numb blade to work....
The Gear wars Mini game needs to be finished...
and finally, I would like to add Npcs and finish up the dialogue
with those that are in there....
Features:
* 25+ hours of Main story!
*A Job system with 12 to choose from. You earn SP from slaying monsters which allows you to upgrade them...
The Jobs include-
Warrior,White mage,Elementalist,Black mage, Monk,Ranger, Berserker, Samurai
Drunken bowler, Treasure hunter, Gunner, Dragoon..
* Many side quests including-
1 Gear wars..."Bet items in the Lions den arena to face a challenger,
if you win, you gain an upgrade of the item you betted!"
2. Monster hunting....
Hunt down tough monsters to earn treasure!
"In The sands of the burning sage, find the small village 'Red Rock'
There you will find a character who will sell you a hint to find the baddies"
*Several super superbosses and bonus quests you can spend hours preparing for....
4. Tuns of custom items
Credits:
This Map wouldn't be possible without the people who created all these lovely models....
Female Swordsman "As Lea" by Kitabatake
Swordsman "As Miles" by Kitabatake
HeroGoblinGunslinger "As Tiya" by PROXY
Gnome_HeroShieldHands " As Talo by Norinrad
Valkyrie " As Robin/Jasmin" by Zwiebelchen
RPG Hero: Human Villager "As Kiye" by Tenebrae
Gunslinger Officer "As Nick/ Sir Nicolas" by Freddyk
Royal Queen "As Queen Cara" By Kuhneghetz
D3 Wizard male "As Darowin" By ironmaiden
Berz`ak (Rpg Hero) - Manoo
Angmar Doodads-HerrDave
Arabian buildings-Mike
Amaducias-Grendel
Alien RepairDrone-Amigurumi, Texture By M0rbid
Creep Slime - Direfury
Dire Berserker-Direfury
Ligaroo -Grendel
Dark Soldier-Freddyk
Spider Hag-infrenus
Villager Kid Female-Alethos
Stalker-Fingolfin
Bandit Berserker-Stanakin
Beowulf the Brave-Sellenisko
Stone Walls-ILH
Night Elven Airship-HappyCockroach
Death wing- by Kwaliti
Lindormr Dragon- olofmoleman
Helghast-Fingolfin
Pyrix Hellfire-PROXY
Japanese house-Mike
Saloon-Mechanical Man
Helipad-Mr. Bob
Army Scout Tower-HammerFist132
Hatch / Trapdoor pack-dtnmang
Depot-Graber
Stump Hollow-Remixer
Goblin Bookworm-Freddyk
US Ranger- qassamzed
Porticulis- lami
Riot Shield-Tr!KzZ
Modern Bed-AlienAtSystem
Dieselpunk Troopers -HerrDave, Zess
Uruk-Hai Pack- HerrDave
Animated Computer pack- Grey Knight
Dancing Scimitar-Lestat(br)
Kingsbed-alreadyused
Possessed Tome-Deolrin
Skeleton Lord-WhiteDeath
Battle Realms Kenji-James Tarrosa
Camera Man- The Weird Human
PaleVal'kyrSvH- Blizzard Entertainment, Sellenisko
Magic Brazier-Argus
Angel-expresso, Tranquil
Valkyrie- Dionesiist
Blood Elf Arcane Guardian-AndrewOverload519
Destroyer-Dionesiist
Dathylos-infrenus
Magic Brazier- Argus
BE Lamp - Forgotten_Warlord
Water Tentacle- Champara Bros
Blackpyro Tyrant-UgoUgo
Uther the Lightbringer- Murlocologist
King- Tranquil
BoneSpirit- Peekay
GlassStatue- Sin'dorei300
.....and much more to add, coming soon.
