Golden Lands v3.5 AI [Latest Patch]

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GOLDEN LANDS

Description

Golden Lands is a custom battleground that combines elements of AoS, RPG and Domination maps. His original game mode is based on dominate the opposite team by controlling points and collect resources, also has a couple of extra game types.
Can be played 5vs5 and AI is fully supported.

Game Modes

There are 3 game types at the moment; The game mode to be played is voted by each player at the beginning.
- Normal Game: Collect 3000 (by default) Resources to win the game. The game command (-rtw #) sets the number of resources needed to win, -rtw (1,2,3) .

- Last Man Standing: The teams fights each other in the center of the map, for 15 rounds the first team that kills all enemies wins the round.

- Obelisk Defend: The teams fights each other in the center of the map, for 15 rounds, every round a random team is selected as the Defender and must defend the Obelisk from the Attacker. If the Defender keeps the obelisk alive for 90 seconds win the round.

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FEATURES

Heroes

Choose from 35 original heroes with custom spells, the heroes are organized in Factions like (Human/Orc/Night Elf/Undead and Neutral) the Human and Orc faction are exclusive for the Horde and the Alliance respectively. Therefore they only can be chosen only in his respective side.

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Abilities Upgrade

Heroic Traits

Perks

Upgrade the hero abilities, improving his effects or adding new ones, every ability has his own upgrade and the first upgrade that reach level 3, becomes the Superior Upgrade that adds unique effects to the ability.
When 2 upgrades reach level 3, the 4th upgrade will be enabled.
The upgrade for the 4th ability comes with the Mastery Specialization, the masteries offers 3 options to help the hero making his own play style. Only one mastery can be selected.

1 point to spend in a upgrade are available every 2 levels starting from level 4, and the Masteries can be purchased in the Altar.
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The Heroic Traits are special abilities that a hero can learn, there are 12 traits where the player can choose from, only one heroic trait can be selected.
The traits are very important because they can help the hero to fulfill his role better and a good combination of traits, items and hero abilities will be determinant on the game.

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The Perks are little bonuses that a hero can learn on the levels 4,8,12,16,19.
All of them gives bonuses like strength, intelligence, armor, damage, etc. The Perks from higher levels gives better bonuses.
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Towers and Gold Mines

The Gold Mines and Towers are controllabe structures and the most important factor to win the game, the Towers provides a good place to defend and can spawn units, and the Gold Mines generates the Resources used to win the game.

Towers

Gold Mines

The Towers are a defensive/Offensive structure, spawns units periodically to attack enemy Towers, also the Tower is upgraded automatically if is controlled at least 10 minutes, his mana bar shows the progress.
Every upgrade improves the their stats and adds a new unit to the spawned group. The Tower can be upgraded up to level 5.
To controls a Tower enters the Circle of Power an remains on it for 15 seconds, while the hero is out of combat.

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The Gold Mines are special structures that generate the Resources periodically, they are guarded be a group of units.
- To control a Gold Mines is nessesary to kill all guards.
- The gold mines are guarded by neutral hostiles (at the beginning).
- The guard units are powerful and will be improved based on the corresponding Base level.

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Commanders

Each team has a unit called Commander (The Warchief for the Horde and The King for the Alliance), this unit has unique abilities that can be activated by any player.
- This abilities are clasified in 2 types, Shout and Refine. The Shout Abilities will affects all allied heroes in the map and the Refine abilities will affects all Towers and Gold Mine Guards.
- Only one ability of each type can be active at a time and shares cooldown.

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Ancient Obelisk

The Ancient Obelisk its a powerful structure located in the middle of the map, it is activated since 10 minutes of the game, the players can take the control of it for 5 minutes and after that time will be able to controle again.
- To take the control of the Obelisk the player need to getting closer to it and make a click on the "Control Obelisk" Ability located in the obelisk itself.

- Takes 10 seconds to control the obelisk, when is controled emits a ray of healing every 3 seconds, this heals to a random allied hero that are in combat.

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Items

There are a Tiered item system, every not normal items can be Tier-up 2 times, every level improves the item attributes and his ability.
To upgrade an item use the abilities inside the "Hero Information" ability that each hero have.
Also they have 4 types of classification (Weapon/Armor/Trinket/Magic Accesory). A hero can only carry 3 items of the same type.



