deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 20,241
1. The terrain could be improved. Use more tiles, doodads and maybe some height difference.
2. Could add some text along the expiring timer in the board.
3. Gold gathering seems a bit slow.
Set to Awaiting Update.
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Always check/recheck the Map Submission Rules! (Map Submission Rules)
These will help make a better description:
Screenshots could attract more players to download your work. Make the best of them.
A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
If you want more reviews, come here:
The Grand Review Exchange!
==================================
EDIT:
1. There are icons like the ones on the Acolyte with no DISBTN (green square on F10/pause); use these programs to create disabled icons:
Button Manager v1.8.2
BLP Lab v0.5.0
Complete Icon Tutorial - All About Icons
How to Make an Icon
2. The terrain problem has been solved as it can be changed by the director at will.
3. You could differentiate copycat icons by either using custom icons or editing the original's hue. For instance, all items in the Two Handed Sharp Weapons shop have the same icon as the ones in The Branded Blade shop. Or spells that have the same icon like Doom and Impending Doom.
4. Weird thing that Ogre Warrior has a longer stock fill time than other units like the Ogre boss unit.
5. Not sure if Herald of Apocalypse's Pocket Factory should be named so.
6. So some units have a classification in their description while other do not like the Crypt Lord.
7. Coroz's Disease Cloud description says it deals 0 damage and lasts 0 seconds.
8. You could make Serena's Multiple Arrows icon look like a passive ability's using the programs mentioned above.
2. Could add some text along the expiring timer in the board.
3. Gold gathering seems a bit slow.
Set to Awaiting Update.
=================================================
Always check/recheck the Map Submission Rules! (Map Submission Rules)
These will help make a better description:
Screenshots could attract more players to download your work. Make the best of them.
A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
If you want more reviews, come here:
The Grand Review Exchange!
==================================
EDIT:
1. There are icons like the ones on the Acolyte with no DISBTN (green square on F10/pause); use these programs to create disabled icons:
Button Manager v1.8.2
BLP Lab v0.5.0
Complete Icon Tutorial - All About Icons
How to Make an Icon
2. The terrain problem has been solved as it can be changed by the director at will.
3. You could differentiate copycat icons by either using custom icons or editing the original's hue. For instance, all items in the Two Handed Sharp Weapons shop have the same icon as the ones in The Branded Blade shop. Or spells that have the same icon like Doom and Impending Doom.
4. Weird thing that Ogre Warrior has a longer stock fill time than other units like the Ogre boss unit.
5. Not sure if Herald of Apocalypse's Pocket Factory should be named so.
6. So some units have a classification in their description while other do not like the Crypt Lord.
7. Coroz's Disease Cloud description says it deals 0 damage and lasts 0 seconds.
8. You could make Serena's Multiple Arrows icon look like a passive ability's using the programs mentioned above.
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