Image Description:
1 Final fantasy IX Mountain path
2 final fantasy ix freya theme
3 Bazaar potion shop. Zelda skyward sword.
4 Most epic music ever: Glory ]
5 Philip G Anderson: Winter ]
6 Maple storys Lith Harbor
7 final fantasy 8 missile base
8 final fantasy 8 find your way
9 A Sunken Feeling Lost
10 Only in Moonside(MAGIX5715 remix)
11 Seiken densetsu 3 Ordinary people
12 Chono trigger secret of the forest remix
13 Digimon world 4 Soundtrack Main Lobby
14 final fantasy ix border village dali
15 Lost: Man in blacks theme
16 Final fantasy IX Beyond twilight
17 Final fantasy VIII Unrest
18 Two steps from hell: Dim the lights
19 final fantasy 7 ost symphonic remaster the opprest people
20 oc remix earthbound Bus
21 final fantasy 7 ost symphonic remaster
22 Swordcraft story 2 open for business
23 the adventures of batman & robin--big boss
24 Final fantasy Ost remastred Fate in Haze
25 illusion of gaia Loa's melody
26 flight of an eagle
27 Maple Story Music- West of Henesys
28 Epic mix II immediate music
29 Earth Temple music Zelda Windwaker
30 Secret of evermore In the arena
31 Secret of evermore Ambiance dungeon
32 Most epi music ever Sead of promise by Paul Dinletir
33 With great power extended remix
34 Audiomachine Red Sorrow
35 Trixter online Desert beach
36 Maple story Swamp of Despair
37 lion's heart productions - luminosity (feat. emily daniels)
38 epic celtic music II To Haelorian
39 White cloud in the sky~ Brave fencer
40 gta 3 k-jah west dancing vampier
42 sonic generations music casino night
43 Lost: The Hatch theme
44 Lost: The Submarine theme
45 Most Wondrous OSts Ever- Fade to Black
46 Final Fantasy 15 Never ending Nightmare
47 [Orchestral- Celtic Wander
48 Undersea Palace (Cyberdesign Remix Chrono trigger
49 Lost season 3 soundtrack- The island
50 Final Fantasy X Hurry HD Remastered
51 The Final Battle- Epic Orchestral music
52 Lost season 3 soundtrack- Juliet is lost
53 Dark Music- The sealed Kingdom
54 Two Steps from hell- Chase the Light
55 The-Crystal-method-Vice
56 Scientist- The Mummy's shroud
57 Olafur-arnalds-only-the-winds
58 Clonk Planit Ost- Party Pop
59 Immediate-music-With-great power remix- Massive-hybrid-Dubstep
60 Trixter online-Dark rose
61 Colossal-trailer-music-Uprising-extended
62 Most beautiful music- Hero-by really slow motion
63 Batman Arkham-knight soundtrack-Predator
64 Final Fantasy XV Dawn
65 X-Men Sentinels suit theme
66 Lost season 5- the lighthouse
67 Lost season 2- Mapquest
68 Lost Season 4- Karma Jin-itiative
69 Lost season 1 the Island
70 Lost Season 6 Catch a falling star
71 Lost season 1 Worlds worst beach party
72 Twelve-titans-music-Bound by purposes
73 Mathieu-Colbert-Temple
74 Audiomachine- Nothing to prove to you
75 Really slow motion Galaxy falling
76 Audiomachine-Creation
77 The most wondrous Battle music- Invincible
78 Zelda Majoras mask-Great bay
79 Immediate music- O Destina extended
80 Sacred spirit Yeha Noha
81 Really slow motion- Becoming extended
82 The headlines-news music royalty free
83 Sacred-desert atmospheres and music
84 Lost season 6- Doing Jacobs work
85 Lunar soul
86 Phil-rey Dark angle
87 Two steps from hell Never back down
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Yeah, but as I said in the description, this map only works for v1.29 sadly.... The new 1.31.1 stops important trigger from working.Selecting the map causes the game to freeze and crash (on v1.3.1).
That's not possible. The site automatically detects it that way. Everything past 1.28 is current right now, sadly.Will try via the other version (you might want to change the "Required version: current" on the map info).
Oh, yeah it happened for me tooYeah, but here it crashed without even my pressing the "Play this map" button.
Will try via the other version (you might want to change the "Required version: current" on the map info).
It shouldn't crash on 1.31.1. Did you save it with that editor version?Oh, yeah it happened for me tooI'm very sorry for the inconveniences..I wish so much I could find a way for it to work properly for that version, Very frustrating because it was suposed to make the game run smoother....
Ehh but perhaps they will make another patch in the future?
