1. Some DISBTNs are missing. Order (attack, stop etc.; items like golden wing boots) icons look like green squares on pause/F10. Use these to learn how to import or make disabled versions:
https://www.hiveworkshop.com/threads/button-manager-v1-8-2.116280/
BLP Lab v0.5.0
Complete Icon Tutorial - All About Icons
How to Make an Icon
Tooltip Tutorial
Creating Good Descriptions
2. It's good you can save-load otherwise the distance you're thrown back at is pretty annoyingly huge.
3. Play music using the other trigger as now it's heard through the sound channel.
4. Shouldn't the moving barrels damage you if you get in their way? Otherwise there's no danger in that room.
5. Units selected during cinematic mode (e.g: when meeting the Warden).
6. Could've been neat for the ice markings to change once you got the ice crystal.
7. Sprint's hotkey isn't T. It's Q. It shows Q when you learn it but "t" when you hover at it after learning it.
8. Lich's obelisks still damage you when deactivated between rounds. It's unfair since they might stop without you having a way to step on the switch and not be damaged before that.
9. I feel like most things should be no comment like the naga's "hahaha" and whole discourse, totally unnecessary.
10. I'm not sure these items actually increase movement speed when I'm still on Fast with both the golden boots and the charm of water and charm of ice. Or maybe it's not intended for one player?
11. Those scenes with the dreadlord and naga demon hunter are really useless. They totally kill the mystery and atmosphere, not to mention they're childish and brain hurting in a bad way.
12. Too bad you haven't used the other blank space for other rooms/puzzles. But wait! There's more! The Credits item is confusing.
13. Because you've used the create lightning trigger, when loading the game it doesn't show up anymore. I suggest creating dummy units which instantly cast chain/forked lighting/finger of death on other dummies. Not only that but loading can also crash the game.
14. The number of lives isn't fair because you don't know the puzzles and you need to die multiple times to get the hang of some of them. Save-load works but the map wasn't intended for this when there is a lives system.
15. Not sure if the levers-fire traps-white circles puzzle works as intended as when you shoot a lever and the circle beneath you disappears you're moved to the nearest appearing to the one you were on (1 hex slot). I mean, you should fall instead, right?
16. Those switches-fire traps could have had a pattern to open the gates.
17. So, am I to enter Pain's Party
?