- Joined
- Jan 22, 2010
- Messages
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Keep it up! A new goblin, you say? Yay!
Keep it up! A new goblin, you say? Yay!
You know, a game that has been in development for a year, yet in a few days, you've managed to finish one of the heroes and redesign everything. A very welcome accomplishment, indeed.
I'd just like to say one thing to you, Goblin. I understand that you want perfect terrain, but this is the fourth time you've remade it. Caedrus' concepts will be wasted if you take so long deciding on the terrain. All terrains you've made for this map, that have been seen, are excellent and people have expressed enjoyed looking at them. Whatever you do, it is bound to look good.
Perhaps you could draw some inspiration from real villages, etc.? Or even pictures of villages in games for the structure.
Well, Mr. Goblin - if you want a compromise between the cozyness of the village, contra the space used in the fights, may i recommend lowering the collision size of all units? or maybe spawn fewer? A fight will take less space, and it might look a bit improbable if you overdo it, but the cozyness will still be there. Otherwise, you could do like a funneling terrain setup, having a very concentrated and cozy town centre, and then make it broaden in the edges of the village, perhaps accompanied by some barricades. And there the fighting will take place. The possibilities are endless, and you can't keep dismissing the terrain, because you can't test it as if it was the way it is in the game. Redo terrain later in the process, is my advice.
New informations revelead: Villagers' description, Preface, Lore, new setting, new..neW...NEW!!! STUFF! |
I'm waiting for the classes preview q:
Gameplay DesignHere's a few details on some of the design concepts that will make GT fun. A Goblin's Tale is a Hero Defense / RPG hybrid that will feature a great deal of active teamwork. This is not merely just to say that it involves complementary class roles such as "Healer" or "Tank," like just about everything else does, but indeed the players' abilities will chain together effectively and intuitively and combine to create new and devastating combos, such as a Rogue using his Grappling Hook to pull a wayward murloc into an electric wall created by an Engineer, or a Berserker spreading an Alchemist's poison gas clouds with the wind force of his bladestorm. And that's just the start of the possibilities... skilled players will find it easy and intuitive to string together more advanced combos consisting of several moves from separate players in quick succession with devastating results far greater than the sum of their parts. Each of the abilities are carefully considered and possess a wide range of synergistic possibilities with the abilities of all the other classes. The murlocs of A Goblin's Tale are not merely hp bags of increasing size with differing models, as is the unfortunate case with so very many Hero Defense games. Instead, murlocs will use a great variety of units, each with their own array of special abilities and their own teamwork strategies that you will have to counter. Each new enemy type will not simply be a bigger enemy with more hp or more attack damage... it will add a new layer to the game's strategy! But enough about that, here's the first class I'll be revealing to all of you ![]() |
The Steam Warrior![]() (1) Rocket Fist: The Steam Warrior launches his giant steel fist at enemies, damaging foes in a line and pushing them back a good distance. Possibly deals extra damage if you push an enemy into a wall. Useful for putting enemies right where you want them, as well as team efforts (for example, Rocket Fist can be used to move an Engineer's turret with its knockback effect) (2) Pocket Shield: The Steam Warrior tosses a shield generator to a target ally providing a brief pulse of energy that makes them invulnerable for a few seconds before the battery shorts out. Useful for "bouncing aggro," moving enemies off of one target in order to attack another. (3) God Hand: The Steam Warrior leaps into the air and slams the ground with his giant metal hand of doom and squashes murlocs in a compact area (making them tiny and weak for a short time!). Additionally, this ability is useful for team combos, and the mighty impact will disperse ally effects for team combos (making them go out to a wider area). For example, the wind generated by the shockwave of God Hand will blow an alchemist's poison clouds all over, affecting more murlocs! (Standard) Tenderizer: The Steam Warrior's heavy, blunt blows take their toll on an enemy, softening up heavily armored targets for the real DPSers. Each attack from the steam warrior has a chance to lower armor on a target enemy. Tenderizer can stack with itself. (Ultimate) Electro-Grasp: Why punch murlocs when you can make the murlocs come to the punch? The Steam Warrior's fist employs powerful bioelectric magnets to cause all enemies within range to be pulled towards a big steel knuckle sandwich at frightening speeds, both pulling everything to the Steam Warrior and stunning them for a bit (and of course damage). _____ OverallThe Steam Warrior is a durable tank that is the master of battlefieldcontrol, able to put the enemy right where he wants them, control who they're attacking, break enemy channelers, and push and pull units around. There is a great teamwork dynamic here. The Steam Warrior has to "prepare" the most heavily armored targets for his allies with Tenderizer, he can spread area effects and minimize enemies with God Hand, he can control aggro and save allies with Pocket Shield, he outright takes on everything for a while with Electro-Grasp, and Rocket Fist can push enemies right into allied effects or push allied effects (like, say, a turret) into the range of new enemies. He doesn't do a lot of damage directly, but by protecting and supporting his allies he is an invaluable member of any team! |
Oh well.. I might change the look of GOblin's Tale terrain after all, will be aiming more for that ''hawai'' look like I suggested a few post ago.. will allow me to create something less '' warm and hot'' for something more '''cozy and relaxing''
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Awesome ass work.
Too bad Windu's Goblin Village Defense is no more progressing, so I quess I'll play this. The new thread prezentation is pretty awesome too.
Where are the other classes?
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Yes. The cloud will also explode, dealing instantaneous damage (but destroying the cloud). All cloud spells in the game work this way. Likewise, all cloud spells can have their areas increased by God Hand. Poison Cloud / God Hand / Super Serum on an Engineer / Napalm is one of many examples of a very effective team combo in this game.I do. So:
-If a unit that has a Poison Gas buff is a target of some fire spell, it will start burning, taking damage over time?
Unstable Elixir is either single target or an AoE of varying size based on whether or not you charge it up (basically, how long you channel it before throwing). The longer you shake up the flask, the bigger the explosion will be. Just like soda pop-Unstable Elixir is an aoe heal and armor boost?
One of the standard status effect in A Goblin's Tale will be "mini," which will make those affected appear squashed and short (it changes the proportions of their models). This commonly results from enemies being squashed, such as by the Steamwarrior's God Hand spell, or the Mage's Crushing Mass. Among other things, this affects whether the plant decides an enemy is too big to Devour kodo style or not.-Mandragora: What do you mean by "minimized" enemies?
All hero spells will have their damage multiplied by Super Serum. Try it with things like Fatal Strike, ultimates, or a Napalm chain explosion-Super Serum: Are special abilities ultimates are all hero spells?
I'm still debating that.-Can units be attacked whille under the effects of Sandman?
No. You simply start with them, and they do not scale.And also, can standard skills be leveled?
Cadrus what are you doing on this map?
Sorry I didnt follow this project few months....
Cadrus what are you doing on this map?
Sorry I didnt follow this project few months....
Awsome music, gives this whole Goblin and "Hawaii" themed map a GREAT feeling/atmosphere.