Oh? Does that mean no one's gonna be able to play the map?That's not possible. The site automatically detects it that way. Everything past 1.28 is current right now, sadly.
No, I mean you cannot edit that field to change what it's written there.Oh? Does that mean no one's gonna be able to play the map?
ooh! okay, Pheew! XDNo, I mean you cannot edit that field to change what it's written there.
I actually got the game to work on 1.31.1 by opening the x86 folder on my computer, the 86-64 caused the crash....It shouldn't crash on 1.31.1. Did you save it with that editor version?
I understand the issues the patch brought but the staff demands maps working on the latest Warcraft III versions.
What editor version did you save it with, x86x64 or x86?I actually got the game to work on 1.31.1 by opening the x86 folder on my computer, the 86-64 caused the crash....
When I got it working on 1.31.1 it made the game run so smooth, and cut the loading time in half.
Hey yeah, it worked.
There's still cutscenes where the camera is in the wall (e.g. towards the end of the tutorial before it pans upwards).
Lea has no disbtn.
Lea makes weapon effects without a weapon. Her portrait is kinda off too.
Talo has negative armor and less than 200 HP.
The house west of the starting village has no entry marker (there's one inside the house). Inside, several walls can be walked through.
Phoenix Downs should stack as well.
Cure sometimes isn't cast even once the cooldown is up.
Some cutscenes have no portraits while people are talking.
More as I find them.
Game Breaker: After the pirates, the entirety of Miles' cutscene is a black screen, and after it's done everything that isn't the UI is pitch-black. I can't see the characters, the terrain, zilch.
Jobs should improve stats (mage jobs give more MP and MP regen, fighter jobs HP and regen, etc.)
Counter Attack needs a passive icon.
After the first Nicolas encounter: Camera starts in the air but ends up in a wall.
Boss fight: Have Alucius use an ability that knocks everyone down or something, he was going steadily down when the cutscene started.
Massive lag spike during the post-battle cutscene, the music was skipping at just about every line of dialogue.
Towards the end of the cutscene, Robin and Fable stay on the ground, Cara goes up.
Artillery has no projectile art.
Monster hunting hint doesn't work.
When the sandworm boss dies, there's a big black rectiagle in the sky, like it's showing the portrait backdrop.
Luna is mechanical. Maybe make her bigger, it's a stretch to think of six people fitting on her.
Gotta say I prefer the previous air transport. Maybe give the item upgrader an ability that summons Luna to the closest forest, and pings her location (with that whistle effect?). Or at least teleport to where she is.
Several treasure chests in the palace are empty.
Piranha model is bugged, healthbar doesn't appear above it.
Sir Nicholas' model keeps the guns. His sword is attached to his wrist rather than palm.
He and Nick also keep twirling their guns and pointing them at whoever they're talking to.
There's an annoying bug where character's abilities get switched around in the command card every time the game is loaded (or at least restarted).
Earth Temple gateway's Transport uses passive icon.
Colo's shop selection is still heard in the modern area.
If you exit the modern Earth Temple, Luna is there. Maybe hide her or prevent the exit to avoid sequence breaking.
Roaxe is halfway inside a rock at the gateway in the modern temple.
Robin's hair color should match the kid's.
Post-Mabicore cutscene: Camera, wall, inside.
The brown elevator's levels are messed up (currently it goes 2-0-1 instead of 1-0-2).
World Tree doodads have roots that are passed through.
Titan cutscene:
* Camera, wall, stuck.
* If the bridge is supposed to go down after Mabicore leaves to trap everyone, it's not visible.
Post-bossfight:
* AAAAARRRRGGGGHHH WHY ARE THEY BEING SO STUPID!!! They've ALREADY seen two identical people from different worlds! WHAT IS SO HARD TO UNDERSTAND ABOUT THAT!?!
* Kid Talo's portrait is his hair and goggles.
Giant's Pass: Layout needs work: There are several places where ground looks like walls and vice versa, places that look passable but aren't, occasional doodad overload, and the exit isn't indicated.
Mystic Pond map: Hole in the fence near where the gateway is/was.
Luna takeoff: No skybox.
Bogare cutscene: No skybox.