Enchant Items

Runes

All items can be enchanted (except normal items and consumables) , adding more stats or new effects.
- Some of the enchants are stackable(Multiple enchants of the same type in different items works)

- A item can only be affected by one enchant at once.
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In each side magical runes will be spawned periodically, every of them gives bonuses and special effects. Spawn every 2 min.
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AI

The map supports AI players, they are sufficient enough to test the map, and help you understanding how to play the game a bit.
- The AI learns spells and cast them, also returns to heal and teleports to bases and gold mines to defend it.

- The AI upgrade his abilities and purchase items.

- The only difference between Easy,Normal and Insane its his gold lost when they die.
- Easy: 80% Gold Lost factor

- Normal: 60% Gold Lost factor

- Insane: 40% Gold Lost factor


MORE SCREENSHOTS


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CHANGELOG


Code:
Bugs
Fixed a bug caused by Lizard Archer E.
Dommed Queen E: damage in the tooltip and real damage dont feet.
General
New UI to select heroes.
New UI to select War Hall or Team Commander.
Now a point of Armor is equal to 1% reduction to being hitted by a Critical.
Now the hero respawn time is scaled based on the hero distance towards his base, following the next formula.
10 + (0.25 * each 100 distance) seconds.
Removed the mechanic “50% Hp/Mp regen during combat”.
Reduced kill bounty resources difference from 100%  to 50%.
Increased Ancient Obelisk control time from 10s to 15s.
Increased Ancient Obelisk gold reward from 150 to 200.
Reduced Tower missile speed from 1000 to 800.
Increased Tower armor bonus per level from 2 to 5.
New War Hall Ability (Call To Arms): Instantly spawn a wave of units from each tower controlled, this cost 50 resources for each tower controlled.
New War Hall Ability (Commander Assault): The Commander assaults the targeted Tower or Gold Mine for a set of time. Has shockwave and his Hp/Mp/Damage/Armor is based on the level of the selected Gold Mine/Tower. 
War Hall Ability (Bombard): Increased missiles set count from 3 to 4. 
Now all War Hall abilities start with cooldown.
Reduced shared gold bounty from units from 50% to 25%.
Heroic Traits
Now all Traits have 120s cooldown.
Avatar: can be activated while disabled (with the hotkey)
Berserk: Set duration to 15s.
Heavenly Grace: Reduced base armor bonus from 15 to 10.
Murderer: Reduced duration from 20s to 15s.
Murderer: Now gives 20 + 4 x level Spell Strength bonus.
Murderer: Reduced Attack Speed bonus base from 15 to 10.
Presence of Mind: No longer increases spell damage, instead gives a bonus Spell Strength.
Reckless Spirit: Now reduces the respawn time by 50% once after activated.
Savior Push: Increased duration from 10s to 15s. 
Sprint: Increased duration from 6 to 8s.
Titan Wall: Reduced duration from 30s to 15s.
Heroes
Voodoo Priest: Reworked.
Dwarf Runner
Reduced base damage from 55 to 40.
W: Reduced Damage bonus from 16/18/20/22 to 14/16/18/20.
R: Increased Cooldown to 150s in all levels.
Up4: Increased R cooldown reduction from 10s to 25s.
Doomed Queen
E: Damage isn't the same in the tooltip.
E: Reduced max distance from 1000 to 800.
Plaguebringer
Sup2: Only gives spell immunity to allied targets.
Dream Eater
Q: Reduced mana cost to 100/125/150/175.
Q: Increased debuff duration from 6s to 8s.
W: Increased cast range from 500 to 700.
Moon Mistress 
Rescaled cooldowns and mana cost of the abilities.
Items
New Items:
Swift Boots (Trinket)
Trinkets
Dynamic Boots
Replaced Attack speed with Attack Damage.
The effect no longer gives movement speed bonus.
Increased effect duration from 12s to 15s.
Beer Barrel: Replaced Mana bonus with Mana regen.
Imbued Relic: No longer gives Mana regen.
Goblin Electrifier: Reduced Hp bonus per level from 100 to 50.
Standard of Perseverance
Reduced All stats bonuses from 4(4) to 3(3).
Now the charges are lost after leaving combat.
Increases Hp/Mp recover from 6/8/10 to 8/10/12.
Tidefury: No longer is based on a chance, instead triggers every x seconds.
Flask of Bile: Replaced Hp bonus with Lifesteal.
Detailed Change log

