Usually melee maps have the minimap as their preview image.
1. There's a lot of unused space: the water parts reaching the map's borders. Gives aerial units too much retreat space.
2. The nearest neutral camps might be just too close.
3. The middle is inaccessible until midgame.
4. Expansion mines are thinly surrounded by trees which make them vulnerable not only to Keeper of the Grove/Blood Mage strategies but also to ranged siege units especially when you could potentially attack from the ramp or use Far Sight/Shades.
5. Many narrow points to cross through, some near neutral camps which could make some interesting strategies but in terms of moving melee and large armies it's quite painful.
6. Avoid items dropping from neutrals with the Possession ability.
7. Torches look weird standing alone on the ground. They are more suitable for being hung on walls/doodads.
8. Doodads in the middle/center where the nerubians are create unit pathing issues. It's hard to manoeuver ground units through.
Awaiting Update.
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