Golden Lands is a custom battleground that combines elements of AoS, RPG and Domination maps. His original game mode is based on dominate the opposite team by controlling points and collect resources, also has a couple of extra game types.
Can be played 5vs5 and AI is fully supported.
There are 3 game types at the moment; The game mode to be played is voted by each player at the beginning.
- Normal Game: Collect 3000 (by default) Resources to win the game. The game command (-rtw #) sets the number of resources needed to win, -rtw (1,2,3) .
- Last Man Standing: The teams fights each other in the center of the map, for 15 rounds the first team that kills all enemies wins the round.
- Obelisk Defend: The teams fights each other in the center of the map, for 15 rounds, every round a random team is selected as the Defender and must defend the Obelisk from the Attacker. If the Defender keeps the obelisk alive for 90 seconds win the round.
Choose from 35 original heroes with custom spells, the heroes are organized in Factions like (Human/Orc/Night Elf/Undead and Neutral) the Human and Orc faction are exclusive for the Horde and the Alliance respectively. Therefore they only can be chosen only in his respective side.
PerksUpgrade the hero abilities, improving his effects or adding new ones, every ability has his own upgrade and the first upgrade that reach level 3, becomes the Superior Upgrade that adds unique effects to the ability.
When 2 upgrades reach level 3, the 4th upgrade will be enabled.
The upgrade for the 4th ability comes with the Mastery Specialization, the masteries offers 3 options to help the hero making his own play style. Only one mastery can be selected.
1 point to spend in a upgrade are available every 2 levels starting from level 4, and the Masteries can be purchased in the Altar.
The Heroic Traits are special abilities that a hero can learn, there are 12 traits where the player can choose from, only one heroic trait can be selected.
The traits are very important because they can help the hero to fulfill his role better and a good combination of traits, items and hero abilities will be determinant on the game.
The Perks are little bonuses that a hero can learn on the levels 4,8,12,16,19.
All of them gives bonuses like strength, intelligence, armor, damage, etc. The Perks from higher levels gives better bonuses.
Towers and Gold Mines
The Gold Mines and Towers are controllabe structures and the most important factor to win the game, the Towers provides a good place to defend and can spawn units, and the Gold Mines generates the Resources used to win the game.
Gold MinesThe Towers are a defensive/Offensive structure, spawns units periodically to attack enemy Towers, also the Tower is upgraded automatically if is controlled at least 10 minutes, his mana bar shows the progress.
Every upgrade improves the their stats and adds a new unit to the spawned group. The Tower can be upgraded up to level 5.
To controls a Tower enters the Circle of Power an remains on it for 15 seconds, while the hero is out of combat.
The Gold Mines are special structures that generate the Resources periodically, they are guarded be a group of units.
- To control a Gold Mines is nessesary to kill all guards.
- The gold mines are guarded by neutral hostiles (at the beginning).
- The guard units are powerful and will be improved based on the corresponding Base level.
Each team has a unit called Commander (The Warchief for the Horde and The King for the Alliance), this unit has unique abilities that can be activated by any player.
- This abilities are clasified in 2 types, Shout and Refine. The Shout Abilities will affects all allied heroes in the map and the Refine abilities will affects all Towers and Gold Mine Guards.
- Only one ability of each type can be active at a time and shares cooldown.
The Ancient Obelisk its a powerful structure located in the middle of the map, it is activated since 10 minutes of the game, the players can take the control of it for 5 minutes and after that time will be able to controle again.
- To take the control of the Obelisk the player need to getting closer to it and make a click on the "Control Obelisk" Ability located in the obelisk itself.
- Takes 10 seconds to control the obelisk, when is controled emits a ray of healing every 3 seconds, this heals to a random allied hero that are in combat.
There are a Tiered item system, every not normal items can be Tier-up 2 times, every level improves the item attributes and his ability.
To upgrade an item use the abilities inside the "Hero Information" ability that each hero have.
Also they have 4 types of classification (Weapon/Armor/Trinket/Magic Accesory). A hero can only carry 3 items of the same type.
RunesAll items can be enchanted (except normal items and consumables) , adding more stats or new effects.
- Some of the enchants are stackable(Multiple enchants of the same type in different items works)
- A item can only be affected by one enchant at once.