CREDITS


Judash
Tauer
Kellym0
Champara Bros
JesusHipster
dhguardianes
soulreaver6
Hermit
Ujimasa Hojo
nGy
eubz
Emergenzy
Tranquil
NewbieMapper
JetFangInferno
tobyfat50
Sellenisko
HammerFist132
PROXY
LordT
ItsMyGeneration
PeeKay
Tarrasque
Stan0033
Mike
s4nji
MarkSpartak
Shyster
BurninRose
UgoUgo
marcus158
Amigurumi
ILH
DragoonZombie
xyzier_24
-Grendel
Direfury
Callahan
PrMosquito
DarkEvil
ratamahatta
Mythic
Wolverine
Mc!
Marcelo Hossomi
Fingolfin
HungaryMaster (Magyar)
Skizzik
CreatorD3292
War_Golum
iron_warrior
Spellbound
Darkholme
Hueter
Kantarion
Illidan_09
LoDown
CRAZYRUSSIAN
Kyzerdrood32
NFWar
Golden-Drake
Serbianbeast
Scorpions
Eldin HawkWing
Darkfang
Maurx
Murcologist
Blizzard Entertainment

AUTHOR NOTES


Personal Thoughts

I never started a serious project on warcraft 3, therefore this is my first work released to the community. I had the idea long time ago and its evolved with the time, i like the result and I plan to continue working on the map.
With the coming of Reforged, gave me much more desire to finish it and and I'm looking forward to another project with the new era that is about to begin.
Thanks to all people that make the community that keep my beloved warcraft 3 alive.

Contents

Golden Lands v3.5 (Map)

Reviews
Alexen
ReviewGolden Lands Key ConceptAoS - A kind of AoS which I never seen before. I like that you added plenty pieces of information.:pgrin: The loading screen is nice. Is good that you can see your hero's details well enough before choosing it. I played...
Lord_Marrowgrath
Firstly I like the whole map. I think, It's based on WoW battlegrounds. Here is my review Terrain + Terrain smooth and detailed. + Less doodad and pure quality + It reminds me a wow battleground. + It fits gameplay Gameplay + Combat is non-stop. +...
Uncle
I only played one game game against AI but I have to say that everything felt really crisp and you did a great job with the terrain and UI/presentation. From what little I played the heroes seemed fairly original and their designs had a recurring...
deepstrasz
You should use another colour than the second red for team 1's AI. The first player is already red. Why does Honour have the icon of the teleportation stone? Maybe make a special box/unit where you enchant items with a finite number of inventory...
Level 6
Joined
Oct 4, 2016
Messages
207
The first bug fixed.
The second bug is because i use some function to pause the units with the latest patch, but in this open source version i'm not using that so you can use all heroes at the end.

I almost forget that when he has anti-magic shield his meat hook triggers the shield and result nothing happened.

Ok, the spell is correctly denied but the hero is still channeling the ability, so its an easy fix.

Thanks for all the reports.

I will upload the fixed version.
 
Level 1
Joined
Jul 13, 2020
Messages
1
Hello there Manuel! I recently found out your map and really like this unique AoS style map. I seem to have found a problem with the latest patch, it seem the details about the ability upgrades of Q-W-E skills are not showing when i hover on them instead they only say "Upgrade the ability x of the hero". I still don't know if the issue is with the map or with my patch version (I am using patch 1.29.2 btw). I hope you can check on this later. Thank you again. :)
 
Level 6
Joined
Oct 4, 2016
Messages
207
Hello there Manuel! I recently found out your map and really like this unique AoS style map. I seem to have found a problem with the latest patch, it seem the details about the ability upgrades of Q-W-E skills are not showing when i hover on them instead they only say "Upgrade the ability x of the hero". I still don't know if the issue is with the map or with my patch version (I am using patch 1.29.2 btw). I hope you can check on this later. Thank you again. :)

The problem is the game version, this map can be played on 1.29 but the abilities that have dynamic tooltips are broken because blizzard changed the way that the function to change the tooltip works.
So, the tooltips are supposed to work well in 1.30+ patch.
You can download 1.31 from the hive (i remember seeing a thread somewhere) or if you have knowledge about coding you can fix this on your own (the map is unprotected) if not then contact me via pm.