Bogare is mechanical.
odyssey -> Odyssey. The sword's model is called Sword of the pure.
When Bill is fleeing, there's no one on the beach.
Traps should be refunded.
Money and skill points? Not even an item for finishing the Hard mode?
1.31, but since going with the x86 version allowed it to start up I thought it'd fixed everything.
In that case a lot of the problems in the first G&E might have been version-related as well.
Do you know which spells aren't recognized and cause the bugs? Is it a matter of not upgrading jobs past a certain point?
Oh hey there! Do you mean as in screen shots for the main image where it shows the entire map?Any chance you might add preview pictures to your first map + this sequel Mathayis?
Oh hey there, Yeah, it's 3rd person, like just regular warcraft where you can select all the characters "If that's what you mean" and it's a single player map.is this a third person map or no??????
Sure but I think a logo, something like tulee usedOh hey there! Do you mean as in screen shots for the main image where it shows the entire map?
Yeah, to that one I was also referring.Nah, I was referring to the top left picture people see when browsing the map section. He has already changed it (before it was just the map overview).
Oh hey! thank you so much, friend. Yup, I use to draw a lot back in the dayHey Mathayis, the new picture you added for the map looks great! (You drew it yourself I think?) Any chance you will add one for your first map in the series?
Game Breaker: After the pirates, the entirety of Miles' cutscene is a black screen, and after it's done everything that isn't the UI is pitch-black. I can't see the characters, the terrain, zilch.
Yeah, it's gotta be something like that, It's definitely working a lot nicer on 1.30.4, with some issues like some sounds not playing, other then that, think I may have found out what was causing that blank screen in the triggers.. I'll have to test out the map again from the beginning to be sure I fixed itMaybe it's a patch related thing in what memory stacking is concerned. It's worse with 1.31.1.
Maybe it's a patch related thing in what memory stacking is concerned. It's worse with 1.31.1.Oh hey there. I've started testing out my map again on 1.30.4. and I too ran into that game breaker where everything becomes pitch black :/ I'm not sure what causes it...However I found a way to fix it!.....After the cinematic was over I tried saving and quitting, then loading the saved file again and that returned the screen back to normal!
Oh hey, so glad to hear that, I've actually started working on the map again, there's gonna be a lot more things ahead that need fixing in the version you're playing on which have been fixed up in my recent updateSo it turns out that loading after the blackout works on the first-uploaded version
Custom Music Filethe only problem is that some sounds and music don't play when they're supposed to :/
Only Tiya can enter that forest, if it's the one on the island you're referring to, only accessible by Bogars ship? *I should probably make it so it triggers a cinimatic with any character, not just Tiya.Some foggy forest areas teleport you as soon as you're inside
Robin's kid model appears to have carved someone's face off and is now wearing it as a mask.
The camera keeps shaking during the second post-Leviathan cutscene. Also, no music.
Are they to tough? With the right Job equipped they should be pretty easy, They have high evasion due to them being ghosts, so jobs such as the Gunner, Elementalest, Even the monk with its Chi Blast should be enough to take em out, Ninja with Shuriken, Fan of knives, Treasure hunter with Spare change *i'm not sure what job you have her equipped with* I suppose if you have her as a white mage you might run into some troubleOK, so I'm stuck with Robin at the shrine. Can't do anything with the apparition, can't beat it, attacking it does nothing, can't run.
Shrine: I'm fighting (as a monk) a single Mabicore that doesn't attack, is immune to magic, has more life than can be displayed and regenerates faster that I can damage it. I did manage to kill it via whosyourdaddy, but this didn't seem to trigger anything.
Well, if he used any 1.31.1 bugged event triggers for that part... you can imagine.I'm not getting that at all: There's voices, the shrine lights up, Mabicore appears, and then he just sits there letting me beat on him to no effect. She has a bash item so sometimes he's stunned, and when the stun wears off he moves up to Robin, but that's it, no teleportation of any kind.
I'm not getting that at all: There's voices, the shrine lights up, Mabicore appears, and then he just sits there letting me beat on him to no effect. She has a bash item so sometimes he's stunned, and when the stun wears off he moves up to Robin, but that's it, no teleportation of any kind.