Gold fever v1.64 AI

This bundle is marked as approved. It works and satisfies the submission rules.
Since v1.55 patch 1.32 or higher required!
Description
A team game, only 5 vs 5 players (with a working AI), where you have to capture mines to earn more gold, and be closer to winning. Each hero is assigned a title (Captain, Defender, Keeper of the gold, Support, Conqueror) and depending on your rank - duties that only you can do.

Gameplay
There are 5 ranks of heroes:
  1. Captain - can capture mines, participate in a duel against the enemy captain. For the killing of your captain, the enemy team will receive 100 gold, and if during a duel, 200 gold. For killing an enemy captain - vice versa.
  2. Defender - his purpose is to protect the captain, improve the defence, attack and HP of mines and towers. He can teleport to the mine to protect it, while becoming invulnerable for 5 sec.
  3. Conqueror - can summon a squad, in order to attack the enemy mine, and a squad of megacreeps, to attack the enemy base.
  4. Keeper of the gold - can collect gold from mines, has a courier which can do the work for him.
  5. Support - protects the base from attacks, goes on attack along with a wave of creeps. For killing creeps on the line gets the most gold.

A wave of creeps appears when the base picks up 3000 gold. The more mines you have, the faster gold is. The rate of gold mining depends on the number of mines.
- If you have up to 6 mines - 1 gold every 4 sec.
- If you have 6 mines - 2 gold every 4 sec.
- At 7 to 9 mines - 3 gold every 4 sec.
- At 10 - 4 gold every 4 seconds.

Goal of the game
Kill the opponents, defend the captain, base and mines, capture new ones.

Conditions of victory
You can win in two cases:
  1. Destroy the main enemy mine.
  2. Capture all 12 mines and hold on for 60 seconds.

Features
  • A team game where victory depends on each player.
  • Working heroes AI.
  • 49 heroes with trigger abilities.
  • Items that are going to new, more powerful.
Screenshots:
full

wc3scrnshot_033019_133549_02.124694

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Video:
40 minutes game vs AI
This is the game where I was playing with computer AI.
Testing new hero Shocker


Since v1.55 patch 1.32 or higher required!

Credits

Changelog


Credits:
- Models:
  • WhiteDeath
  • Lender
  • General Frank
  • icewolf055
  • Sellenisko
  • eubz
  • olofmoleman
  • spong3bob
- Icons:
  • PeeKay
  • Kimbo
  • Mad
  • Oziris
  • General Frank
  • Banzay89
  • stefanstan95
  • Hemske
  • Mr.Goblin
  • CRAZYRUSSIAN
  • ZolfKimbley.BG
  • D.ee
If I forget someone, please write me!

