Fantastic, just giving it a spin now - will post feedback in a while
EDIT: Ok i've tested it!
First some neutral questions:
-> Were you supposed to be able to deliver/sell fish? I couldn't work out - I'm assuming that just wasn't part of the demo
-> Two again were we not allowed to build/use 'wheat fields?'
The BAD:
Fish fly (zoom in the middle mouse wheel and you will see they are about 4 feet/1.2m above the water)
I had control of two fish schools, was this intentional + golem killed one of them :O
When I built houses (I built two) one has the ability to 'settle citizens' the other doesn't, is this a bug?
Tax income is waaaaaay to long, I had to use gold cheat to try out all buildings...
Some tooltips, all in the citizen building I think - were messed up - you had about 5 'scout towers' that were actually wheat, obelisk, lamp etc...
The GOOD:
Fishing system is pretty awesome, would be nice if boat automatically returned fish to dock/fishermans hut when full though.
The breed system is undeniably funny and realistic, I like how the villagers even go inside their houses now and again - makes it that much more realistic.
Nice use of buildings, they all fit really well, especially good call with the stables and 'riderless horses'.
The road systems seems to work great (build near roads).
SUGGESTIONS: I'm not acutally sure if it's possible but could you make citizens have default breed auto-casting? I always forgot and only had 25% of them breeding.
I assume there is some kind of reason for the mill/town hall massive circles - what is it?!
Quicker income
Swimming Fish
Everything else looked grand, I mean it isn't really even an alpha after all so alot of those points are just reminders if anything...
The terrain is fantastic it is wide, open spaced (very important), varied and yet still good to look at!
Keep it up! +Rep (When it lets me...)