- Joined
- May 14, 2008
- Messages
- 824
I've been triggering for quite a long time, as I made a map. I found some bugs in floating texts, I don't know how it occurred but well... I have a damage detection trigger and I used floating text to show damage dealt, I also used floating texts to show skill name above the caster
When the game begins, the floating texts work well. After some time, they comes out and disappear faster than the time I wanted it to. Sometimes, the floating text doesn't even last for 0.01 seconds.
Can anyone give me a solution here? Is there a proper way of DestroyingTextTag? What am I doing wrong here?
When the game begins, the floating texts work well. After some time, they comes out and disappear faster than the time I wanted it to. Sometimes, the floating text doesn't even last for 0.01 seconds.
Can anyone give me a solution here? Is there a proper way of DestroyingTextTag? What am I doing wrong here?