Changelog/Update log
  • added description on the loading screen
  • added information in the Quest Log
  • fixed spell and item descriptions
  • found bugs have been fixed
  • new landscape
  • added description of heroes
  • added new hero "Priestess of the Moon"
  • changed golds rate
  • fixed bug when heroes stuck near captain
  • New heroes description
  • added new hero "Water Elemental"
  • found bugs have been fixed
  • Added sound effects
  • Fixed bug with killing hero system
  • Improved killing system
  • Improved Captain and Attacker AI
  • Decrease creeps cost
  • Added new item "Frost & Fire"
  • Improved AI
  • Now you gain 100 gold for capturing first 6 goldmines
  • Killing enemy captain your team gains 100 gold, and 200 on duel
  • Added effect when towers grow
  • Increased time for victory from 20 sec to 60 sec
  • Added new hero "Vader"
  • Now defender has +10 Armor
  • Fixed bug with "Return" cooldown
  • Fixed bug, when Captain could stuck in one place
  • Now you can pick up all items from obelisk in one click
  • Added new hero "Lich"
  • Added new hero "Ruugdush"
  • Now support deals additional damage against non-hero units
  • Added new items: "Blade Of Truth" and "Mask Of Fantasy"
  • Added new items: "Goblin Telescope" and "Amulet of Rapt Souls"
  • Improved AI
  • found bugs have been fixed
  • Improved AI
  • Landscape changes
  • Fixed minor bugs
  • Added new heroes: Conjurer and Badcrix
  • Improved AI
  • Now GoldKeeper gains 2 gold per seond
  • Fixed minor bugs
  • Improved AI
  • Fixed minor bugs
  • Water Elemental now is ranged
  • Now with Boots of Travel you can teleport to any point on the map.
  • Each rank gives you special ability
  • Defender can restore towers health
  • Fixed Rapier's recipe
  • Fixed Vader's abilities
  • Fixed minor bugs
  • Added new duel (5 vs 5)
  • Optimized some triggers
  • Fixed minor bugs
  • Fixed duel
  • Fixed bugs
  • Fixed bug when some heroes stuck for a long time at one place
  • When some player leaves the game, turns on AI
15.08.17
  • Improved AI
28.08.17
  • Added new hero "Fire Elemental"
08.09.17
  • Fixed skills of hero Fire Elemental
  • Fixed trigger causing fatal error
  • Fixed Sejak ultimate
  • Improved Defender AI
  • Fixed minor bugs
15.09.17
  • New heroes models
  • Changed the rate of gold mining to 1 gold per 4 sec (earlier was 1 gold per 3 sec)
  • Fixed bug with charged items
  • Fixed minor bugs
30.09.17
  • Fixed fatal error
  • Fixed minor bugs
27.10.17
  • Added new hero "Shocker"
  • Added tooltips
  • Fixed minor bugs
09.11.17
  • Fixed minor bugs
17.11.17
  • Added new hero Dark Ranger
  • Added new items
06.12.17
  • Added new heroes - Conjurer and Huntress
  • Added new item
26.12.17
  • Fixed Conjurer
23.01.18
  • New hero - Fairy
08.02.18
  • New hero - Beowulf
25.02.18
  • Improved AI
11.03.18
  • Improved AI
  • Optimized code
25.03.18
  • Improved AI
11.04.18
  • Added two new heroes: Crypt Lord & Lord Hater
01.05.18
  • Added new hero - Beast
  • Changed 'capture the mine' system
18.05.18
  • Added new hero - Moograine
03.06.18
  • Added new hero - Celsius
14.07.18
  • Fixed minor bugs
12.08.18
  • Added new hero - Necromancer
26.08.18
  • Added new hero - Destroyer
  • Added new item - Mercurial Scimitar
15.09.18
  • Optimized AI
07.10.18
  • fixed conqueror AI bug
27.11.18
  • Added new hero - Hunter
12.01.19
  • Added new hero - Keeper of the Grove
  • Improved AI
28.02.19
  • Improved AI
15.03.19
  • Added new item - 'Steampunk Amulet'
30.03.19
  • Added new hero - Alchemist
20.05.19
  • Improved Alchemist AI
07.06.19
  • Added new hero - Dreadlord
15.09.19
  • Improved AI
16.10.19
  • Optimized AI
08.11.19
  • Moved "Defender" unique item ability to hero's slot
  • Removed "Keeper of the gold" item ability (now it is just right click on a goldmine)
23.11.19
  • Added items
09.12.19
  • Optimized AI
25.12.19
  • Optimized AI
11.01.20
  • Added new hero - Mage
  • Changed models for some heroes
  • Changed landscape
20.04.20
  • Changed models for some heroes which were not supported in classic mode
  • Fixed issue with Captain mode
22.04.20
  • Fixed initial AI issue
  • Changed hero experience logic
  • Fixed "Beast" strength per ability level
30.05.20
  • Added total cost in item description
  • Optimized AI
14.06.20
  • Added new item - Vanish Boots
  • Added counter for Burden item
  • Returned previous hero skins
18.10.20

  • Fixed Burlog animation issue
  • Modified Arthas skills
07.11.20
  • Fixed minor bugs
21.11.20
  • Added new hero - Mirage
17.01.21
  • Improved AI
24.12.21
Contents

Gold fever v1.54 AI (Map)

Gold fever v1.64 AI (Map)

Reviews
deepstrasz
Please remove the Defense tag as it does not fit the map's theme. However AoS and Arena do. Anyways, set to Approved. It's your decision if you want to polish it further or not. Examples: hero names that have their unit names the same the hero name...

deepstrasz

Map Reviewer
Level 59
Joined
Jun 4, 2009
Messages
16,723
-no description on the loading screen
-no information in the Quest Log; rules of the game, credits etc.
-spell descriptions are broken
-every shop is named SyperMarket
-item description are broken
-how to choose a rank?
-descriptions in general are illegible

============================================================================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


Screenshots could attract more players to download your work. Make the best of them.

A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

A changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

If you want more reviews, come here:
The Grand Review Exchange!

=============================================================================================

Set to Awaiting Update.
 

