I see that you want to use the arrow keys for the camera...
I suggest using them for movement instead, and be able to so switch from camera to movement controll with the + and - keys.
Yes it is. They change game speed in singleplayer and campaign and you can detect it by a trigger.
Ehm... all projectiles move in a straigth line. So if the targets move of the line, it won't be hit. Further projectiles will hit the first obstacle in their path, no matter if it is a tree or a monster. Because of the high speed it seems so that the bullet follows its target.
I got few Ideas for this project.
1. Driveable Carts or Rideable Horses, however.
2. Dramas, in the bigger villages or cities, the humans that are making magics or comedies.
3. Falling in coma, or whatever, just unit to fall in sleep, when is really tired...
them, after some time)4. Destroying Terrain, like cutting trees, and more, (but with bringing back
I got them more. Just say me if you want
Okey:
5. Animated environment (doodads and destrutibles)
6. Unit's animation for Picking up a plants, Realoding crossbow, picking arrow, switching to another weapon...
7. Maybe windows in houses.
8. Multicastable items, example : a fried meat on stick(If you don't have weapon, you can use it like a weapon, or after eating a fried meat, to get just a stick, or like a bottle, like in DotA)
9. Damage-able Items in Fullscreen inventory, like in Fallout3 if you played it, or Diablo.
When you equip armor, or a weapon, when you battle, use it, it becomes older, and bader...
10. Weapon/Armor/Accesories repairing... for example: if you have 2 necklaces of same type, you can repair of it, to get the best one, same with weapons...
11. Natural ambient... i mean, that there can go a tornado, lightning storm, earthquake and much... (I get that idea, when i seen your real time change)
12. Maybe Inpleting the hungerness,sleepness,thirness system and the temperature system, like in troll survival maps.
88WaRCraFT3,
Suggestions:
: It'd be pretty cool to have a system where when you enter a person's house, if they aren't there you are able to take all the items in there, But if they are near they will come running at you yelling for help from guards xD, (They have this in all Gothic except for Gothic 4)
Btw, if u don't know, Gothic is a Single player game made by Pirhana Bytes, it's a really amazing game I reccomend it.
: When you do something bad Guards chase you.
: When running away from guards, if you turn a corner you can start walking by some people to blend in with them, (From Assasin's Creed)
: You need to build up reputation in the town to get more trust and have more privlages.
: (You probably won't do this one but w.e, it's for fun but probably hard to make) House building system. You can buy a house or buy a plot, once you buy a plot you are able to select from different walls/floors/roofs/etc. Pretty much A house building system, customizable houses. (I got this idea from an old game called Ultima Online.)
Yeah I thought about something like that, but decided. I think it can be done, but requires a lot of work and isn't essential for gameplay. So I'll put it on the lower priority list of features
I tried Arcania, only the demo. Further I played Gothik 1, Gothik 2 and Risen, but never Gothik 3.
Something like that is allready planned
Right now I have absolutly no idea how I could realize that feature. Nevertheless a cool idea.
You'll be able to earn fame in DW. Depending which side you chose to play on it will effect the behaviour of people around you.
Smart idea, but really hard to realize.
Thanks for your suggestions!
Greetings
Thy
I hope that you will trigger a lockpicking, not just a luck and lockpicking skills I meaned, that luck and lockpicking skills will make lockpicking easier, but you will still need to unlock it by your self.
Maybe item sharing, with buddies that follows you, or something like that, i mean, you give him weapon, but you take his and something like that... (with people like poor people, farmers that need food etc... you gain karma, that would help you to get better reputation like killax said ;D)
Maybe when you come to ladders, i mean when you interact with them, by pressing twice a arrow up, and then holding it, a hero is gonna move up, same for goin' down
More Suggestions =]:
: Weight system, every item has a certain weight and as your characters strength increases the maximum weight in backpack increases as well.
: Bandit camps. It would be fun having a couple of bandit camps around the map, which you can either ally and help the bandits try to take over the towns or be an ally with the town and help them kill bandits, if you clear out a bandit camp you are able to look through chests and storages in their camp and take whatever you'd like.
: Assasination Deeds, place citizens around the town that you can speak to that request you to kill someone, it could be an evil person or a person in the town such as another person (Tht'd be kinda easy..) A guard... A captain of a guard squad thats too bossy or something like that
Some items will be stackable, yes. But for sure not unlimited in number. I want to force the player to invest some time to manage his inventory. Unlimited stack size is much more unrealistic than having 5 potions in one slot. Ok, even having 5 potions each slot is allready unrealistic
Thyrael, about this big problem about "stacking" why don't you just use my idea?
When you got a fish on a stick, when you eat fish, you get a stick, and maybe you can just add a half fish and 3rd part of fish
But if you don't want this my idea, what you think about making your potions become visible a little bit higher from Portrait of unit. And when you press "1","2" etc... you activate potions. (this will be like a saving units ctrl+1... [If i am not wrong]) but you can make with F1,F2,F3 if is it easier
He's just trying to help.
Of course the belt could use the heroicons, but that will only allow 5 items, cause you can only use the F1-F5.
Using hotkeys like 1,2,3... for the actionbar could be done. But I'll have to force the player to put the buttons(which are units) into groups via ctrl + 1 etc. After that is done, he can access the buttons via the controlgroup hotkeys. But those data won't be saved and can't be accessed via trigger. So I won't implement that feature.
Nevertheless thanks for your your suggestions.
Greetings
Thy
Obvious: I am so angry on you "Vercas". Why you need to be so lame? I used the trigger editor and i know the functions, I just don't know vJass, and about you.
I'd suggest you to darken the interface, make it feel more gothic and less cartoonish