Thanks for playing :).
 
Level 4
Joined
Jul 28, 2019
Messages
75
When I started playing Wc3 again, after a good decade break, this was one of the first custom games I joined. "Wow, maps have gotten really great!" I thought. Fast forward months, I've never been able to find someone else hosting this or get enough to join when i host. I do play later in the day US West hours, which is the worst time to play any online game (worst playerbase and small numbers). Really fun aos, the ai is pretty mean too
 
Level 6
Joined
Oct 4, 2016
Messages
207
When I started playing Wc3 again, after a good decade break, this was one of the first custom games I joined. "Wow, maps have gotten really great!" I thought. Fast forward months, I've never been able to find someone else hosting this or get enough to join when i host. I do play later in the day US West hours, which is the worst time to play any online game (worst playerbase and small numbers). Really fun aos, the ai is pretty mean too
I used to host the map in pre reforged patches and i played games 3vs3 5vs5, but now with reforged the player base has reduced a lot and the crossed realms has been removed, so the chance for the map to being hosted is minimal, also the AoS maps aren't really popular on the community, that is why i decided to code the AI almost from the beginning.
And i'm happy that you like the map, i'm working on a new version, but so slowly, thanks for playing :D.
 
Level 1
Joined
Jan 1, 2021
Messages
2
First let me thank you for making such a cool map with AI that works so well. I usually play these AoS or arena-styled maps with my friends or myself against the AI and this map is really great for that. I think the way you can build and upgrade your hero and their items really makes this map amazing, it feels like there are so many ways to play one hero and growing your hero's power by choosing the proper items to build and upgrade feels great.
The heroes I've played as well have pretty fun abilities and mostly seem to be of an appropriate power level. I'd also like the commend the addition of multiple game modes, being able to choose last man standing instead of doing a full game is a nice option to have, though I wish that there were some varied locales for that mode as opposed to using the same part of the map each time, which is also the same part of the map for the obelisk capture mode. That being said though I think this map is great, and I hope you'll continue working on it.
 
Level 6
Joined
Oct 4, 2016
Messages
207
First let me thank you for making such a cool map with AI that works so well. I usually play these AoS or arena-styled maps with my friends or myself against the AI and this map is really great for that. I think the way you can build and upgrade your hero and their items really makes this map amazing, it feels like there are so many ways to play one hero and growing your hero's power by choosing the proper items to build and upgrade feels great.
The heroes I've played as well have pretty fun abilities and mostly seem to be of an appropriate power level. I'd also like the commend the addition of multiple game modes, being able to choose last man standing instead of doing a full game is a nice option to have, though I wish that there were some varied locales for that mode as opposed to using the same part of the map each time, which is also the same part of the map for the obelisk capture mode. That being said though I think this map is great, and I hope you'll continue working on it.

Thanks i really appreciate the feedback, i'm working on the map from time to time.
About the extra game modes, i'm not focusing on it at the moment and i have new modes in mind to the next version also i will remove the obelisk defend mode or modified i'm not sure.

I recently uploaded a new version in which i was working for a long time, with a lot of changes to the heroes, items, gameplay, AI and mechanics.

Thanks for playing, any suggestion is welcomed. :)

Full changelog (a lot of text) -> Golden Lands Updates
 
Level 6
Joined
Oct 4, 2016
Messages
207
I fixed some game breaking bugs, should be fine now, also there is a new hero and some extra changes.

Changelog
Code:
Bugs
-Fixed a bug with the Last Man Standing and Obelisk Defend game mode.
-Fixed a bug which the AI stands in the middle of the map for no reason.
-Fixed controlled Obelisk has no vision area.
General
-Heroes no longer gain 20 Hp per level.
-Increased heroes base Hp by 150.
-Reduced Gold Mine Defenders (Captain and Warlord) base damage from 80 to 60.
-Reduced Towers projectile speed.
Heroes
-New Hero Warden (Night Elf - Agility).
Item
-Hunting Dagger: Reduced exp bonus from 15% to 10%.
 
Level 6
Joined
Oct 4, 2016
Messages
207
New version released has a bunch of changes related to the gameplay, new UI for heroes selection and some new features.

full changelog here:

The main post info and the screenshots are outdated so i will update it soon.

Regards.
 
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