- Joined
- Jun 5, 2008
- Messages
- 1,768


This map tells the tale of seven devious backstabbing little goblins. The Goblin Engineer, the kind of criminal who could steal your radio, turn it into a robot and who would then command that robot to self destruct in front of your face. The Goblin Juggernaught, a brutish criminal, lives by the motto "When in doubt, hammertime". The Goblin Warlock, often causing explosions and vortexes due to his lacking knowledge of the twisting fluxes of the arcane. The Goblin Sniper, said to be capable of such magic tricks as sniping the wings of a fly a kilometer away and magically trap animals and enemies alike in his mighty bear trap. The Goblin Arsonist, wants the world to burn. The Goblin Profiteer, a highly unstable merchant and theif. He might blow up your house one day and sell you your old pants the other. The Goblin Rogue, I got nothing witty to say about this little fella, he just simply stabs people, with his pointy sharp metal objects that we call knives.
As a result of their many crimes, they have been exiled through an astral gate into another world. In which they now have to survive and build themselves a civilization. This world is a harsh environment, filled with ferocious beats, such as hungry hungry wolves, evil Ent-like monsters, dubbed cursed trespassers because of the way they were created, monstrous undead cults following a monster skeleton warlord. Nerubian demon spiders who wander the night in search of food, evil sea serpents that lurk in the ocean and those cute little gurgling Murlocs that are a lot bigger and smarter than the kind usually encountered in their original world that the goblins came from. All is not well in the life of a goblin criminal, but climb to glory, climb to the top I say, rally your forces, rule this land!

- A fully working terrain buffing system, which is used for spells as well as tactical purposes. Let's say it rains when your enemies comes to bombard you with mortars?
Goodie, that mud will slow em to a crawl, take them out before they pose any more danger to your city!
- A height system, that is, if an opponent tries to take you over by forces, guerrilla tactics will work as difference an opponent standing on a hill will have advantage over one who does not.
- A perfected building system.
- A perfected recipe system, which can be browsed through with a simple ability that each goblin is granted upon selection.
- Road building now has an actual purpose. Let's say you want your structures to have more life, you want to make them more sturdy? Then my good sir, build a proper foundation then. You want to make transportation more quickly? Oh well then, build yourself some fancy road, because being on that very road will grant your units extra movement speed. Which could be crucial while under attack or trading with your ally.
-A shitload more items to use for recipes. Such as collecting sand and water to produce glass and steam among other things. Maybe you decide to mix the two instead and get a very crude form of glue? That and more will be experienced in-game.
- A Tech Tree, in which each upgrade requires items, such as wood or stones for example. I've spent long hours on wikipedia trying to make the tech tree fairly accurate while still having the whole goblin feel to it.
- A Tier System, each tier enables more upgrades and more importantly, more units. The max tier level is 8. ^^
- A long list of goblin units for economic purposes as well as for warfare.
- A mine system, (the programmer helping me is on a hiatus, if anyone wish to take his spot and help me out, you're more than welcome, just send me a PM). The mines can only be taken over once the hostile takeover upgrade has been completed. Beware though, each mine is guarded by highly annoying gnolls and satyrs.
- A highly custom and experimental trade system which can only be accessed on the last few tiers.
- A fully functioning ally system, if you wish to attack your ally however, you need to unally your opponent. This will signal everyone of your broken alliance and enable him to attack you as well. However, if you don't unally your opponent, you will be unable to attack him.
- Don't care what hero you get? Then use the random function and your problems is solved!
- Changed your mind? Then repick, however, be warned, any structures you have built up to this point will disappear if you indeed choose to repick.
- Corpse system, killing an animal causes an identical unit to be spawned instantly, so quickly in fact that it's hard to detect the switch. You can then use the harvest skill on the animal to harvest meat, skin, bone and an item that will randomize. The same system applies if you kill an enemy player, a corpse will drop and you can harvest that corpse to get goblin skulls among other things, which are then used for bonus quests and bonus tech.

- Goblin Tinker, has the spells "Tinker Wolves, Engineering Upgrade and Tinker Turret"

- Goblin Bruiser, has the spells "Wrecking Ball Tackle, Strength of the Bruiser and Hammertime"




- Goblin Arsonist, has the spells "Pyroclasm, Incinerate and Fire Bolt"



- Goblin Rogue, has the spells "Backstab, Envenomed Weapons and Cut to the Chase"




- Goblin Hunter, has the spells, "Snipe Target, Smiley Rounds and Beartrap"



- Goblin Profiteer, has the spells "[Work In Progress], [Work In Progress] and [Work In Progress]"




- Goblin Warlock, has the spells "Voodoo Blood Drain, Arcane Overload and Chains of Torment"




- Goblin Alchemist, has the spells "Healing Spray, [Work in Progress] and [Work in Progress]"



Closing Words
Yes, people, that's about it. If you wish to participate in the making of this map, just ask. Looking forward to your responses and whatnot.
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