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GetLocalPlayer question

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Level 9
Joined
Oct 17, 2007
Messages
547
Will the game desync if I use GetLocalPlayer to allow each player to have their own sets of quests? I'll be using GUI with custom script action.
 
Level 8
Joined
Oct 3, 2008
Messages
367
Not exactly. Use the same procedure, but use EnableQuest (if that's the native name). There should be a DisableQuest, too. Unless they're combined into one native that takes a boolean.

Anyway, use that. It hides quests totally.
 
Level 8
Joined
Aug 6, 2008
Messages
451
It works yea. Quests are pretty much only visual stuff anyways. As long as you have that quest handle created for every player, it should be alright.
 
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