was thinking around....
1. I noticed that every class have to skill Con and i think it really limits some classes to just go for main stat + Con. My suggestion is to give 5hp per level to characters and giving Con a flat 15hp per point.
This will give 5*50 + 15*25 = 625 bonus hp if con is maxed (right now I think it's around 575 if con is maxed)
this would give player more stat to play without having to stat most of them in Con. Example, some druid would stat Agi for faster healing, more damage and stronger pet, some maybe would still go full Con to play it safe.
2. Does the CD reset from talent is intended to reset items too? I think it's too strong because with some mana pots classes with those talent wont need any point in wisdom to manage his mana.
And i believe in the next update there will be longer boss fight, so maybe it will make people to stat some Wis in order to maintain their spells ready.
3. I heard that Hunter is better in almost all aspect from Sorc (?). Maybe there will be boss that got some kind of non-attacking ethereal summons that debuffs party like draining mana or slowing mspd/aspd/haste or reducing def in an area so having mage in the boss battle would be very helpful in killing the boss. It's non attacking so no need to worry that mage will take the agro.
I also agree that cloth should give more hp than leather. Leather users (hunter, sin, bard) usually go for Agi/Con anyway because they got enough ArP so Str is not really usefull and mana is not really needed for them to have a good DPS, on the other hand, mage need Int/Agi and Mana to maintain good dps (I don't know if Int/Con Sorc having higher or lower DPS against Agi/Con Hunter) but they would need points into Int/Agi/Con and maybe some Wis later, so having HP in their equips would let them play with their stat more.
I also think Sorc need to have more instant cast spell (which is already planned as a new spell in next version) because it's not really useful to have lots of spell when you can only cast one of them at a time.
4. Also because some class has really high ArP, some of them will not stat Str because it's not used, but if boss has too high Ar, Int Crus will not be able to hold agro because of his low damage. I dont know how to balance this but maybe it will make some Str Crus more viable, or just make Int Crus to give more magical damage (I only play crus, so I don't know how is it with other tanks).
just my opinion pls dont yell at me for this long post ^^;
1. I noticed that every class have to skill Con and i think it really limits some classes to just go for main stat + Con. My suggestion is to give 5hp per level to characters and giving Con a flat 15hp per point.
This will give 5*50 + 15*25 = 625 bonus hp if con is maxed (right now I think it's around 575 if con is maxed)
this would give player more stat to play without having to stat most of them in Con. Example, some druid would stat Agi for faster healing, more damage and stronger pet, some maybe would still go full Con to play it safe.
2. Does the CD reset from talent is intended to reset items too? I think it's too strong because with some mana pots classes with those talent wont need any point in wisdom to manage his mana.
And i believe in the next update there will be longer boss fight, so maybe it will make people to stat some Wis in order to maintain their spells ready.
3. I heard that Hunter is better in almost all aspect from Sorc (?). Maybe there will be boss that got some kind of non-attacking ethereal summons that debuffs party like draining mana or slowing mspd/aspd/haste or reducing def in an area so having mage in the boss battle would be very helpful in killing the boss. It's non attacking so no need to worry that mage will take the agro.
I also agree that cloth should give more hp than leather. Leather users (hunter, sin, bard) usually go for Agi/Con anyway because they got enough ArP so Str is not really usefull and mana is not really needed for them to have a good DPS, on the other hand, mage need Int/Agi and Mana to maintain good dps (I don't know if Int/Con Sorc having higher or lower DPS against Agi/Con Hunter) but they would need points into Int/Agi/Con and maybe some Wis later, so having HP in their equips would let them play with their stat more.
I also think Sorc need to have more instant cast spell (which is already planned as a new spell in next version) because it's not really useful to have lots of spell when you can only cast one of them at a time.
4. Also because some class has really high ArP, some of them will not stat Str because it's not used, but if boss has too high Ar, Int Crus will not be able to hold agro because of his low damage. I dont know how to balance this but maybe it will make some Str Crus more viable, or just make Int Crus to give more magical damage (I only play crus, so I don't know how is it with other tanks).
just my opinion pls dont yell at me for this long post ^^;
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