(14 ratings)
Thanks for feedback
I could produce an alternative version without the custom texture but I'd lose:
- the nice TC orbs where the telescope and arms fit on - instead I'd have to shade those little cubes entirely with TC, as Ujimasa Hojo did for his Goblin Laboratory model
- the metallic texture used for the hut roof, again with TC
- the TC on the funnels (this is originally from the human blacksmith with a TC band added)
However, my custom blp is taking up 171kb of space, so I do see the point.
Yes it is! The point of existence for that custom texture is:Sure, your TC would be in different places than now, but are the places it's at really vital to the model?
Id say there is no need to change.I could produce an alternative version without the custom texture but I'd lose:
- the nice TC orbs where the telescope and arms fit on - instead I'd have to shade those little cubes entirely with TC, as Ujimasa Hojo did for his Goblin Laboratory model
- the metallic texture used for the hut roof, again with TC
- the TC on the funnels (this is originally from the human blacksmith with a TC band added)
However, my custom blp is taking up 171kb of space, so I do see the point.
Map filesize limitations are a thing of the past
When I get a chance, I'll take a look and see if I can get around the custom texture without making it look too hideous No promises I'll achieve anything, as I'm not that good at rewrapping.
I take the point - we're working with software from 2002 and 100k is a relevant amount of data, so spending it on small details might not work for everyone
When I get a chance, I'll take a look and see if I can get around the custom texture without making it look too hideous No promises I'll achieve anything, as I'm not that good at rewrapping.
I take the point - we're working with software from 2002 and 100k is a relevant amount of data, so spending it on small details might not work for everyone
Do you know if there is a tutorial anywhere on how to upgrade this model in game when you're teching from t1 => t2 and t2=> t3 ?
I just don't get it how the model can change with only one model file
Just look up how it is made with regular wc3 3-tiered buildings.
Well, i'm used to make a building and then add upgrades to it in order to change the model of the building. But my issue is when i try to copy paste an existent building like the human and/or the orc one with custom models. It just doesn't want to upgrade the model even if I add them in the game interface list of "tier buildings". Do I have to use some trigger for it ? or whatelse ?
Sry for bad eng, and thx for rep !
You need to add the right animation tags to the building in the object editor - just like on the regular townhalls.
Wow I can't believe I missed this for so many years! Thx