- Joined
- Oct 16, 2015
- Messages
- 283
I think Assassin's ability choices in 1.2B (14) are mainly fine but some skills are weak/not worth it compare to others so thats why i suggest what u will read below.
Generally regarding Assassin and 1.2B(14). What we lack is more abilities to make the game more interesting, but more abilities will come in time. So all good for now.
Below ill suggest re-makes of some skills.
Stealth
I think this skill is also kind of weak.
First give Mana cost to Stealth. Going into stealth mode is mostly a magical ability so making it cost MP make sense. Another reason to make it cost MP is that the skill doesnt have ANY CD.
Also. When in Stealth mode your next standard attack or skill will deal 100% critical with increases 50% critical damage.
Embrittling Acid
Currently at 50 lvl reducing 16,5 armor isnt enough. Its weak and will always be ignored unless something changes about it. My suggestion is to make it reduce armor and resists based on SP.
Explosive Trap
This skill's damage should be based on SP not AP. And it could also burn the target/s for a period of time.
Venomus Blade
Make it work 100% and with every offensive skill not just standard attacks. The dmg dealt should be based on SP not AP.
Dazing Trap
Since it cannot sleep bosses make it slow and reduce chance to hit on bosses for or a period of time (based on SP).
Steal
Whenever u Steal a target that target becomes disoriented for 2 (1 sec on bosses).
Generally regarding Assassin and 1.2B(14). What we lack is more abilities to make the game more interesting, but more abilities will come in time. So all good for now.
Below ill suggest re-makes of some skills.
Stealth
I think this skill is also kind of weak.
First give Mana cost to Stealth. Going into stealth mode is mostly a magical ability so making it cost MP make sense. Another reason to make it cost MP is that the skill doesnt have ANY CD.
Also. When in Stealth mode your next standard attack or skill will deal 100% critical with increases 50% critical damage.
Embrittling Acid
Currently at 50 lvl reducing 16,5 armor isnt enough. Its weak and will always be ignored unless something changes about it. My suggestion is to make it reduce armor and resists based on SP.
Explosive Trap
This skill's damage should be based on SP not AP. And it could also burn the target/s for a period of time.
Venomus Blade
Make it work 100% and with every offensive skill not just standard attacks. The dmg dealt should be based on SP not AP.
Dazing Trap
Since it cannot sleep bosses make it slow and reduce chance to hit on bosses for or a period of time (based on SP).
Steal
Whenever u Steal a target that target becomes disoriented for 2 (1 sec on bosses).