Alexen

Map Moderator
Level 28
Joined
Aug 6, 2015
Messages
1,664
Strange idea for an AoS mod, anyway... v1.32? where is the log of updates so people can actually see what is being changed from an update to another. Description is kinda poor. Add some screenshots in the description not in the Previews Section. As for the gameplay, it has some potential, but you gotta work more on it. I gotta test it more to point out the bugs. A several problem that I can describe now, is the fact that many tooltips are broken, no proper explanation. You may wanna solve that. What is the most unoriginal thing is that you used the same tilesets, but the SAME tilesets that are used in DotA. Felwood grass + Felwood leaves + Sunken Ruins Bricks. The same goes for the undead blighted side. Be original and do not copy the terrain from someone else.
 
Level 4
Joined
Nov 28, 2016
Messages
38
I changed it for v1.00. How could I add some screenshots in the description? I don't know. If you could send me tutorial I'll be grateful. About tooltips, could you take a screenshot or just tell me where exactly you found they are broken? Because I haven't English WC3. And I'm sorry but I'm not landscape designer. I like how it was in Dota, so I decided not to reinvent the wheel.
 

deepstrasz

Map Reviewer
Level 59
Joined
Jun 4, 2009
Messages
16,723
Level 4
Joined
Nov 28, 2016
Messages
38
- There are heroes with the same description and some with only one word as a description. Their names
- Some abilities like Lizards have active ability icons. Use these programs to turn them into passive looking:
Button Manager v1.8.2
BLP Lab v0.5.0
Complete Icon Tutorial - All About Icons
How to Make an Icon
- Why are there items directly from DotA? Be original.

Set to Awaiting Update.
There are near 25% items from dota. And most of them are simple, like "Ogre Axe" which gives +10 Strength. What if I need +10 Strength, not +11 or +9 ? And the same name of item could help people to understand what is it.
And I fixed heroes description.
 

deepstrasz

Map Reviewer
Level 59
Joined
Jun 4, 2009
Messages
16,723
And I fixed heroes description.
Not really. Hurricane's spells are called Hurr1, Hurr2, Hurr3 and Hurricane... this is a joke. They also aren't explicit; some of them don't even mention how much damage or bonuses they give.
Also, when selecting a hero there's no description about the hero's spells or what type of hero that is: support, heavy damage based, high resistance based etc. All there is is their initial attributes and the ones on their max level (who cares about this last one anyway? It just occupies description space). I suggest you take a look at the AoS/Arena/RPG maps on the site to get an idea of how a hero's description and their spell descriptions should look like.
 

deepstrasz

Map Reviewer
Level 59
Joined
Jun 4, 2009
Messages
16,723
Please remove the Defense tag as it does not fit the map's theme. However AoS and Arena do.

Anyways, set to Approved.

It's your decision if you want to polish it further or not. Examples: hero names that have their unit names the same the hero name; spells like Hurricane's Splash which doesn't explain what the summoned hurricane does.
Overall, it has fun gameplay but the map could use some improvement.
 
Last edited:
Level 4
Joined
Nov 28, 2016
Messages
38
Please remove the Defense tag as it does not fit the map's theme. However AoS and Arena do.

Anyways, set to Approved.

It's your decision if you want to polish it further or not. Examples: hero names that have their unit names the same the hero name; spells like Hurricane's Splash which doesn't explain what the summoned hurricane does.
Overall, it has fun gameplay but the map definitely could use improvement.
Understand! Thank you for approvement. I'll fix description and heroes names later.
 
Level 14
Joined
Jan 7, 2017
Messages
470
Well I have tested the map heres my review:

1.There are some experienced lagginngs in game
2.The name of the hero has one space each letter like this B L A D E
3.Some skills heroes came from DOTA

Rated the map 2/5
=========================================================

Morally you map seems to boring when it is first of the game but when waves starts it's not boring anymore because you will have fun in killing creeps and heroes.I recommend you to put a custom music in game but it's your dicision wether you put a custom music or not your the author am I right.

Overall the maps seems fine and fun to play that was all of my review.Keep up the good work!
 
Level 1
Joined
Jun 3, 2017
Messages
4
I was looking for some new AoS maps and this one is exactly what I need! The idea is great! Terrain is beautiful (but there are a few broken shadows on sides of the cliffs), there are some interesting abilities and other stuff. I found a small bug (when hero is dead and you use "Return" from obelisk and you don't have enough money - it starts cooldown, but it shouldn't!). And the AI is pretty good, heroes are really advanced. Anyway:
Idea - 5 / 5
AI - 4,5 / 5
Terrain - 4,5 / 5
Heroes - 4,5 / 5
Items - 4 / 5
Overall - 5 / 5
Great Job!)
 
