Yeah but certain rarities may actually become completely pointless. I mean, if some of those early d4 bosses drop a blue leather helm that's better than Yarr, that lucky 1% drop you're proud of suddenly becomes useless compared to another rare d4 boss drop. Overall that's just scaling and I'm fine with that but hopefully you'll add more of a bridge to drops? I'm not sure what you have planned I'm just asking you to consider how drops in d3 will be affected by d4 drops and droprates.
I get what you mean, rare, lucky, not farmed for etc, but currently pheonix has become an item that's purely for fun, it's damage output is less than fury for a sin/bard and pointless compared to Axe of the Tribelord on a crusader. Future str build crusaders disagree, I'm just pointing out, d3 drops need to be taken into consideration when scaling drops for d4
which is pretty damn obvious and I'm sure you already get that.
I'm tired. Either way, all that, handled when the beta testing comes. Don't you worry I understand rare drops, it's just, who wants to score a rare drop that's completely pointless.