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GhosT's Full GUI Full Screen Inventory v2.1

I KNOW I POSTED ANOTHER THREAD, BUT I CAN'T UPDATE ON THAT ONE COZ IT GOT REJECTED!

Tired of those primitive, slow and hideous Full Screen Inventories?
Well then get mine! In full GUI, even a duck could edit and use this system! Don't like rough and laggy gameplay? Well then download this effective, leakless beauty!
Download now and all you gotta pay is 1 rep* to me(that was a joke)!
What are you waiting for? Click down below (not the report button) to start your download!

MPILEFT-CLICKSMPILEFT-CLICKSMPILEFT-CLICKSMPILEFT-CLICKSMPILEFT-CLICKSMPILEFT-CLICKSMPILEFT-CLICKSMPILEFT-CLICKSMPILEFT-CLICKSMPILEFT-CLICKSMPILEFT-CLICKSMPILEFT-CLICKSMPILEFT-CLICKSMPILEFT-CLICKSMPILEFT-CLICKS

This system is made completely by me, and in full GUI. Inisde is some instructions and info. I know this isn't the best fullscreen inventory, but it is the best GUI one. It works properly and efficiently, and many will find it useful(mostly beginners), but it can never live up to JASS standards. No bugs or leaks as far as I know.
The basic principle is to detect the position of a selected dummy unit, move a pre-saved dummy destructable there, and clean up the after-effects. Most of the stuff is done for you, the only trigger you really need to edit is 'Init'.
To import it into your map, I'd recommend exporting all object and trigger data, and import it into your map, and set up your interface by placing doodads and editing the trigger 'Init'.
PLEASE COMMENT AND RATE IT OFFICIALLY(preferably a 5).

Credits:
ME-Don't forget to credit me!
Kitabatake-Armour model
Tr!kzz-Sword model
ikillforeyou-Helmet model
perfjert-Shield models
Anachron-models and idea

<<Changelog>>
v1-uploaded
v1.1-added Multi-board, cleansed variables, shortened triggers substantially, fixed Hand Slot bug, got rid of most leaks
v2-Triggers improved substantially, removed the Multiboard, added left-click, MPI bitches!
v2.1-Triggers shortened alot, re-added MPI Multiboard, cleared some object data

Still Have to:
Add swap items trigger

OLD THREAD IS HERE:
http://www.hiveworkshop.com/forums/spells-569/ghosts-full-gui-full-screen-inventory-v1-1-a-163488/

Have fun and give credits to me! You can edit as much as you want! GhosT

I KNOW I POSTED ANOTHER THREAD, BUT I CAN'T UPDATE ON THAT ONE COZ IT GOT REJECTED!


Keywords:
GUI, full, screen, fullscreen, custom, inventory, GhostThruster, GhosT, awesome, revamped, revived, MPI bitches, left click, Multi-board, item, equip
Contents

Ghost's GUI Fullscreen Inventory (Map)

Reviews
21:59, 4th Sep 2010 hvo-busterkomo: This can be approved as a sample of sorts.
Level 6
Joined
May 20, 2010
Messages
274
No.
You can do it yourself, using my methods of detecting destructables(representing items with different icons) near selected dummy units, and moving them around.

ghost is right scarlet it really is very easy to edit actually in my map i hace 36 inventory slots and 13 equipment slots :ogre_haosis:

EDIT: ooops wrong answer again >.<
 
Level 13
Joined
Jun 9, 2009
Messages
1,129
:D :D :D I think that i will help him about a The Risen Project. I just love to create system, i don't care will they be useful :D Would see the UI ideas and much ideas to create it MPI for players, and realy easy to inplent + realy easy to understand. ( I don't think that i am gonna post it, just if GhostThruster approves it, but you will get a copy. )
 
Level 3
Joined
Jun 22, 2010
Messages
42
Alright, I like the setup, but I have a request for it..
Change the Icon for the Chest armor, i was confused with it and the shoulders, and also, change the Icon for the hand slots to just hands, that way, incase someone has a left handed attacker, they can put swords and such in the (shield) slot.
 
Alright, I like the setup, but I have a request for it..
Change the Icon for the Chest armor, i was confused with it and the shoulders, and also, change the Icon for the hand slots to just hands, that way, incase someone has a left handed attacker, they can put swords and such in the (shield) slot.

I think you can change them yourself...
 
Level 13
Joined
Jun 9, 2009
Messages
1,129
Guys, expect v2.2 to be heaps more convenient. Mappers now only need to create one destination for each inventory. In other words, one place for all inventories.
No worry needed man, just wait for this! when this finishes, you would need only one place for each unit by each player, and only to copy the triggers and set variables, nothing other :ogre_haosis:
Edit : I hope that you can wait :d
 
Last edited:
Level 3
Joined
Jun 22, 2010
Messages
42
No worry needed man, just wait for this! when this finishes, you would need only one place for each unit by each player, and only to copy the triggers and set variables, nothing other :ogre_haosis:
Edit : I hope that you can wait :d


Wait a second... So you are saying that you would only need to copy on file for each player?

And what are these variables people keep talking about!?
 
Level 6
Joined
May 20, 2010
Messages
274
Yup right I will REALLY wait for that version to come :D
And BTW: YOU DONT KNOW WHAT VARIABLES EVEN ARE?!?!?!?! It even is taught to elementary students you should have what those are...they work the same both in Science subject and here :D
 
Wait a second... So you are saying that you would only need to copy on file for each player?

And what are these variables people keep talking about!?

if you're yet at the level that your posts say, I suggest not using this system for now... if you did not even know variables how could you possibly use this system?

btw, I'm not talking about your number of posts... I was talking about this post that I quoted...
 
@knight_godryu: Actually, you should've seen the wait between v1.1 and v2. That was a big leap. Like, half a year. I'm finding it hard to finish it right now. I've been inactive for a while. And the GetLocalPlayer is harder than I thought!

@Vetrias: Adiktus is right. This system isn't for beginners. You could always hire someone to implement the 8 player thing for you(not me, I won't do it).
 
Level 14
Joined
Oct 18, 2008
Messages
599
i'll take that as an insult.

As you can see i stated that i don't know what trackables are.
Uhm... Can you haz brains?

ultra noob, learn everything before you criticize, i haven't posted a WHILE in hive and i had to post this one just because your fail has pissed me off that much. please be nicer in the future and give constructive criticism instead.
 
Level 13
Joined
Mar 24, 2010
Messages
950
i did end up getting around to checking this out and it did work so nicely done sir. and its GUI so even though Anachron might be better yours will prob be used more as more ppl can handle GUI more so than vjass probably.
+rep when it lets me again.. lol
 
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