Level 4
Joined
Nov 28, 2016
Messages
38
I was looking for some new AoS maps and this one is exactly what I need! The idea is great! Terrain is beautiful (but there are a few broken shadows on sides of the cliffs), there are some interesting abilities and other stuff. I found a small bug (when hero is dead and you use "Return" from obelisk and you don't have enough money - it starts cooldown, but it shouldn't!). And the AI is pretty good, heroes are really advanced. Anyway:
Idea - 5 / 5
AI - 4,5 / 5
Terrain - 4,5 / 5
Heroes - 4,5 / 5
Items - 4 / 5
Overall - 5 / 5
Great Job!)
I'm happy) Thank you!)
I know about shadows, it's because I have changed my terrain cliffs, and now I need to remake it once again. What about "Return", it's nice you found that bug, I'll fix it.
Awesome map. Interesting to play but still need some improvment. AI is better than i thought. Keep doing:))
Thank you) I'm glad you like it)
 
Last edited:
Level 4
Joined
Nov 28, 2016
Messages
38
Interesting AoS, with AI and even better also with base expansion. It's really unique and nice
5/5

A bug or not : When I set the Visibility to "Always Visible", I can always revive my hero with no cost at the tavern
Thank you!
Yes, it's a bug, great you found it.

P.S. how about replacing the default gold mine with limited gold into a permanent gold mine that generates gold periodically (amount of gold also depending on number of gold mines like before)?
Actually I'm not sure I understand you. There are already unlimited gold mines (999999 gold - it'll never end)
 
Level 21
Joined
Nov 4, 2010
Messages
6,223
Thank you!
Yes, it's a bug, great you found it.


Actually I'm not sure I understand you. There are already unlimited gold mines (999999 gold - it'll never end)
Actually you can go to Gameplay Constant and then you can add a few more digits to the limit

Also I've seen the mine dropping to like 500000 once, maybe if it's a really long fight then the gold might end...
I mean replacing the gold mines with a building, that looks like gold mine but without gold mine ability that gives them things like "Gold : 999999". But yeah it needs some additional triggers
 
Level 5
Joined
Dec 25, 2014
Messages
102
Well, i want to report if there is something very wrong with this map. No ss, but i want to tell you that everytime i played this map i got fatal error and even a BLUE SCREEN. I just played about few minutes and that happen. Please fix this, i don't know this is because of the patch or what (i'm on 1.30). It's very annoying since i really like this map.
 
Level 4
Joined
Nov 28, 2016
Messages
38
Well, i want to report if there is something very wrong with this map. No ss, but i want to tell you that everytime i played this map i got fatal error and even a BLUE SCREEN. I just played about few minutes and that happen. Please fix this, i don't know this is because of the patch or what (i'm on 1.30). It's very annoying since i really like this map.
Well, I didn't play my map near a month, so I can't guarantee there is no error. So, I will check and if I find the error I'll fix it.
But I can assure you that BLUE SCREEN has no relation to my map. It's something with your Windows or with patch 1.30
 
Level 5
Joined
Dec 25, 2014
Messages
102
Well, I didn't play my map near a month, so I can't guarantee there is no error. So, I will check and if I find the error I'll fix it.
But I can assure you that BLUE SCREEN has no relation to my map. It's something with your Windows or with patch 1.30
Oh yeah, i just noticed that blue screen may have no relation (i just started my browser after restart to come back here and it's happening again lol).
 
Level 4
Joined
Nov 28, 2016
Messages
38
Oh yeah, i just noticed that blue screen may have no relation (i just started my browser after restart to come back here and it's happening again lol).
So, I had played my map three times, and I didn't catch any critical error. The only bug that I found was with conqueror AI (in first minutes attacking group go to the centre of the map instead of attack enemy goldmine). I have fixed it.
 
Level 4
Joined
Nov 28, 2016
Messages
38
Why POM has only 3 skills?
Actually she has 4 skills. The first slot is reserved for ability which will appear after you learn ultimate. They are related to each other. All want you need is just reach 6th lvl and you will see.
There are a few heroes that have unusual skills. For example hero 'Beast' has only 1 ability to learn. Other skills will appear after he is damaged (all this is described).
 
Level 8
Joined
Feb 23, 2015
Messages
151
Actually she has 4 skills. The first slot is reserved for ability which will appear after you learn ultimate. They are related to each other. All want you need is just reach 6th lvl and you will see.
There are a few heroes that have unusual skills. For example hero 'Beast' has only 1 ability to learn. Other skills will appear after he is damaged (all this is described).
Thanks, now I got it:infl_thumbs_up:

___________

And I find range hero(BUD) can trigger mercurial scimtar, is it a bug?
 
Last edited:
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