- Joined
- Oct 16, 2015
- Messages
- 283
1)I think i mentioned this before but Evasion should be an expertise of melee "light" classes, such as Monk, Assassin, Bard. Now i KNOW that evasion works as block for classes that wield a shield but the thing is that Crus has already too high Evasion and Assassin very very low and it shouldnt be this way.
2)Think of it please!
Ok what im going suggest below is something very different for Gaias, so i want u to stay openminded and dont act like fun boys.
When the time came and i wanted to check Berserker i couldnt help myself but think that big cooldowns are bad indeed. And again, i think i have mentioned this before, but what if we get rid of CDs and instead have Mana cost only for abilties? The costs will depend on the skills' usefulness.
Skills that have no reason to have CD. One simple example is Heaven's Edge. Why not use the ability many times as long as u have the mana?
Skills such as Demoralizing Shout wont be needed spam simply because they last a specific amount of seconds so spaming it will be dumb.
And you might say: So we can basically perma Stun a boss?? MY answer to that is that if u want to run out of mana in the first minute of the fight, then yes. But as far as i know bosses dont die that easy and there is also aggro managing so u cant just spam abilities and QQ it. Also, when u have stun cd ready you never spam it on the boss, u always wait for the right moment, to either interrupt the boss or stun it when its chasing a target that is shouldnt etc etc.
Without CDs the game will become truelly dynamic and way more interesting and complex. Now you will be able to notice each player's skill, how good he is at timing and managing his abilities.
The only thing thats needed in a system like this is a good balancing of MP costs. If thats done properly then i think the game will reach another lvl of fun aspect.
Also mana giving skills will become wayyyy more useful for all classes instead of some.
2)Think of it please!
Ok what im going suggest below is something very different for Gaias, so i want u to stay openminded and dont act like fun boys.
When the time came and i wanted to check Berserker i couldnt help myself but think that big cooldowns are bad indeed. And again, i think i have mentioned this before, but what if we get rid of CDs and instead have Mana cost only for abilties? The costs will depend on the skills' usefulness.
Skills that have no reason to have CD. One simple example is Heaven's Edge. Why not use the ability many times as long as u have the mana?
Skills such as Demoralizing Shout wont be needed spam simply because they last a specific amount of seconds so spaming it will be dumb.
And you might say: So we can basically perma Stun a boss?? MY answer to that is that if u want to run out of mana in the first minute of the fight, then yes. But as far as i know bosses dont die that easy and there is also aggro managing so u cant just spam abilities and QQ it. Also, when u have stun cd ready you never spam it on the boss, u always wait for the right moment, to either interrupt the boss or stun it when its chasing a target that is shouldnt etc etc.
Without CDs the game will become truelly dynamic and way more interesting and complex. Now you will be able to notice each player's skill, how good he is at timing and managing his abilities.
The only thing thats needed in a system like this is a good balancing of MP costs. If thats done properly then i think the game will reach another lvl of fun aspect.
Also mana giving skills will become wayyyy more useful for all classes instead of some.