In each side magical runes will be spawned periodically, every of them gives bonuses and special effects. Spawn every 2 min.
The map supports AI players, they are sufficient enough to test the map, and help you understanding how to play the game a bit.
- The AI learns spells and cast them, also returns to heal and teleports to bases and gold mines to defend it.
- The AI upgrade his abilities and purchase items.
- The only difference between Easy,Normal and Insane its his gold lost when they die.- Easy: 80% Gold Lost factor
- Normal: 60% Gold Lost factor
- Insane: 40% Gold Lost factor
Bugs Fixed a bug caused by Lizard Archer E. Dommed Queen E: damage in the tooltip and real damage dont feet. General New UI to select heroes. New UI to select War Hall or Team Commander. Now a point of Armor is equal to 1% reduction to being hitted by a Critical. Now the hero respawn time is scaled based on the hero distance towards his base, following the next formula. 10 + (0.25 * each 100 distance) seconds. Removed the mechanic “50% Hp/Mp regen during combat”. Reduced kill bounty resources difference from 100% to 50%. Increased Ancient Obelisk control time from 10s to 15s. Increased Ancient Obelisk gold reward from 150 to 200. Reduced Tower missile speed from 1000 to 800. Increased Tower armor bonus per level from 2 to 5. New War Hall Ability (Call To Arms): Instantly spawn a wave of units from each tower controlled, this cost 50 resources for each tower controlled. New War Hall Ability (Commander Assault): The Commander assaults the targeted Tower or Gold Mine for a set of time. Has shockwave and his Hp/Mp/Damage/Armor is based on the level of the selected Gold Mine/Tower. War Hall Ability (Bombard): Increased missiles set count from 3 to 4. Now all War Hall abilities start with cooldown. Reduced shared gold bounty from units from 50% to 25%. Heroic Traits Now all Traits have 120s cooldown. Avatar: can be activated while disabled (with the hotkey) Berserk: Set duration to 15s. Heavenly Grace: Reduced base armor bonus from 15 to 10. Murderer: Reduced duration from 20s to 15s. Murderer: Now gives 20 + 4 x level Spell Strength bonus. Murderer: Reduced Attack Speed bonus base from 15 to 10. Presence of Mind: No longer increases spell damage, instead gives a bonus Spell Strength. Reckless Spirit: Now reduces the respawn time by 50% once after activated. Savior Push: Increased duration from 10s to 15s. Sprint: Increased duration from 6 to 8s. Titan Wall: Reduced duration from 30s to 15s. Heroes Voodoo Priest: Reworked. Dwarf Runner Reduced base damage from 55 to 40. W: Reduced Damage bonus from 16/18/20/22 to 14/16/18/20. R: Increased Cooldown to 150s in all levels. Up4: Increased R cooldown reduction from 10s to 25s. Doomed Queen E: Damage isn't the same in the tooltip. E: Reduced max distance from 1000 to 800. Plaguebringer Sup2: Only gives spell immunity to allied targets. Dream Eater Q: Reduced mana cost to 100/125/150/175. Q: Increased debuff duration from 6s to 8s. W: Increased cast range from 500 to 700. Moon Mistress Rescaled cooldowns and mana cost of the abilities. Items New Items: Swift Boots (Trinket) Trinkets Dynamic Boots Replaced Attack speed with Attack Damage. The effect no longer gives movement speed bonus. Increased effect duration from 12s to 15s. Beer Barrel: Replaced Mana bonus with Mana regen. Imbued Relic: No longer gives Mana regen. Goblin Electrifier: Reduced Hp bonus per level from 100 to 50. Standard of Perseverance Reduced All stats bonuses from 4(4) to 3(3). Now the charges are lost after leaving combat. Increases Hp/Mp recover from 6/8/10 to 8/10/12. Tidefury: No longer is based on a chance, instead triggers every x seconds. Flask of Bile: Replaced Hp bonus with Lifesteal.
I never started a serious project on warcraft 3, therefore this is my first work released to the community. I had the idea long time ago and its evolved with the time, i like the result and I plan to continue working on the map.
With the coming of Reforged, gave me much more desire to finish it and and I'm looking forward to another project with the new era that is about to begin.
Thanks to all people that make the community that keep my beloved warcraft 3 alive.